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A17 Custom Vehicles Modlet

Could add a separate progression.xml with your vehicles unlocked earlier, and a recipes.xml with forged iron for the lower tier vehicles, as an optional download for those that want that :) Personally I like that the more powerful vehicles are something to work towards tho.Of course that wont fix all balancing and progression and such, but a quick temp fix for those that want it all :)
That would work, could even have multiple alternate files to cover all cases. Just forge iron alternate recipes in one for example, and then another one for earlier access to vehicles.,,

 
Does anyone know if 7dtd has a Max polycount and if so what it is? I'm trying to make a mod for my winter survival server and basically change the vehicles to snow vehicles like skiis sled and snowmobile and a tracked "4x4" cuz in this server (it's kind of an 24/7 event server cuz we have 2 servers one is regular 7dtd pve and then the winter survival is like nuclear winter)

 
Does anyone know if 7dtd has a Max polycount and if so what it is? I'm trying to make a mod for my winter survival server and basically change the vehicles to snow vehicles like skiis sled and snowmobile and a tracked "4x4" cuz in this server (it's kind of an 24/7 event server cuz we have 2 servers one is regular 7dtd pve and then the winter survival is like nuclear winter)
Not sure what's the game max, but if you want to add vehicles try to keep their polygon/triangle count as low as possible. Around 15-20k triangles per vehicle, or less if you can.

 
Not sure what's the game max, but if you want to add vehicles try to keep their polygon/triangle count as low as possible. Around 15-20k triangles per vehicle, or less if you can.
Awesome thanks!

 
Turns out whoever thought steel was gated behind level 100 was incorrect. I unlocked it about level 40, so the recipes should be fine, with the exception of the required vanilla gyro body.. that unlocks at level 100, and players will need for your pedal version, which should be unlocked earlier in the game progress. I'm thinking it should be unlocked maybe between the motorcycle and the 4x4.

I unlocked the motorcycle in our mp, and wanted to use the mono hog instead of the vanilla motorcycle.... I need to see when thats unlocked. It would be nice to have one of your new options instead of the vanilla.

 
Turns out whoever thought steel was gated behind level 100 was incorrect. I unlocked it about level 40, so the recipes should be fine, with the exception of the required vanilla gyro body.. that unlocks at level 100, and players will need for your pedal version, which should be unlocked earlier in the game progress. I'm thinking it should be unlocked maybe between the motorcycle and the 4x4.
I unlocked the motorcycle in our mp, and wanted to use the mono hog instead of the vanilla motorcycle.... I need to see when thats unlocked. It would be nice to have one of your new options instead of the vanilla.
Good to know, thanks Gareee.

When you say you'd like an alternate bike at the same level as the vanilla motorcycle, is it mainly to have another bike that has another look. So, for looks variation basically?

I won't have much time to work on the mod in the coming weeks. But now that Guppy and Dust2Death are also making vehicles, you guys have more choice. :smile-new:

 
Yeh, you've added some great variation, but having them gated to so end game means they won't be accessed through natural progression near as much. we only unlocked the gyro once in a17, and had a wipe with an update 2 days later.

I spawned in the monowheel, and it would make a nice alternative to the motorcycle, but it obviously has a huge speed improvement over the vanilla motorcycle.

Your mod is so complete right now though yu can kick back and just take a few weeks to enjoy it.

 
Great Mod and awesome work.

But i noticed it isnt in the Mod Launcher yet?

Im using the 7D2D Mod Launcher, where you can easily enable / disable or update Mods / Modlets. (using Gihub Database i guess)

It would be really nice if this mod is in there.

 
Great Mod and awesome work.But i noticed it isnt in the Mod Launcher yet?

Im using the 7D2D Mod Launcher, where you can easily enable / disable or update Mods / Modlets. (using Gihub Database i guess)

It would be really nice if this mod is in there.
I've never actually tried to do that and don't really know how to do it. I'll ask around to get the info in order to do it...

Thanks for the suggestion.

 
i think as long as you have a github link can be done, just need to ask spherii about it, i think he is the one that has to do it.

 
Update: Progression and Loot

A small update that just tweaks progression, loot, recipes, along with a couple of other small changes.

Progression was changed based on some of Gareee's suggestions, and to better fit with how it is in vanilla 17.1.

Changes:

- Just like vanilla 17.1, I removed placeable vehicles from progression, which means that if you have the parts for them, you should be able to build vehicles any time.

- Better placed vehicles parts within the greaseMonkey progression. For example, Pedal Gyro should now be craftable earlier.

- Just like vanilla vehicles, I added loot for all vehicle parts.

- Modified recipes craft time so they take longer to craft.

- Added an Helicopter rotor sound to the Helicopter, instead of the 4x4 engine sound.

- Better Jet Pack icon. Thanks to Gareee, for doing this!

- All vehicle materials should now work properly on Mac and Linux.

- Modlet is now available in the 7D2D Mod Launcher.

Known issues:

Some people have reported that you cannot interact with some vehicles anymore after a server crash.

Others told me that this also happens with vanilla vehicles. So in theory this is a game bug, not a mod bug.

The vehicles in this mod are supposed to be built exactly like the vanilla ones, so there's not much I can do about that, it's TFP that needs to fix it.

I made a small change in the resource files of the vehicles which may fix the issue for the mod's vehicles, but there is no guarantee.

Let me know if you still get it, and also please confirm if it happens with both vanilla vehicles and the mod's vehicles.

 
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i think as long as you have a github link can be done, just need to ask spherii about it, i think he is the one that has to do it.
Yep, that was the secret to getting it there! :smile-new:

It's now available on the 7D2D Mod Launcher.

 
Awesome job! Will try to install and use on our dedicated servers.

I wonder why TFP does not add auto-syncing of resources/mods between dedicated servers and clients, after all that's working for decades for other games (e.g. Counter-Strike Classic, which would download missing maps, configuration, models, sounds ... from the server on connect). Shouldn't even be a problem to specify a download-server http-Link so the traffic load is not sitting on the dedicated 7days server.

We'd love to have this mod (and others) on our servers, but it's a pain in the rear to get the players to install and keep mods up to date. Same issue for any mod-managing software, it appears to confuse people as soon as any "external" software must be used to change a game.

Ah well, we'll sort it out somehow, so we can play your awesome creations :D

 
yip, only xml are auto-syncing. Hope in future updates, they will add the abillity to sync ressources too, so no client install is needed.

@manux

thx for adding. that helps a lot.

 
When should the pedal gyro be craftable? I unlocked the vanilla motorcycle, and still couldn't make the gyro accessories.

Also, can you shorten up the vehicle and part names with spaces or underscores? They are very hard to read.

 
When should the pedal gyro be craftable? I unlocked the vanilla motorcycle, and still couldn't make the gyro accessories.
Also, can you shorten up the vehicle and part names with spaces or underscores? They are very hard to read.
At grease monkey 3. You dont need the accessories, it uses the chassis and helicopter rotor;)

 
Ah...I'll try that to make sure I can make it. If I'm not mistaken the game makes the font smaller with a long name, and on a 4k 75" TV, I can barely make out what they are...the icons are helping though.

 
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