Ghostlight
New member
I am talking outside of general combat. I used to play A16 on highest difficulty, and I have had to drop it a bit in A17 to get equivalent difficulty because I simply cannot stand the tedium of bullet sponge enemies. Throw 3 killable Ferals at me if you want, no problem, but don't throw 3 slow-moving grunts with a million HP each - that's just super boring.
Anyways, combat aside I am finding A17 the easiest and least challenging alpha to date.
Note: I am currently just under level 100, day 30, gamestage is 180
Let's look why the game is no longer challenging....
1) Player levels up and acquires stuff too fast. Where I am in the game right now (Steel fortress base with multiple layer of electric traps is well under construction, I have the best of all items, all the vehicles etc) would normally not occur till somewhere after day 60 in A16. The game just got "shorter".
2) I can automatically craft everything and anything I want and to (almost) top tier. Currently I can make level 5 things. Gone are the days of slow, gradual progression as you discovered key blueprints, then assembled endless gun parts to achieve gradual progression in your firepower. All gone. The moment you hit the right level, and spend appropriate points, you can have a top tier <anything> guaranteed. GUARENTEED!! I also have enough mods to fill almost all slots in all items, so no point in looting any more. I have only looted half a town in total thus far, so no longer needing to loot AT ALL, is rather depressing.
3) Food is no longer relevant. Once you get past the hurdle of early game, the new stamina mechanics means food is verging on irrelevant. Since you don't have to worry about boosting wellness, any food will do. Not sure why but I currently have 1000+ meat , 30+ Stew and 50+ Bacon and Eggs in my base - without trying. Never happened before. They need to uncouple hunger from Stamina so it isn't crippling for the player to be hungry, and re-instate general hunger loss. They also need to make the harder to craft foods like Stew mean something so that eating a Stew is much better than eating the equivalent calories in Cornbread.
Basically the only good things in A17 is more zombies and better AI, better graphics/performance (for me at least) and new vehicles (which are GREAT I will give them that). Everything else in A17 is a huge step backwards, especially in the areas of the survival aspect, meaningful player progression and satisfaction in said progression, and the need to loot and explore. Those things took a MAJOR HIT in this alpha.
Anyways, combat aside I am finding A17 the easiest and least challenging alpha to date.
Note: I am currently just under level 100, day 30, gamestage is 180
Let's look why the game is no longer challenging....
1) Player levels up and acquires stuff too fast. Where I am in the game right now (Steel fortress base with multiple layer of electric traps is well under construction, I have the best of all items, all the vehicles etc) would normally not occur till somewhere after day 60 in A16. The game just got "shorter".
2) I can automatically craft everything and anything I want and to (almost) top tier. Currently I can make level 5 things. Gone are the days of slow, gradual progression as you discovered key blueprints, then assembled endless gun parts to achieve gradual progression in your firepower. All gone. The moment you hit the right level, and spend appropriate points, you can have a top tier <anything> guaranteed. GUARENTEED!! I also have enough mods to fill almost all slots in all items, so no point in looting any more. I have only looted half a town in total thus far, so no longer needing to loot AT ALL, is rather depressing.
3) Food is no longer relevant. Once you get past the hurdle of early game, the new stamina mechanics means food is verging on irrelevant. Since you don't have to worry about boosting wellness, any food will do. Not sure why but I currently have 1000+ meat , 30+ Stew and 50+ Bacon and Eggs in my base - without trying. Never happened before. They need to uncouple hunger from Stamina so it isn't crippling for the player to be hungry, and re-instate general hunger loss. They also need to make the harder to craft foods like Stew mean something so that eating a Stew is much better than eating the equivalent calories in Cornbread.
Basically the only good things in A17 is more zombies and better AI, better graphics/performance (for me at least) and new vehicles (which are GREAT I will give them that). Everything else in A17 is a huge step backwards, especially in the areas of the survival aspect, meaningful player progression and satisfaction in said progression, and the need to loot and explore. Those things took a MAJOR HIT in this alpha.
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