JaxTeller718
New member
Cutting it in half takes us back to square one. You hit end game in half the time. I think the change is fantastic, it will keep people guessing and promote a longer game world.My complaint about the skill level-gating is not that it exist, but just that it's quite severe. Like I said, cut it in half or something. The issue is that if I play in a group of people, all of us are forced to spread out our points, because nobody can focus on leveling up one thing. I thought that was the entire point of how they've set this up, that you have an RPG experience, so you have a tank guy, a ranged guy, a crafting and traps guy, a builder, etc.
But because we are level-gated so severely, there won't be any impactful specialization. Instead, we'll just have everyone having all the skills late game.
I mean you will get there. You just wont get there in 5 days and thats a change that can only be positive for the overall gaming experience.