PC A17 Pointless base building

skylerkae

New member
Okay so I have given A17 a good try. Spent a good number of hours levelling, building bases, crafting (whats left of it) etc etc. And I have to say that some aspects I'm actually quite enjoying. The new traps, vehicles and randomised building designs are amongst the plus points. I dont like that the working jail cell doors were removed, I thought they were a pretty neat addition and the metal spike traps that chopped off the zombies legs...they need to be put back in also. However, I don't care what y'all say....its impossible and I mean IMPOSSIBLE to create a base that defends well against a blood moon horde. I just read in another thread where one of the mods commented about people being defeated and how there were ways to create defensive bases that lasted....perhaps if your base is guarded by superman sure but not that I could see with the current setup of the game. And il share why :

So, my first base was created from wood and then upgraded to iron with a few upgraded defensive doors, raised platforms, some spikes etc etc. I won't bore you with the full details of this one but I was overrun in less than 30 seconds. The blood moon horde with its insane damage pretty much went through iron like a knife through butter. I built a few other bases and the same things happened...I figured tho this was to be expected given the materials.

So this got me thinking. Given how strong the horde now is and given the ridiculous spawn factor....what would it take to actually defend against a blood moon horde. So I switched on the debug menu for no clip, opened the creative menu and set to work.

--Base 1 : Reinforced Concrete--

So I created this base with two block thick reinforced concrete walls. Four vault doors leading in on all four sides as I know the zombies seem to be attracted to doors first and foremost. Inside you go up a ramp to yet another vault door into a central room with a further four vault doors leading to an outside platform. Surrounding the base I had an electric fence and wooden spikes with two turrets at each entrance. And finally some bars extended out around the edge to prevent the jumping zombies.

This base lasted aprox 2 minutes 8 seconds. And no im not exaggerating. The zombies shrugged off a hail of turret bullets, came out unfazed from the electric fence and broke the fence inside of 5 seconds and pwnd the wood spikes like they were made of butter. Then came the vault door, ya know the strongest door in the game. They knocked their way through every single one and several walls in no time at all, overran the base, several of them just up and walked up a four block high concrete wall....somehow... and then death...good times.

Base effectiveness grade : 0/10

--Base 2 : Multi vault doors test base--

So after the previous base got utterly pwnd in a matter of minutes I started wondering about the effectiveness of the vault doors. So I set up a test. I placed four vault doors at the entrance of a simple square base and set the server time to a blood moon day and waited to see what happened...doors lasted less than 4 minutes, zombies overrun, death.

Multi vault door effectiveness grade : 0/10

--Base 3 : Underground hideout--

Wait....what underground hideout....every time I tried to mine the ground caved in on me....

Base effectiveness grade : -7/10 (RIP mining)

--Base 4 : Ultimate f**k you zombies house base in diresville--

So I went into Diresville and took over a house. I killed one zombie and then suddenly a further 6-7 from out of no where randomly appeared right next to me. I ran for the next room, whilst killing them with the AK only to disturb 3 more sleeper zombies which caused another group to pop pretty much onto of me....so you can imagine the outcome.

Then, once that house was dealt with i knocked out all of the lower outer walls up to four blocks in height and replaced them with stainless steel. Inside of the house I used the nail gun to upgrade all of the walls, especially ones surrounding doors to the max they would go. I then knocked out every single door from basement to top floor and then replaced them all with vault doors. I then destroyed the steps at the front and back of the house and used the stainless steel blocks to create some walls around the porch, 3 blocks high, and then put a double set of bars front and back over the rest so I could shoot at zombies if needs be. Then I went around the outside of the house placing iron spikes in a 2-3 height stacked row. In front of that I put two layers of electric fencing and then a further layer of barbwire fence. I then placed 4 turrets at the front of the house and four at the back. Two facing frontward and two facing out diagonally to the side. Added some candles running the exterior so I would have some light. Then inside...I added more iron spikes in front of all doors, both sides. In front of the walls next to the doors, both sides. These spikes pretty much ran all over the property. I knocked out any windows and replaced them front and back with bars. Then created two upper escape routes. One ladder to the roof with a vault hatch covering it and one door on the top outer wall that lead to a bridge that went over onto another building. A vault door covered this exit also. I did leave the interior stairs in place as I wanted to see how long it would take the zombies to reach me whilst on the upper levels. Oh and I added an extra layer of metal spikes running the very outer edge of the garden.

