PC A17 feedback so far

Well that's weird as mining has had the reputation of being the OP XP source for as many alphas as I can remember.


I know you are just joking but think of it this way. Given one in-game hour of me killing trees (188 XP per tree, 5 swings per tree), how many zombies would you need to kill to keep up with my XP? For every 3 trees I chop you need to kill a zombie yo stay even with me, remember. A hundred? A thousand? Could you even find sufficient zombies and kill them in that same hour? All I need to do is run to the next tree! And after my hour felling trees I have plenty of time to kill zeds and gain loot and still be way ahead of you in XP. It's pretty OP.

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Yup. 188 x 3 564. 3 trees = 1 zombie ish
Ability to cut down trees needs a level gate, its clearly too easy. People can loot chairs for wood before they get the perk :p

 
I think 7D2D got better for die hard nerds (e.g. average forum population), but less fun for the casual player. .
I could not disagree more. In A17 every single item in the game* is given to you when you hit a certain level. How much more casual than that can you get? No need to loot or explore at all. Everything on a plate. Just about the most casual "survival" game I can imagine.

* other than Beakers

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Ability to cut down trees needs a level gate, its clearly too easy. People can loot chairs for wood before they get the perk :p
Please don't give them ideas....

 
I have a full suite of iron and some steel tools by day two from looting hardware stores and loot rooms of the bigger houses. Level 20 is basically day 5 or 6 max.
Passive xp scales a lot as you get better tools and perks, doing more damage = more xp.

Zombies don't spawn into thin air or behind you, you just didn't see them. They fall through holes in ceilings and stuff and stand in alcoves.
Maybe they dont spawn in single player this way but they sure do on MP servers. Walk in a room, check out a cabinet, turn around and where did 4 to 6 zeds sleeping come from? Totally broken atm. I would like to see all you super hero 7d2d players prove it to me on a MP server. Who wants to play this game where no one can see your accomplishments besides being boring?

 
Zombie spawn occurs even after you entered a poi, don't know if they spawn when you get to a certain spot or after you killed one, maybe the active amount has a cap and as you kill more spawn to reach the max quantity of zombies associated to that poi, also there's a distinguishable noise for entity spawn when you get near

 
Build some campfires + Wait for screamer= unlimited xp
I actually do this.

Once screamers shows up I'm farming Zeds till my arrows run out.

Can't stay on the ground too much, damn dogs will chew you to bits.

 
I have a full suite of iron and some steel tools by day two from looting hardware stores and loot rooms of the bigger houses. Level 20 is basically day 5 or 6 max.
Passive xp scales a lot as you get better tools and perks, doing more damage = more xp.

Zombies don't spawn into thin air or behind you, you just didn't see them. They fall through holes in ceilings and stuff and stand in alcoves.
Hello Joel! Thank you for replying!

As about iron tools - unfortunately our group of six was unlucky to find only two iron axes after searching through a medium-sized city which took more than two days on max difficulty, so player experience may differ greatly based on random factor.

Skills / perks could be used surpass or even-out the randomness before, but now its locked behind level 20, and we were level 20 only on day 10.

Passive xp scales a lot as you get better tools and perks, doing more damage = more xp.
Right now I'm using Steel Pickaxe with with maxed 69er, mother's lore, stamina regen and tea - and its still extreme inferior amount of exp I'm getting compared to what our scout team gains by day 30. also craft/building experience is virtually non-existetent anymore.
Also, zombies themselves are percieved as EXP pinata and not as source of trouble anymore. I contacted some other teams via discrod and they confirmed that they also experience this effect as zombies don't feel like zombies anymore, but more like mobs from MMORPG, which is rather sad.

Please, don't view this feedback like a wolf cry, but rather as explanation that player experience may differ based on both playstyle and luck, and that A17 both kinda restricts playstyle (farm zombies to lvlup) and doesn't allow unlucky players to recover via unlocking things with perks. Thank you for many happy hours in 7 Days to Die world and have a merry christmas!

 
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