PC A17 Encumbrance

If thats the case i'd have rather the system not exist at all. Its stupid that my unlocked slots also cause encumbrance, its slow enough getting around as it is, I don't need every damn slot slowing me down now too.
Ah my mistake, I misunderstood you. Yeah that just sounds like a bug that'll get fixed.

 
So, by your own admission, TFP is not only marketing but also developing for their next game, before this one is even done.

Didn't this entire community scream outrage when Ark released a DLC mere months before their base game went gold?

 
I thought I was going to hate this although surprisingly I don't. Was a little disappointed that armor mods don't stack with maxed skill (you can't get more inventory than what is there) but it is what it is.

Did Gazz misspeak as usual? You can have all the top slots empty and stuff in the bottom and you are going to get penalty from what I've seen, Prior to reading this I was assuming it was working as intended.

 
Personally since this is experimental and still an incomplete game I wait to see what they are going to further do with this. I mean come on the start of the game pre 17 was brain dead easy. You could hold massive amounts of things and that needed to be fixed. This is a good way to do it. Sure you may not like it but well some things we can not control I think this system is much much better than the old but true improvements could be helpful. Keep in mind it is a game not reality and not all games are based on reality. lol

 
So, by your own admission, TFP is not only marketing but also developing for their next game, before this one is even done.
Didn't this entire community scream outrage when Ark released a DLC mere months before their base game went gold?
That’s what you understood from my post? In what possible way did I admit that TFP is actively marketing and developing their next game? In what universe does saying “Feature A and B that we’ve talked about for this game are not going to make the cut but we like the ideas and will revisit them when we do our next game” = marketing and developing for their next game before finishing this one? Are you saying that if TFP even mentions that something might get pushed back to some future “next game” that that simple statement by itself constitutes reprehensible marketing and since they spent time talking about those features that they ended up possibly postponing that this constitutes unforgivable development?

Please explain what you are talking about because it makes no sense to me.

 
Is this one of those features? That was during A16 development, BTW, as you can see by the video title and date.

 
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I thought I was going to hate this although surprisingly I don't. Was a little disappointed that armor mods don't stack with maxed skill (you can't get more inventory than what is there) but it is what it is.
Did Gazz misspeak as usual? You can have all the top slots empty and stuff in the bottom and you are going to get penalty from what I've seen, Prior to reading this I was assuming it was working as intended.
Gazz spoke perfectly. The specific slot does not matter. The NUMBER of slots you use determine encumbrance. So yes, you can have ALL the "open" slots empty but that means you can use more of the "closed" slots before being slowed.

 
So, by your own admission, TFP is not only marketing but also developing for their next game, before this one is even done.
Didn't this entire community scream outrage when Ark released a DLC mere months before their base game went gold?
I think by "Next Game" he meant next Alpha.

 
Gazz spoke perfectly. The specific slot does not matter. The NUMBER of slots you use determine encumbrance. So yes, you can have ALL the "open" slots empty but that means you can use more of the "closed" slots before being slowed.
Not what I've experienced. Top can have open slots but an item in the encumbered slot brings the penalty.

 
Im gonna just "find" a coat-of-many pockets in my game that gives me a few carry perks. Not sure why they didn't make "backpacks" that did the same thing. Or maybe they will. Either way - great update!

 
Coding wise, math calculations based on slot instead of per item is soo much easier.

Just imagine the pain in mining if started calculating slowdown/restrictions based on weight per coal ore. Currently, we get the nice ability to carry huge stacks of heavy coal. This makes the game more fun than simply hauling items back and forth because coal is heavy.

The OP does have a good point, but I would prefer fun the way it is. Changing the code would require massive amounts of re-work in not only coding weight calculations, but game play balances such as the example of hauling coal from mining.

IMO, making the game more realistic for hauling using item weight calculations would be less fun.

 
It's basic 'give something at a cost' logic - you're getting more space at the cost of being slowed down a bit. Instead of not being able to take the items at all you can make one trip back to base or a nearby vehicle with storage. Also it's illogical to assume one 7D2D unit of feathers is equivalent in weight, mass, or volume to one unit of rocks - or one minibike, jeep, or gyrocopter for that matter, all of which will only take up one inventory slot - that's the inventory system, it's fine. Giving every item it's own volume, mass, and encumbrance value would be a logistical nightmare and a gamplay PITA. Putting a jeep in your pocket in that case would totally ruin those pants! I'm not even gonna think about the copter - that's the stuff of nightmares. :miserable:
I am a total packrat. The first thing I do in EVERY Bethesda game is open the command console and type "player.modav carryweight 9000" I play them as RPGs, not survival inventory management mini-games. The vast majority of loot in those games is just vendor trash.

I have no doubt even with the slight increase I'll eventually be modding in bigger backpack capacity if I feel I want it - still I get what TFP has done and see it as a genuine improvement. Albeit said before I fill my pockets and get my slow behind eaten by zombies...
I'm 100% in agreement with this guy. I can't play Skyrim without an inventory mod. Encumbrance is the dumbest thing anyone has ever tried to put into a video game. If you want loot to be realistic and challenging, then just limit bag space until you can upgrade your bags. I could stomach that over forcing me to move slow because I filled up the bags with the space you gave me. I mean, there is NO logic, same with Skyrim: I'm carrying two stacks of 200 coal, and two stacks of 1000 Iron, among ALL of the guns and Ammo that fill up my normal bag, but WAIT, this blade of grass and feather just put me over my limit. Now I have to walk / can't move!

Get the heck outta here. Bad call fun pimps, bad call.

 
I am just saying its a weird development decision. It seems like the team is looking to streamline the system but this is a problem long figured out even by Bethesda if they can sort out their heavy bobby pins. Like pre A17 food. I would die if I ate that much in one sitting to get "Full"
Changing to a weight-based system would absolutely kill this game. In Bethesda games, you are carrying the loot from a dungeon, so weight encumbrance is fine. 7DtD is a building/crafting game where the player needs to regularly haul large amounts of heavy resource over great distances. Weight-based encumbrance would simply not work here.

Much as I was not a fan of encumbrance when A17 dropped, I have grown to love it. I think it is one of the better design choices in A17.

 
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Well thats extremly stupid, whats the point to the encumbrance slots then if every slot causes it? Only the locked slots should be causing it, not my entire inventory. I hope this gets fixed, because its pretty stupid if every slot causes encumbrance in the inventory. Speaking of that, imo the armor skills should also reduce the encumbrance armor causes as well.
If you were forced to continually juggle your inventory so that the items in it were always occupying the unlocked slots, it would be a total PITA. Just counting total slots is a far superior way to do it.

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The new system it's ok but i can't understand why you didn't add a backpack system.. for example a military backpack can provide you with 10 more slots and a school backpack with 5 more slots.. Right now the only thing that you can't customize is your backpack. From the start of the game till the end of it, you are with the same backpack... why?
Armour mods like Extra Pockets exist

 
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