PC A17 is insanely fun, am I the only one enjoying this?

You can find all the mods so crafting them from schematics is merely an option that gives you access to more mods earlier if you perk into crafting.
OK then, I think needing to search for MODS AND mod recipes offsets the loss of hunting for high QL parts as an activity.

 


Better?

This wasn't a complaint by the way, I think it is a good thing.

 
Agreed to an extent, and let me explain. I am having a ton of fun playing A17e, but not because I think the new system is good. Nor do I think it's inherently bad either. I enjoy a lot about it, but I certainly would have done it different if I were the developer. What makes this game fun for me is playing with my friends. I used to start my streams with my SP and then switch over to my MP dedicated server. I've pretty much abandoned SP altogether and I don't have any specific reason why, just not enjoying this format SP.
.....also, totally bored at work and that is why post a lot lmao

Weirdly, with my own server up. I don't wanna play SP so I can advance in it instead. Normally I'm all for SP but for some reason not right now.
Yeah, I'm not really enjoying SP anymore either, and I've always played SP prior to A17. Actually very pleasantly surprised how stable and smooth MP has been, and of course everything is more fun with friends.

 
Yeah, I'm not really enjoying SP anymore either, and I've always played SP prior to A17. Actually very pleasantly surprised how stable and smooth MP has been, and of course everything is more fun with friends.
Everything is more fun with friends that's for sure! I don't like PvP so I stick to PvE only (Sometimes I accidentally kill someone cause we weren't allied haha) I still enjoy SP and playing alone on the MP server, I just have sooooo much fun when playing with friends that I only wanna do that for a bit. Gotta switch my Server Host though, 7d2dserverhosting has awful ping and ping spikes! Know any hosts that let you choose where your server is hosted? Idk where our server is even at physically...

 
We're enjoying the game aswell with my friends. But at the same time, we would probably have enjoyed A16 just as much.

About gun parts, I kinda miss them. Sure, they were a chore to maintain/pickup because of inventory management, but at the end of the day it felt super rewarding to be able to finally assemble a whole gun because you found that last part that you were missing for days. Also, you could upgrade it more and more. I think it had way more possibilities to be expanded, and mods could have just supplemented the old system instead of replacing it. Finding complete guns left and right and having no way to actually make them better overtime is just boring to be honest. At least, even if you found a lvl 100 hunting rifle while yours was already lvl 200, there was a chance one of the parts was actually better than the one in your gun. Right now, you just leave it on the floor because it's useless to pick it up other than to sell it.

But the biggest thing I miss is the schematics. Seriously, being able to unlock virtually everything just by putting points where they are needed is not rewarding in the slightiest ! Nothing will ever bring back that feeling of finding a bookstore because you just knew you were going to improve your crafting capabilities a lot. Now, you just find 30m buffs and mod schematics, it's not even close to the excitement of finding that one blueprint you really wanted for weeks but couldn't find (yes minibike, you know i'm thinking about you !).

I'm also kinda disappointed in the "pure content addition" aspect. There's new stuff but a lot has just been reworked to function differently, we still lack bandits, tamable pets and so forth. Each part of the game has been stretched out to make the road longer to the endgame, but the endgame really isn't that different than A16's, just longer to reach.

 
nothing will ever bring back that feeling of finding a bookstore because you just knew you were going to improve your crafting capabilities a lot. Now, you just find 30m buffs and mod schematics, it's not even close to the excitement of finding that one blueprint you really wanted for weeks but couldn't find (yes minibike, you know i'm thinking about you !).
so true!

 
While it is true, I guarantee down the road with tweaks and added mods we might get closer to that feeling we all previously felt. It will never be the same, but that is okay because we are definitely heading in the right direction! I'm sure there will always be people who miss old features that have been replaced but, we must not let it blind our enjoyment of the new ones!

 
What if instead of whole guns dropping, just a generic "Pistol Parts" or "Rifle Parts" dropped and you would have to collect 5x parts to craft the gun?

Takes away the tons of crappy guns I'm scrapping anyway and lets me craft one relative to my power level.

No looking for a barrel, a grip, and a stock. Just "parts".

