Doctor3D
New member
As a content suggestion to aid in progression and balance; Another thing I'd love to see when we get bandits to aid in progression and a way to balance them is aggression based on container value. Bandit raids would be less frequent or non-existent if all you had in your containers were say a couple stone-axes, some murky water and a sham sandwich. The sum of all containers in your land claim is too low and they don't have any desire for your stuff.
On the other hand, going back to where I used to have essentially an Oil factory outpost in the desert producing gasoline (Which next to antibiotics, should be one of the more valuable items in the game - my container value was through the roof)
So instead of a screamer horde - I'd have a bandit scout and he'd assess that the value of my base was VERY HIGH and i'd have lots of shootouts from bandit raiders to protect my oil.
But that wouldn't happen overnight - it would take a lot of progression to get there and it wouldn't be either instantly tedious from the start or me being just too OP shooting the same dumb bandits over and over that I did on day 1. There's a logical progression.
On the other hand, going back to where I used to have essentially an Oil factory outpost in the desert producing gasoline (Which next to antibiotics, should be one of the more valuable items in the game - my container value was through the roof)
So instead of a screamer horde - I'd have a bandit scout and he'd assess that the value of my base was VERY HIGH and i'd have lots of shootouts from bandit raiders to protect my oil.
But that wouldn't happen overnight - it would take a lot of progression to get there and it wouldn't be either instantly tedious from the start or me being just too OP shooting the same dumb bandits over and over that I did on day 1. There's a logical progression.