SonicSonedit
New member
So we tried playing A17 co-op survival on max difficulty (as we always play) with friends. The impressions so far are not really good. Instruments like Pickaxe and Axe are locked until level 20. Forge is locked until level 10 and still pretty useless because main purporse of forge were always tools. Well at least you can craft iron arrowheads, I guess.
Peacefull activity (building, gathering, looting) give zero ♥♥♥♥ing experience so you can't progress if you are like me, who is miner of our group or if you are like other guy who is our great engineer.
Zombie from a threat turned into only EXP source, and therefore are perceived by our group like mobs from MMORPG or like creeps from MOBA. They lost their identity as zombies.
Also they still didn't fix zombies not making any step sounds while walking. Also zombies can still respawn right next to you inside POI.
Graphics update is superb, new building are amazing, but all this is ruined because A17 feels like less free-to-do-anything, less survivalish and more RPGish version of A16 with crippled progression locked behind lvl20. For first time since A10 I don't feel like I enjoy the game.
Peacefull activity (building, gathering, looting) give zero ♥♥♥♥ing experience so you can't progress if you are like me, who is miner of our group or if you are like other guy who is our great engineer.
Zombie from a threat turned into only EXP source, and therefore are perceived by our group like mobs from MMORPG or like creeps from MOBA. They lost their identity as zombies.
Also they still didn't fix zombies not making any step sounds while walking. Also zombies can still respawn right next to you inside POI.
Graphics update is superb, new building are amazing, but all this is ruined because A17 feels like less free-to-do-anything, less survivalish and more RPGish version of A16 with crippled progression locked behind lvl20. For first time since A10 I don't feel like I enjoy the game.