Vechs
New member
Just streamed some A17 experimental today.
Mostly positive feelings towards Alpha 17 from my time streaming it! I do have some feedback:
1) When you click while swinging a weapon, it will make you swing it again and you can't stop it. Please PLEASE don't accept weapon swing requests during the swing animation, because if you accidentally click during a swing, you will swing again and probably waste stamina, not be aimed correctly, miss, and waste a swing cooldown in addition to the stamina. This drove me frickin crazy while fighting.
2) Please cut the level requirements for the skills in half. Because you can't really rush any particular skill, you are forced to spend your points out over a lot of different ones, and that makes it so that you can't really specialize in something. It was frustrating looking at the cool abilities that kicked in at 3rd rank of many skills, but knowing it would be a very long time until I hit high enough level to use ANY of them, due to the level requirements.
2a) Edit: My complaint about the skill level-gating is not that it exist, but just that it's quite severe. Like I said, cut it in half or something. The issue is that if I play in a group of people, all of us are forced to spread out our points, because nobody can focus on leveling up one thing. I thought that was the entire point of how they've set this up, that you have an RPG experience, so you have a tank guy, a ranged guy, a crafting and traps guy, a builder, etc.
But because we are level-gated so severely, there won't be any impactful specialization. Instead, we'll just have everyone having all the skills late game.
3) I did a Clear Out Zombies quest, and it bugged. I couldn't turn the quest in.
4) The graphics look great. Love the new lightning engine. Good job guys.
5) I killed 60 zombies and got 1 loot bag. A lot of viewers in chat were not happy about the lack of loot from zombies, I tried to tell them the zombies drop loot bags now, but 1 out of 60 was pretty lame.
6) The semi-restricted inventory spaces are kind of a pain. I would rather see the STR tree get a 2nd inventory page at rank 7+ or something rather than have these restricted spaces. Nobody would miss them if they were gone.
That's all for now! Thank you guys so much for your hard work, I hope Alpha 17 brings in a lot of players
Mostly positive feelings towards Alpha 17 from my time streaming it! I do have some feedback:
1) When you click while swinging a weapon, it will make you swing it again and you can't stop it. Please PLEASE don't accept weapon swing requests during the swing animation, because if you accidentally click during a swing, you will swing again and probably waste stamina, not be aimed correctly, miss, and waste a swing cooldown in addition to the stamina. This drove me frickin crazy while fighting.
2) Please cut the level requirements for the skills in half. Because you can't really rush any particular skill, you are forced to spend your points out over a lot of different ones, and that makes it so that you can't really specialize in something. It was frustrating looking at the cool abilities that kicked in at 3rd rank of many skills, but knowing it would be a very long time until I hit high enough level to use ANY of them, due to the level requirements.
2a) Edit: My complaint about the skill level-gating is not that it exist, but just that it's quite severe. Like I said, cut it in half or something. The issue is that if I play in a group of people, all of us are forced to spread out our points, because nobody can focus on leveling up one thing. I thought that was the entire point of how they've set this up, that you have an RPG experience, so you have a tank guy, a ranged guy, a crafting and traps guy, a builder, etc.
But because we are level-gated so severely, there won't be any impactful specialization. Instead, we'll just have everyone having all the skills late game.
3) I did a Clear Out Zombies quest, and it bugged. I couldn't turn the quest in.
4) The graphics look great. Love the new lightning engine. Good job guys.
5) I killed 60 zombies and got 1 loot bag. A lot of viewers in chat were not happy about the lack of loot from zombies, I tried to tell them the zombies drop loot bags now, but 1 out of 60 was pretty lame.
6) The semi-restricted inventory spaces are kind of a pain. I would rather see the STR tree get a 2nd inventory page at rank 7+ or something rather than have these restricted spaces. Nobody would miss them if they were gone.
That's all for now! Thank you guys so much for your hard work, I hope Alpha 17 brings in a lot of players
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