Myrrah
Refugee
I posted this feedback on steam but am posting it here as well (with an addition or two) hoping there is more chance of it being seen
I have put quite a bit of time into playing a17 now. There are a lot of plus's (the vehicles! oh my word. theyare the bomb
) but the overall feel is that while it feels more streamlined-a lot of the personality has been lost.
I agree with those who say that the progression system now feels shallow. So does playing in general. The new POI'S are amazing! Creepy and scary and full of interesting design. LOVE them. But there's no reason to go into them. Loot has become standardized so that everything drops from everywhere. There's no reason to go into those amazing POI'S other than just to look at them because anything you'd find is there will be no different than you'd get from a trashbag on the street.
Crafting is just boring and not fun. It's too simplistic. You don't feel that urgency that you used to-to get your skills up to be able to make this certain thing. It feels like a side note. To give an idea of what i mean-the thing i felt the most urgency about was finding a potato seed. The end
On the loot topic-the zombies no longer dropping loot much eliminates the fun of killing zombies. I miss having to kill particular zombies, going into particular types of places to find certain items you need. Its not fun having difficulty artificially pushed on you but without any rhyme or reason for it. you can just roam around outside your base killing wandering hordes, looting random piles of this and that and never go anywhere and yet still get whatever you need because all you need is just to level. That removes the mystery and suspense and motivation for exploration and facing challenging dungeons.
So that brings me to my primary reason for typing this: I find myself just biding my time waiting for Jax to fix it with Ravenhearst. But is that fair? To the modders i mean. They get no perks for the excellent work they do to bring complexity and a feeling of satisfaction and progression to the game. So you have players just puttering around with what has become a fairly shallow game-waiting for modders who aren't even given preview copies as streamers are-to fix it and make it fun again. So if the game is designed simplistically with modding in mind to bring it complexity then the modders need to be given a lot more attention for being the ones who are actually keeping people playing.

I have put quite a bit of time into playing a17 now. There are a lot of plus's (the vehicles! oh my word. theyare the bomb

I agree with those who say that the progression system now feels shallow. So does playing in general. The new POI'S are amazing! Creepy and scary and full of interesting design. LOVE them. But there's no reason to go into them. Loot has become standardized so that everything drops from everywhere. There's no reason to go into those amazing POI'S other than just to look at them because anything you'd find is there will be no different than you'd get from a trashbag on the street.
Crafting is just boring and not fun. It's too simplistic. You don't feel that urgency that you used to-to get your skills up to be able to make this certain thing. It feels like a side note. To give an idea of what i mean-the thing i felt the most urgency about was finding a potato seed. The end

On the loot topic-the zombies no longer dropping loot much eliminates the fun of killing zombies. I miss having to kill particular zombies, going into particular types of places to find certain items you need. Its not fun having difficulty artificially pushed on you but without any rhyme or reason for it. you can just roam around outside your base killing wandering hordes, looting random piles of this and that and never go anywhere and yet still get whatever you need because all you need is just to level. That removes the mystery and suspense and motivation for exploration and facing challenging dungeons.
So that brings me to my primary reason for typing this: I find myself just biding my time waiting for Jax to fix it with Ravenhearst. But is that fair? To the modders i mean. They get no perks for the excellent work they do to bring complexity and a feeling of satisfaction and progression to the game. So you have players just puttering around with what has become a fairly shallow game-waiting for modders who aren't even given preview copies as streamers are-to fix it and make it fun again. So if the game is designed simplistically with modding in mind to bring it complexity then the modders need to be given a lot more attention for being the ones who are actually keeping people playing.