Then I went around and make sure that I had not missed anything and figured this should finally be a good enough base to survive a zombie horde night. How wrong I was...

I set the time on my server to 21.55 and waited and then at 10pm a horde charged straight at the front of the house and hopped straight over the first set of spikes and ignored them completely....doing well so far. The turrets started firing like mad but the zombies just shrugged them off and charged straight into the barbwire, destroyed it in seconds and then into both electric fences...both gone in about 30 seconds....then at the 3 stack high metal spike barrier surrounding the house. That succeeded in defending me for roughly 30 seconds until enough of them piled up to stand ontop of it..unfazed I might add...remember I said I only went four blocks up with stainless steel. Well standing on that gave them access to the 5th block which was now iron after being upgraded.. That went through after a minute and then not too long after that so did others. They hopped on up, hopped on in and jumped over most of the spike defences. Straight up the stairs, through the artificial upgraded wall I placed with a vault door in at the top of the stairs. Bare in mind by this point its realistically 2-4 minutes since the horde arrived. Then I turned on no clipping mode to see what else was happening quickly and found they had broken through all lower defences, into the basement, through several vault doors, and were now hammering on the ground floor vault door into the kitchen. I went back up top and within 5-7 minutes of starting the blood moon night....my base was overrun and death occurred AGAIN.

Base effectiveness grade 1/10 (it gets 1 because it lasted 2-3 minutes longer than my previous attempts)

That is insane....that base should hold up well against any horde and not be TOO badly damaged at the end of it. They pwnd that base....using the strongest block I could find and the strongest doors with a butt load of defences in no time at all. I couldn't even out run the horde due to their ridiculous spawning. They just kept popping around me no matter where I was.

What on earth are you supposed to build as a base so that you can survive a A17 blood moon horde. At the minute iv come to the conclusion that base building is now a pointless exercise and instead its best to build a few small wooden huts here and there with a bed and some storage boxes in and on the blood moon night just find a roof, destroy any stairs going up to the roof and sit there until its over. Even given that option, some of the zombies are jumping as high as the roofs themselves. Gotta be honest though, the latter option is way way way way less fun than having a base with at least SOME chance of defending like you did in A16. I am okay with a stronger horde...so long as we are given at least some chance to survive it and maintain some aspect of a base. At the minute it seems that, short of making a base with 20 block thick walls and 600 vault doors in a row with 63 layers of 10 block high metal spikes and 1400 electric fences, bases are a pointless endeavour.

 
Thanks for your insight. So it wasn't just a feeling on my end that bases are completely irrelevant now.

I built base out of upgraded cobblestone. A wandering horde came by and broke in in not even a minute.

The game does it wrong if people have to defend stone walls (or steel walls in your experiment) and not vice versa.

Many things are off in A17. Just one thing keeps me hoping for a better future: It's still an experimental build.

Time will tell.

 
Why they changing the game from an adult Minecraft/Tower defense with some danger, to just a watered down version of Fallout with crappy jump scares, is beyond me...

 
Yeah I agree with this, they are punching through concrete and stone like it's made of paper - they've been buffed against materials in the past to counter the fact their AI wasn't as good, but now the AI is better, they really don't need these buffs in my opinion. If they're all targeting the weakest spot, then they need to struggle against the materials at least, otherwise base building is pointless.

 
I figured right from the start that base building would be a pointless endeavour after the tiny first 7th day horde trashed our initial defensive station within minutes.

Having way more hours in this game than the average player I was absolutely out of ideas what to do, especially with the complete lack of skills a newly started character has. The only thing I could come up with was to go to an apartment block from a16, rip out one half of the stairwell entirely, and basically make a shooting platform up top. I would NEVER want to spend my entire gaming week to build a base they'd trash in seconds. That is nothing but frustrating.

So all you can resort to is to use existing buildings and to modify them. The problem there is that hardly any server allows you to put LCBs in POIs so you can't even claim your modified building!

It has all become pointless now. And why not just get rid of the dirt layer entirely, and remove digging entirely? Utter idiocy altogether!

I'm not playing that. No way. It's stoopid.

