FastBurst
New member
So since a lot has changed with A17 vs A16 when it comes to some items like FOOD lol what should these now look like since example apparently Wellness doesn't even exist? Below is an example of the old A16 style, I notice food items were just a little different and I guess confusing how it's being done now? I didn't see any of these properties anymore. If someone can convert this so I can see visually what things need to be changed, that would be AWESOME! I only have I don't know over 600+ food items to convert... :distrust:
Code:
<item id="3066" name="charredFish">
<property name="Meshfile" value="Items/Misc/parcelPrefab"/>
<property name="Material" value="organic"/>
<property name="HoldType" value="31"/>
<property name="Stacknumber" value="50"/>
<property name="EconomicValue" value="10"/>
<property name="SellableToTrader" value="false"/>
<property class="Action1">
<property name="Class" value="Eat"/>
<property name="Delay" value="2.1"/>
<property name="Use_time" value="..."/>
<property name="Gain_health" value="0"/>
<property name="Gain_food" value="3"/>
<property name="Gain_water" value="0"/>
<property name="Gain_wellness" value="0"/>
<property name="Sound_start" value="player_eating"/>
<property name="Buff" value="foodPoisoning" />
<property name="Buff_chance" value="0.5" />
</property>
<property name="DescriptionKey" value="charredMeatDesc"/>
<property name="Smell" value="largeSmell"/>
<property name="Group" value="Meals,Food/Cooking"/>
</item>