A17 Odd Performance issues, Fix Attempts

sickboysid

Refugee
Played 7 days to die for a few years had a few servers and had to help other people with performance time to time even if they specs where way better then mine,

A16 performance was really good solid 60 fps ( Vsync on ) with only frame drops on Massive hoards on 7th days and thats with a server of 6-7 people.

A17 frames on Medium settings are generally around 60 Fps. But frame drops when

-turning around real quick when near buildings.

-entering Houses, Houses KILL frames seem to be the biggest issue

-horde night. Drops only a few frames to be expected

Other then that collapsing buildings, huge player made buildings and mass zombies ( Not near buildings ) dont tend to hurt frames.

Tried

-Uninstalling and clearing download cash ( seems like settings are saved via cloud so that probably wont help )

-verifying files thru steam

-lowering settings

-turning off vsnyc

-changing launch options and True full screen mode

-windowed mode

-halfing textures

-changing options before launching game

-Nvidia ( GEforce) Performance adjuster

-turning off Anti malware programs

Any More fixes or Ideas ? other then accepting i need better specs. noticing some friends with better specs preforming worse then i am and some with similar specs preforming better.

Specs

Processor i7-7700

Ram 16g DDR4

Grafics GTX 1060 3gb

Game download On a hard-drive Not SSD

On my task Manager i tend to use 30-60% cpu with 40-75% memory

Wana get a server up for me & my friends of this again and would really like some smoother framerate for me and some of my friends who also have frame issues.

 
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to give an idea of the situation, i had about 82 frames i walk into trader joes compound . do quick 360s spins, frames remain above 60. step into his treefort shack, instant frame drop to 20 frames ( tends to last a minute or two and Repeats after awhile) Same case for houses. if i had to take a guess. has to do with the new zombie pathing.

 
It's not really a "fix", much more like a temporary bandaid, but make your resolution in game 1024*768 and make sure in your Nvidia panel you have black bars forced or allowed (so that the game doesn't stretch in case you don't have 4:3 display). With this resolution you can easily have higher details in almost all aspects (no need for half textures etc.) and still have huge FPS. But ofc, with lower details you get even more FPS.

 
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Biggest performance killers game options wise currently seem to be reflection quality, reflected shadows and shadows themselves.

Before B233 experimental I had huge FPS drops indoors, but after that it's been fine with both NVIDIA and AMD cards.

Could be the mechanical HDD killing performance when turning quickly. But as the poster above said, dropping resolution down a notch to something with the same aspect ratio should bring a lot of frames back.

Not sure if performance fixes will be included in A17.1 which should be dropping soon.

 
Biggest performance killers game options wise currently seem to be reflection quality, reflected shadows and shadows themselves.
Before B233 experimental I had huge FPS drops indoors, but after that it's been fine with both NVIDIA and AMD cards.

Could be the mechanical HDD killing performance when turning quickly. But as the poster above said, dropping resolution down a notch to something with the same aspect ratio should bring a lot of frames back.

Not sure if performance fixes will be included in A17.1 which should be dropping soon.
Yep had everything on low & ran in compatibility mode, turned shadows and reflections completely off instead of low, Works fine. even turned everything els up to high and view distance to normal. and i rarely fall below 60. ( zombie triggers in houses still impact frames, But hordnight no frame drops yay ) for some reason the shadows Inside houses had a Ridiculous Impact on my pc.

Really dident wana turn them off cus the shadows and the new buildings look pretty sexy but hey maybe next patch

 
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Turn off motion blur. Motion blur slaughters framerates. I run on a GTX 1070 (two actually, but Unity doesn't use the second) and motion blur would cause slight hiccups when rotating when a lot of stuff was being rendered. I have everything maxed in 256x1440@144Hz, vsync and gsync on, and the lowest I get is about 40fps with motion blur on. With it off I jump to a new low of about 62fps. This is not unique to 7 Days, motion blur kills framerates in Ark and other games also.

 
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