Yes I like some aspects of the game, but I'm sure there are other games where I can enjoy the pleasure of having arrows sticking out of my enemies, I don't need 7 dies today for that.

 
Unfortunately haven't had time to test base defenses.

However, can you try testing a base that looks like that and give some feedback?:

-clear enough (as long as possible) paths, so that the zombies are directed through them instead of trying to destroy any walls (I was going to try doing that with staircases leading to a central spot high up).

-traps/barbed wire being scattered on those paths without completely blocking the way.

-a central spot where you can actively shoot them while they make their way to you.

 
My group changed to more of a funneling design. They will crush through a simple wall. We had to abuse the AI, setting up a main entrance like a U shape with doors at the end and traps all throughout to slow them down

 
Okay so I have given A17 a good try. Spent a good number of hours levelling, building bases, crafting (whats left of it) etc etc. And I have to say that some aspects I'm actually quite enjoying. The new traps, vehicles and randomised building designs are amongst the plus points. I dont like that the working jail cell doors were removed, I thought they were a pretty neat addition and the metal spike traps that chopped off the zombies legs...they need to be put back in also. However, I don't care what y'all say....its impossible and I mean IMPOSSIBLE to create a base that defends well against a blood moon horde. I just read in another thread where one of the mods commented about people being defeated and how there were ways to create defensive bases that lasted....perhaps if your base is guarded by superman sure but not that I could see with the current setup of the game. And il share why :
So, my first base was created from wood and then upgraded to iron with a few upgraded defensive doors, raised platforms, some spikes etc etc. I won't bore you with the full details of this one but I was overrun in less than 30 seconds. The blood moon horde with its insane damage pretty much went through iron like a knife through butter. I built a few other bases and the same things happened...I figured tho this was to be expected given the materials.

So this got me thinking. Given how strong the horde now is and given the ridiculous spawn factor....what would it take to actually defend against a blood moon horde. So I switched on the debug menu for no clip, opened the creative menu and set to work.

--Base 1 : Reinforced Concrete--

So I created this base with two block thick reinforced concrete walls. Four vault doors leading in on all four sides as I know the zombies seem to be attracted to doors first and foremost. Inside you go up a ramp to yet another vault door into a central room with a further four vault doors leading to an outside platform. Surrounding the base I had an electric fence and wooden spikes with two turrets at each entrance. And finally some bars extended out around the edge to prevent the jumping zombies.

This base lasted aprox 2 minutes 8 seconds. And no im not exaggerating. The zombies shrugged off a hail of turret bullets, came out unfazed from the electric fence and broke the fence inside of 5 seconds and pwnd the wood spikes like they were made of butter. Then came the vault door, ya know the strongest door in the game. They knocked their way through every single one and several walls in no time at all, overran the base, several of them just up and walked up a four block high concrete wall....somehow... and then death...good times.

Base effectiveness grade : 0/10

--Base 2 : Multi vault doors test base--

So after the previous base got utterly pwnd in a matter of minutes I started wondering about the effectiveness of the vault doors. So I set up a test. I placed four vault doors at the entrance of a simple square base and set the server time to a blood moon day and waited to see what happened...doors lasted less than 4 minutes, zombies overrun, death.

Multi vault door effectiveness grade : 0/10

--Base 3 : Underground hideout--

Wait....what underground hideout....every time I tried to mine the ground caved in on me....

Base effectiveness grade : -7/10 (RIP mining)

--Base 4 : Ultimate f**k you zombies house base in diresville--

So I went into Diresville and took over a house. I killed one zombie and then suddenly a further 6-7 from out of no where randomly appeared right next to me. I ran for the next room, whilst killing them with the AK only to disturb 3 more sleeper zombies which caused another group to pop pretty much onto of me....so you can imagine the outcome.