I also think the item scaling should be 1-10 instead of 1-6...

 
I believe I have all mods there is to have, at least looking at the XML file. Without really trying.
A16 may have become easy mode at some point, but at least at that point you didn't have everything you could possibly have, and at top tier, so there was still plenty of player progression if you wanted it. I remember several A16 runs where I didn't max out everything till after day 100, and some where I never managed it all (Magnums were a female dog to get to 600). Here not only does this occur at ~day 30, but it is guaranteed because you can craft what you want at quality 6 and max the relevant perks.

Also, the mods soon become eclipsed by the perks. My Sniper Rifle has 5 mods but one of them is a Dye. Doesn't matter, it still one shots almost all zombies, because of the perks.
I can't argue you there. I remember how long it would take me to find enough pieces for a purple magnum or sniper rfile. And once again like I said, we prob def agree on how too much is now governed by the perks. First time I got my iron pick in A17 I was so happy, then I realized I hit rock at about the same pace.

I do like A16 skills and perks better. And maybe since I got tired of the gun component system, it would still be cool to be able to have the old quality range but with intact guns. I actually found it real refreshing to find guns right away and it didn't take away too much from the struggle in the beginning.

But just don't give me the zombies for A16. Combat in A17 is a sheer winner to me. They were so terrible they'd rather eat your doors than you.

 
I'm enjoying A17 pretty well so far, mostly I think because I'm keeping in mind that it's not fair to compare a17 experimental with a16.4 STABLE. This one's going to be rough around the edges, just like the early a16s were. It'll work itself out by the end of the a17 dev cycle.

There are a few things I'll end up modding if they're not rebalanced/redone in stable. I'm not at all crazy about having the forge locked behind a level 20 gate, or a workbench likewise locked so far beyond the initial forge. The level gates in general need work. But really that's a pretty trivial issue, considering how easy it is to rewire that in the XML.

It bugs me that the basic difference between the stone axe and the iron pickaxe is that the iron pick is a better combat tool, has better durability and has a power attack, but that otherwise the stone axe is actually the better mining tool stat-wise. Seriously? Come on, guys. Give me at least an extra point in base block damage here. I've been waiting for the forge to get me out of the stone age, but turns out a flat rock punches through stone better than sharpened iron does. Again, XML.

My favorite a17 moment so far came today. Going through a large house, keeping an eye out for zombies stashed away in closed closets for some weird reason (did someone stack them up? did they go in themselves, carefully closing up behind them?). Pretty sure that closet right there has something nasty in it. Let's shoot the door with a basic stone arrow from a lev 2 wooden bow, maybe wake up whatever's in there.

Door explodes to splinters. Ooookay. Yep, zombie biker dude just chillin' out. And even got my arrow back!

So now I'm keeping my bow on hand for all POI incursions. KNOCK KNOCK BABY!

 
Last edited by a moderator:
I know how to remove the death buff, but would like to know how to remove irradiated health regeneration. Appreciate your help on that one.
<remove xpath="/buffs/buff[@name=buffRadiatedRegen]"/>

Here you go.

 
Sticky arrows alone has been worth the wait.
Seeing a zombie full of my arrows like a porcupine does not get old.
Yes. More exciting: Bear pincushion. You just know he was mad.

 
Great review OP! I have only played until day 6 so far but enjoying every moment of it. Yes, I have a few gripes but the experience has been more than positive.

Given the increased difficulty of zombie AI and POI dungeons, I may have to switch to no running zombies for now until I get use to things.

As it stands now, those POIs are death traps for anyone not prepared, especially once you throw runners in there. :p

 
We're enjoying the game aswell with my friends. But at the same time, we would probably have enjoyed A16 just as much.
About gun parts, I kinda miss them. Sure, they were a chore to maintain/pickup because of inventory management, but at the end of the day it felt super rewarding to be able to finally assemble a whole gun because you found that last part that you were missing for days. Also, you could upgrade it more and more. I think it had way more possibilities to be expanded, and mods could have just supplemented the old system instead of replacing it. Finding complete guns left and right and having no way to actually make them better overtime is just boring to be honest. At least, even if you found a lvl 100 hunting rifle while yours was already lvl 200, there was a chance one of the parts was actually better than the one in your gun. Right now, you just leave it on the floor because it's useless to pick it up other than to sell it.

