Hi Guys,
Thanks for the 250 hours of fun I had with your game so far. I made notes throughout the 40 hours of gameplay in alpha17:
• charred meat and grilled meat have identical stats --> this might not be intended
• pacing of vehicles --> The bike is accessible quite late. It would be great if you could move it to an earlier point in the game like lvl 10. I never used the bike since I got the minibike so shortly after. The only vehicle I used for longer was the motorcycle.
• agility is not that useful except for stamina, nearly all skills here suck. Fortitude is similar with at least a few useful skills. correction: after a bit of testing I realised that the attribute just does not fit my playstyle)
• the dmg numbers on weapons seem to be wrong --> melee is much stronger than indicated -> Better dmg indication would be great like current dmg, normal swing, heavy swing, current head dmg multiplier ect.
• the new player experience is super frustrating. It is nearly impossible to survive the 7day horde when you are just learning the game. Also since every building seems to be a POI with traps and hidden zombies, I expect new players to die like flies. Even more than before.
• using a wrench to harvest tires is a bit odd
• The process to acquire resources has become slower. It can be frustrating at times, especially when you need to spend a whole day shoveling. Could you increase resource gain a bit, especially for soils? I spent nearly all my points in harvesting-related skills and it still feels slow.
• Body and loot bag despawn is frustrating, expecially on horde night. You just killed a bunch of zombies and the loot bags and animal bodies dissappear in front of you. This makes the player feel cheated.
• Is there extra fall damage on traps? Damage indication of traps would be great
• dead animal hitbox does sometimes not trigger
• You could make the vultures act as spotter that alarms zombies?
• Early in the game you only gain significant XP by killing zombies. Maybe the XP gain could be tweaked a bit. Also the XP for the different zombies should be differentiated. Currently, a zombie bear gives as much XP as a hawaian.
• the weapon mod „solvent“ has no thumbnail
• I got framerate issues with a GTX980M on mid settings and lowered resolution. I got between 60 and 20 frames.
• I found the schematics for "modgunmeleeradremover". This is not craftable
• It would be good to change the description of some perks since most perks describe combat benefits but tool/ressource benefits do also apply. For example "sexual tyrannosaurus" or „faster swings“. Both perks also apply to tool usage, not only to melee. Heavy hitter only mentions entity dmg. I guess block dmg is left out?
• trap kills dont earn XP (should give you less XP than regular kills)
• wearing armor gets you killed. You die by running out of stamina and getting ganged. The encumberance and speed reduction is way too high. Especially in early game stages where you have to walk everywhere. maybe a perk could reduce this? However I would rather spend my points on other skills.
• When I was getting off the motorbike, I was sometimes seeing a "falling down" animation and took some damage.
• The sinkholes in streets of desert cities cause frustration by getting your vehicle stuck, Maybe reduce the numer or introduce ramps.
• Sledgehammer lvl 5 has only one slot for modifications, correction: The second Sledge Hammer I crafted had two slots. The third one had 5 slots. Yey, a gamble! I had the same issue with nearly all other craftable weapons and tools. Sometimes there were even more slots that there should have been.
• mircrojumps are super loud (few centimeters elevation difference)
• one perk says "you find better loot" - What does this mean? just higher quality? or more mods? It is the mods that I care about most starting from mid-game.
• light causes the detection-meter to go up. Does the light make you more detectable for zombies that do not see you? (behind a wall)
• More basic traps would be amazing- what about spear traps or ballista-like traps? Or a swinging tree-trunk to send some zombies flying?
• Bricks are too expensive to use and inferior to reinforced flagstone
• You gain experience when you craft something in a crafting station while having the station open. You dont get anything if the item is crafted while not having the station open. Maybe reduce zombie XP and make station-crafting-XP universal?
• The bow feels very weak and far inferior to the club
• The description of the iron club says it would deal more damage than the wooden club. However, the damage numbers are identical.
• The motorbike despawned two times. One time the console popped up and showed red error messages. Unfortunately I forgot to make a screenshot.
Thanks for reading all this.