Then, once that house was dealt with i knocked out all of the lower outer walls up to four blocks in height and replaced them with stainless steel. Inside of the house I used the nail gun to upgrade all of the walls, especially ones surrounding doors to the max they would go. I then knocked out every single door from basement to top floor and then replaced them all with vault doors. I then destroyed the steps at the front and back of the house and used the stainless steel blocks to create some walls around the porch, 3 blocks high, and then put a double set of bars front and back over the rest so I could shoot at zombies if needs be. Then I went around the outside of the house placing iron spikes in a 2-3 height stacked row. In front of that I put two layers of electric fencing and then a further layer of barbwire fence. I then placed 4 turrets at the front of the house and four at the back. Two facing frontward and two facing out diagonally to the side. Added some candles running the exterior so I would have some light. Then inside...I added more iron spikes in front of all doors, both sides. In front of the walls next to the doors, both sides. These spikes pretty much ran all over the property. I knocked out any windows and replaced them front and back with bars. Then created two upper escape routes. One ladder to the roof with a vault hatch covering it and one door on the top outer wall that lead to a bridge that went over onto another building. A vault door covered this exit also. I did leave the interior stairs in place as I wanted to see how long it would take the zombies to reach me whilst on the upper levels. Oh and I added an extra layer of metal spikes running the very outer edge of the garden.

Then I went around and make sure that I had not missed anything and figured this should finally be a good enough base to survive a zombie horde night. How wrong I was...

I set the time on my server to 21.55 and waited and then at 10pm a horde charged straight at the front of the house and hopped straight over the first set of spikes and ignored them completely....doing well so far. The turrets started firing like mad but the zombies just shrugged them off and charged straight into the barbwire, destroyed it in seconds and then into both electric fences...both gone in about 30 seconds....then at the 3 stack high metal spike barrier surrounding the house. That succeeded in defending me for roughly 30 seconds until enough of them piled up to stand ontop of it..unfazed I might add...remember I said I only went four blocks up with stainless steel. Well standing on that gave them access to the 5th block which was now iron after being upgraded.. That went through after a minute and then not too long after that so did others. They hopped on up, hopped on in and jumped over most of the spike defences. Straight up the stairs, through the artificial upgraded wall I placed with a vault door in at the top of the stairs. Bare in mind by this point its realistically 2-4 minutes since the horde arrived. Then I turned on no clipping mode to see what else was happening quickly and found they had broken through all lower defences, into the basement, through several vault doors, and were now hammering on the ground floor vault door into the kitchen. I went back up top and within 5-7 minutes of starting the blood moon night....my base was overrun and death occurred AGAIN.

Base effectiveness grade 1/10 (it gets 1 because it lasted 2-3 minutes longer than my previous attempts)

That is insane....that base should hold up well against any horde and not be TOO badly damaged at the end of it. They pwnd that base....using the strongest block I could find and the strongest doors with a butt load of defences in no time at all. I couldn't even out run the horde due to their ridiculous spawning. They just kept popping around me no matter where I was.

What on earth are you supposed to build as a base so that you can survive a A17 blood moon horde. At the minute iv come to the conclusion that base building is now a pointless exercise and instead its best to build a few small wooden huts here and there with a bed and some storage boxes in and on the blood moon night just find a roof, destroy any stairs going up to the roof and sit there until its over. Even given that option, some of the zombies are jumping as high as the roofs themselves. Gotta be honest though, the latter option is way way way way less fun than having a base with at least SOME chance of defending like you did in A16. I am okay with a stronger horde...so long as we are given at least some chance to survive it and maintain some aspect of a base. At the minute it seems that, short of making a base with 20 block thick walls and 600 vault doors in a row with 63 layers of 10 block high metal spikes and 1400 electric fences, bases are a pointless endeavour.
This is Alpha 17E (<-- "E" for EXPERIMENTAL), not the real Alpha 17.

But there's a lot of threads that TFP needs to fix.

 
My experiences so far - Navezgane, nomad difficulty, solo. Defending with a bow and arrows, mostly.

Zombies smash through early walls pretty quickly (a little too quickly, I feel), and spikes don't last long (iron or wood).

I figured doors would be a magnet and would focus the power of the horde too much. So I built a solid 5 X 5 X 5 tower of wood/iron for Day 7, with a parapet. This spread them around a bit more and diluted the damage, especially if I kite them around the perimeter from above.

It's accessed by two short elevated runs with trapdoors as 'mini-drawbridges' and wooden doors to discourage any Z's trying to jump the gaps. I've found that they don't try to gain access by the elevated walkways - maybe they don't recognise it as an entrance or maybe the ladder, doors and two jumps required aren't as attractive as going straight for the base.

