PC a17 - POI Fortification, Digging, and the "Swiss Cheese" Effect

Unless there is a bug they absolutely should use the stairs. The pathing grid would let them see the stairs and the airblocks they would be moving through by taking the stairs would be much less cost than digging. I think that the new meta in A17 is going to be creating kill corridors and using "paths of least resistance" to control the flow of zombies along a predetermined path designed by the player.
Got an image in my head of a really long stairway going up a mountain and zombies huffing and puffing trying to get up them. Then I got a picture of a big service elevator going up filled with zombies. The lot of them just standing there facing forward not moving....and muzak playing in the background. Then that is when the power gets cut for motion. Now they really do moan as they are stuck in the elevator with the muzak playing forever...maybe some Rick Astley.

That'll teach them to try and invade my base...

 
Valid point, but the simple fix would be to only have them be able to dig if they are actively hunting you and trying to get to you, so you wouldn't be having to chase them. If they lose track of you, you could have them default to "digging" straight up to get back to the surface and wander off from there. Makes sense too, don't see a reason zombies would go through the trouble of randomly digging unless they were trying to specifically get to something.
Another possibility would be when they're digging, instead of having them damage the blocks, replace the blocks they "dig" with placeholder blocks that are invisible and have timers attached that cause them to re-appear as their original after a certain amount of time.
Some really good ideas!

TFP need to read to what you just wrote there.

 
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