Railas
Thanks for the 250 hours of fun I had with your game so far. I made notes throughout the 40 hours of gameplay in alpha17:
• charred meat and grilled meat have identical stats --> this might not be intended
• pacing of vehicles --> The bike is accessible quite late. It would be great if you could move it to an earlier point in the game like lvl 10. I never used the bike since I got the minibike so shortly after. The only vehicle I used for longer was the motorcycle.
• agility is not that useful except for stamina, nearly all skills here suck. Fortitude is similar with at least a few useful skills. correction: after a bit of testing I realised that the attribute just does not fit my playstyle)
• the dmg numbers on weapons seem to be wrong --> melee is much stronger than indicated -> Better dmg indication would be great like current dmg, normal swing, heavy swing, current head dmg multiplier ect.
• the new player experience is super frustrating. It is nearly impossible to survive the 7day horde when you are just learning the game. Also since every building seems to be a POI with traps and hidden zombies, I expect new players to die like flies. Even more than before.
• using a wrench to harvest tires is a bit odd
• The process to acquire resources has become slower. It can be frustrating at times, especially when you need to spend a whole day shoveling. Could you increase resource gain a bit, especially for soils? I spent nearly all my points in harvesting-related skills and it still feels slow.
• Body and loot bag despawn is frustrating, expecially on horde night. You just killed a bunch of zombies and the loot bags and animal bodies dissappear in front of you. This makes the player feel cheated.
• Is there extra fall damage on traps? Damage indication of traps would be great
• dead animal hitbox does sometimes not trigger
• You could make the vultures act as spotter that alarms zombies?
• Early in the game you only gain significant XP by killing zombies. Maybe the XP gain could be tweaked a bit. Also the XP for the different zombies should be differentiated. Currently, a zombie bear gives as much XP as a hawaian.
• the weapon mod „solvent“ has no thumbnail
• I got framerate issues with a GTX980M on mid settings and lowered resolution. I got between 60 and 20 frames.
• I found the schematics for "modgunmeleeradremover". This is not craftable
• It would be good to change the description of some perks since most perks describe combat benefits but tool/ressource benefits do also apply. For example "sexual tyrannosaurus" or „faster swings“. Both perks also apply to tool usage, not only to melee. Heavy hitter only mentions entity dmg. I guess block dmg is left out?
• trap kills dont earn XP (should give you less XP than regular kills)
• wearing armor gets you killed. You die by running out of stamina and getting ganged. The encumberance and speed reduction is way too high. Especially in early game stages where you have to walk everywhere. maybe a perk could reduce this? However I would rather spend my points on other skills.
• When I was getting off the motorbike, I was sometimes seeing a "falling down" animation and took some damage.
• The sinkholes in streets of desert cities cause frustration by getting your vehicle stuck, Maybe reduce the numer or introduce ramps.
• Sledgehammer lvl 5 has only one slot for modifications, correction: The second Sledge Hammer I crafted had two slots. The third one had 5 slots. Yey, a gamble! I had the same issue with nearly all other craftable weapons and tools. Sometimes there were even more slots that there should have been.
• mircrojumps are super loud (few centimeters elevation difference)
• one perk says "you find better loot" - What does this mean? just higher quality? or more mods? It is the mods that I care about most starting from mid-game.
• light causes the detection-meter to go up. Does the light make you more detectable for zombies that do not see you? (behind a wall)
• More basic traps would be amazing- what about spear traps or ballista-like traps? Or a swinging tree-trunk to send some zombies flying?
• Bricks are too expensive to use and inferior to reinforced flagstone
• You gain experience when you craft something in a crafting station while having the station open. You dont get anything if the item is crafted while not having the station open. Maybe reduce zombie XP and make station-crafting-XP universal?
• The bow feels very weak and far inferior to the club
• The description of the iron club says it would deal more damage than the wooden club. However, the damage numbers are identical.
• The motorbike despawned two times. One time the console popped up and showed red error messages. Unfortunately I forgot to make a screenshot.
Thanks for reading all this.
Railas
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