But the biggest thing I miss is the schematics. Seriously, being able to unlock virtually everything just by putting points where they are needed is not rewarding in the slightiest ! Nothing will ever bring back that feeling of finding a bookstore because you just knew you were going to improve your crafting capabilities a lot. Now, you just find 30m buffs and mod schematics, it's not even close to the excitement of finding that one blueprint you really wanted for weeks but couldn't find (yes minibike, you know i'm thinking about you !).

I'm also kinda disappointed in the "pure content addition" aspect. There's new stuff but a lot has just been reworked to function differently, we still lack bandits, tamable pets and so forth. Each part of the game has been stretched out to make the road longer to the endgame, but the endgame really isn't that different than A16's, just longer to reach.
Useless? They scrap to mechanical parts, hardly useless. No, not as useful as they used to be, although low QL shotguns were just as exciting for turret making.

And gone is the dissapointment of raiding that bookstore and getting your 5th leather leggings schematic or iron helmet, but still no minibike...Same for the guns, that chest full of multiples of the same parts for sniper, ak, smg, rocket launcher - but missing 1 part for all. Yes, it was rewarding finally getting that part, which was probably of a low QL and the ridiculous rates guns wore out wasn't going to last you long.

The good old days were not that good.

 
Useless? They scrap to mechanical parts, hardly useless. No, not as useful as they used to be, although low QL shotguns were just as exciting for turret making.
And gone is the dissapointment of raiding that bookstore and getting your 5th leather leggings schematic or iron helmet, but still no minibike...Same for the guns, that chest full of multiples of the same parts for sniper, ak, smg, rocket launcher - but missing 1 part for all. Yes, it was rewarding finally getting that part, which was probably of a low QL and the ridiculous rates guns wore out wasn't going to last you long.

The good old days were not that good.
Hopefully the dev's are listening and introduce more mods of varying qualities then the same incentives from the old system will be back and hopefully that will satisfy most of the people.

 
Useless? They scrap to mechanical parts, hardly useless. No, not as useful as they used to be, although low QL shotguns were just as exciting for turret making.
And gone is the dissapointment of raiding that bookstore and getting your 5th leather leggings schematic or iron helmet, but still no minibike...Same for the guns, that chest full of multiples of the same parts for sniper, ak, smg, rocket launcher - but missing 1 part for all. Yes, it was rewarding finally getting that part, which was probably of a low QL and the ridiculous rates guns wore out wasn't going to last you long.

The good old days were not that good.
I disagree. Sure, you had some playthroughs that were frustrating as hell because that one odd schematic just simply wouldn't drop. But was it also not the reason it felt amazing actually finding what you were looking for ? Now, every playthrough, I can unlock everything I want at the exact same pace. How many times do you think this will be fun ?

I agree a solution should have been found for when RNG is really against you. But locking everything behind a "points-to-spend" system makes it so nothing feels rewarding at all.

 
I think TFP really worked hard on these POIs and I know not everyone accepts them. But I think to take something of a sandbox format and put in elements there that aren't hardcore scripted, and watching them pop out of everywhere and spook the $**# out of you--it's the sweet spot in a game to me. Where sandbox meets scripted events.
Yeah, there are no scripted events in our POI.

No 50 zombies spawning behind you and the door you just came through becoming locked. =)

 
Useless? They scrap to mechanical parts, hardly useless. No, not as useful as they used to be, although low QL shotguns were just as exciting for turret making.
And gone is the dissapointment of raiding that bookstore and getting your 5th leather leggings schematic or iron helmet, but still no minibike...Same for the guns, that chest full of multiples of the same parts for sniper, ak, smg, rocket launcher - but missing 1 part for all. Yes, it was rewarding finally getting that part, which was probably of a low QL and the ridiculous rates guns wore out wasn't going to last you long.

The good old days were not that good.
Whereas at the point I am at in A17, the most satisfying thing to get in loot now? The thing that will make me pump the air as a great find?

Glue or Gunpowder

And I am 100% serious.

 
Back
Top