PC A17 feedback from a longtime player

ShivanSps

Refugee
First off, considering how long it took i hoped for more content i mostly see a re-arrange of things with a quest system addon.

Ok as for what is IN-GAME:

- I like the idea of making things go slower, i could get a forge working in like day 1 and if im lucky a minibike before day 7.

- Removing of parts for guns it is a bad idea, the old system was better.

- I feel like removing recipes to learn how to make stuff removed the whole part of book store raiding.

- Using a magazine for crafting do absolutely NOTHING, if i going to use a "Hammer & Forge" magazine i expect to be able to build stuff needing "hammer & forge level 1" while the buff is active. It dosent, making it pointless.

-The arregement of some things make no sence to me.

Why is Aventurer or Charismatic on intelligence? Why is Heavy Armor, Huntmans and Living off the Land on Fortitude?

This whole thing of "Level Gate" feels weak. I need to grind to level 80 to make a base that would last an hour while im disconnected in multiplayer.

We are to the point they were is impossible to buff magazines to make this thing work AND making expending points in crafting worth anything.

-Why the need to increase the max level to 300 and remove repetition use base skill leveling? We could easily had repetition level and max level 100 and get the same result.

What i suggest:

-Create a new Attribute called "Survival" And move Scavenging perks, Construction perks, Living off the land, The Huntman, and Influence perks to it. This would be the attribute tree to improve NON-COMBAT stuff, mostly gathering.

-Leave Intelligence to improve crafting

-Make Agility to improve archery, new archery-only damage and headshoot damage, light armor and sthealth. Move Charging bull to Strength. And Cardio to Fortitude.

-Make Fortitude to improve everything that is passive, move Heavy Armor to Stregth.

-Strenght is fine, this is for mele combat, this is why is important to have Heavy Armor and Charging bull in it.

-Perception only for guns, remove archery and make the headshoot bonus only for guns.

And then i would make, i have 1 point in Agility? i can have a max of 2 points in perks, i have 2 points? 4... and so on. So we are not tempted to put points in everything considering perks are petty much just 1 SP away. This would improve teamwork in multiplayer.

 
Also a wanted to add, not sure if its a bug or not, but I can see other people claims at a very long range, it is suicidal to place a claim in multiplayer.

And the 1 hour penalty on death is way too much in my opinion.

 
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