Instead, they go straight for the tower and go into area-destruction mode. I had 3 layers of spikes around the tower on day 7, and that became 5 layers of iron spikes, wood spikes, and barbed wire on day 14.

I lost half the tower on day 7, but the upper platform survived. On day 14 the lower layers had been upgraded to near max scrap iron and it survived a lot better. Then again, I had 3 cops turn up on day 14 (which seemed a bit early) and I died because they destroyed the wood frame parapet and I didn't notice before I was falling :) Not sure what my game stage was before but after that death it was 60. Also I had to do a quick relog because of something that spammed constant error logs in the console - happens at 05:55 ish in the Day 14 video below.

So I survived Day 7 without a scratch and died once on Day 14 but was otherwise quite comfortable. The base survived both nights.

Thinking about my experiences and the OP's, I think I'll stick to not having any sort of single entrance that the Z's can recognise.

Evidence - sorry, they are a bit choppy:

Day 7 -



Day 14 -



On another note - underground digging seems to be completely dead. In previous Alphas I've always had some sort of underground base, though I never stayed down there on a horde night. I just tried digging down 30 blocks below ground level to build an item store. But on the last night I played, a wandering horde ran up to the edge of my tower and burrowed straight down to me. So if they can 'see' me through the ground even when it's not a horde night, there's no point digging down anymore. But I did learn something positive - they don't seem so good at going up again - the buggers are still down there :)

 
Turn down difficulty? I experimented with a concrete box base with 3 layers of iron spikes on all sides. level 1 difficulty. All zombies on horde night were dead without me firing a shot and no damage was done to the walls. I lost about 4 spikes.

 
On another note - underground digging seems to be completely dead. In previous Alphas I've always had some sort of underground base, though I never stayed down there on a horde night. I just tried digging down 30 blocks below ground level to build an item store. But on the last night I played, a wandering horde ran up to the edge of my tower and burrowed straight down to me. So if they can 'see' me through the ground even when it's not a horde night, there's no point digging down anymore. But I did learn something positive - they don't seem so good at going up again - the buggers are still down there
I feel you... One of the things I loved about the game (kind of ashamed to say so) is mining. I could go for hours just gathering resources and finding nitrate and coal and ♥♥♥♥… That’s gone! Made a mine… dug to floor… random zombie apparently heard me at night from the surface (Probably 40-45m from surface), dug down and brought 4-5 friends. No Auger, no heat(forge).

What!?

I get the digging down part, but how the hell did he detect/heard me?? (day 9 not even close to Horde Night)

 
I feel you... One of the things I loved about the game (kind of ashamed to say so) is mining. I could go for hours just gathering resources and finding nitrate and coal and ♥♥♥♥… That’s gone! Made a mine… dug to floor… random zombie apparently heard me at night from the surface (Probably 40-45m from surface), dug down and brought 4-5 friends. No Auger, no heat(forge).
What!?

I get the digging down part, but how the hell did he detect/heard me?? (day 9 not even close to Horde Night)
Yeah, I think it's a shame. I wasn't avoiding the horde down there - I would even come up for wandering hordes if I heard them hit the walls in Alpha 16 and below. I just wanted somewhere safe to keep my stuff, to decorate with all the fancy furniture and paints, and to wile away the night sorting loot and crafting. Made a nice sub-game.

Now I just have everything out in the open on the road near my tower. The Z's ignore it. Would be interesting on a public server ...

 
I havent reached a horde night yet bc of work, but this worries me quite a bit.

The best thing this game has is the building. Not the only thing ofc, but theres games with better fighting, games with better survival mechanics, games with better scares.... But none with better building (and gathering). And Im not talking about creative building, there are some good games about that. But I couldnt care less about that. I want building that is needed to survive. There is no game that even comes close to the defense building of 7d2d. I love it.

So I dont know why the funpimps show so much intent on taking the main focus of the game away from the building (their best asset when compàred to other games) and move it towards combat and some other things, where other games do a better job.

 
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Yeah, I think it's a shame. I wasn't avoiding the horde down there - I would even come up for wandering hordes if I heard them hit the walls in Alpha 16 and below. I just wanted somewhere safe to keep my stuff, to decorate with all the fancy furniture and paints, and to wile away the night sorting loot and crafting. Made a nice sub-game.
Now I just have everything out in the open on the road near my tower. The Z's ignore it. Would be interesting on a public server ...
I don't see how you can't do the same in A17. Build the lower rooms with your personal quarters etc and build defensive bunkers above them. Building is not dead guys, a lot of people already figured out good ways to defend.

 
Yeah, I think it's a shame. I wasn't avoiding the horde down there - I would even come up for wandering hordes if I heard them hit the walls in Alpha 16 and below. I just wanted somewhere safe to keep my stuff, to decorate with all the fancy furniture and paints, and to wile away the night sorting loot and crafting. Made a nice sub-game.
Now I just have everything out in the open on the road near my tower. The Z's ignore it. Would be interesting on a public server ...

The last hope for humanity:

View attachment 25608View attachment 25609

It's a cheater base in everyway: 120minute days, used traders forge and mixer and 200% loot so I don't starve while making it. Also againsts the traders invincible walls! :)

But they had no chance, the entire first wave all came down the big opening and only 3 stragglers tried to dig down.

 
I don't see how you can't do the same in A17. Build the lower rooms with your personal quarters etc and build defensive bunkers above them. Building is not dead guys, a lot of people already figured out good ways to defend.
Agree with Rest, building is not dead by any means, just requires adaptation.

And not to Aldranon cheaty levels either ;)

 
skylerkae, have you tried a base like this?

(ignore the low outer wall made out of wet concrete, that was the base being expanded to a new size, it eventually became the new outer wall. It still had the same design afterwards, just fatter.)

O3mugIp.jpg


That's the same pattern I've been using since A12 or A13, just with some refinements. It's hard to see in this particular shot, but there are little pathways expanding from the corners of the base with the iron bars that you can shoot through. I stand out there and shoot down at the zombies, as it discouraged them from attacking the walls. Note that the ground floor is isolated from the upper floors, breaking through a small section of wall gets them nothing.

I have yet to try this against a horde in A17E, however. I'm hoping it's still valid.

 
I havent reached a horde night yet bc of work, but this worries me quite a bit.The best thing this game has is the building. Not the only thing ofc, but theres games with better fighting, games with better survival mechanics, games with better scares.... But none with better building (and gathering). And Im not talking about creative building, there are some good games about that. But I couldnt care less about that. I want building that is needed to survive. There is no game that even comes close to the defense building of 7d2d. I love it.

So I dont know why the funpimps show so much intent on taking the main focus of the game away from the building (their best asset when compàred to other games) and move it towards combat and some other things, where other games do a better job.
AMEN!

They have THE BEST base building game out there... and they want to focus less on buildings and turn it into Fallout... /facepalm.

Double jump perk is coming in A18!!! confirmed!!! /S

 
This is Alpha 17E (<-- "E" for EXPERIMENTAL), not the real Alpha 17. But there's a lot of threads that TFP needs to fix.
As long as they actually do intend to fix it, because all the responses I've seen so far from Roland and Madmole have boiled down to "git gud".

- - - Updated - - -

Agree with Rest, building is not dead by any means, just requires adaptation.And not to Aldranon cheaty levels either ;)
Show me the money, my friend. Our valiant OP erected some pretty formidable defenses that got melted in seconds, so unless you are cheesing the AI in some novel way I find it hard to imagine how this is possible. Or perhaps "adaptation" quite literally means cheating?

 
I don't see how you can't do the same in A17. Build the lower rooms with your personal quarters etc and build defensive bunkers above them. Building is not dead guys, a lot of people already figured out good ways to defend.
Maybe I'm misunderstanding you, but that's what I did. I had a defensive bunker which was 5 X 5 blocks with a shooting platform on top, with spikes around it. There was a 1 X 1 shaft in the middle where I was digging down to make a store room that might surivive if the base fell on a horde night. A wandering horde (not Blood Moon) ran up next to my bunker in the middle of the night and tunnelled down through 30 blocks of dirt & stone to where I was. I got out and sealed the whole shaft off fast.

I'm only going to build above ground now, and I will keep all my crafting stations and loot stores well away from my defensive/overnight base.

Nor am I going to be mining for ores underground now - too dangerous. Boulders FTW.

Here's my current base, by the way:A17_199.jpg

And here's the awesome hole they made: A17_199_OneGloriousHole.jpg

 
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