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A17 Custom Vehicles Modlet

Hey guys,

sorry I've been away and very busy.

Glad you were able to make the multiple seats work TopAce6.

I'll try to fix the lights for all vehicles in the near future, maybe this weekend....

 
yea i got the multiple seats, su per easy actually, and then added/merged in the get horny mod, so now all the vehicles have the awesome Dixie horn.

 
Hey guys,sorry I've been away and very busy.

Glad you were able to make the multiple seats work TopAce6.

I'll try to fix the lights for all vehicles in the near future, maybe this weekend....
Hey, I just want to say thank you for the awesome mod. Fixing the lights would be awesome and I am really looking forward to the boat.

You have done some supppper cool work!!!! One of the best mods out definitely!

 
cheers!

I'm assuming that's Grease Monkey, I've unlocked bike and minibike so far but not seeing any custom vehicle recipes yet.

 
Last edited by a moderator:
I think motorcycle tier is when you can make manux vehicles. You can try going to a work bench and typing in manux, you should be able to see them show up on the list atleast.

 
Yes, progression is all grease monkey like the vanilla vehicles.

3,5: Quad and Cicada Car

4,5: RoadHog

5: HellGoatBike and HP 4x4

Since my vehicles are all faster/stronger than the vanilla ones, I've put them a level higher than their vanilla counterpart.

But you can easily change those to your liking...

 
yea i got the multiple seats, su per easy actually, and then added/merged in the get horny mod, so now all the vehicles have the awesome Dixie horn.
Curious as I'm actually trying to add the "Get Horny" Horns as well, but fairly new to xml edits. What did you have to change to make it work?

 
Update: Monster Beetle and Lights on all vehicles

Changes:

- New Monster Beetle vehicle

- Lights on all vehicles

- Bikes, Quad and Monster Beetle can now Hop (press "C")

- Adjusted pricing for all vehicles

- New Big Wheels vehicle part (only for Monster Beetle for now)

Known issues:

- The Monster Beetle does annoying sounds when the shocks do their work. All vehicles use that sound, but it's more present on the Beetle. I tried to fix it, but couldn't find a solution. There's something weird with how TFP handles sound for shocks.

Special Thanks:

- Mumpfy: for the great texture work on the Beetle, and also for help with modeling, but especially assembling mesh pieces in the right places to make it look bad-ass. Not all texture maps are final, but it looks pretty good for a first version.

- Chaos: For modeling and poly-reduction on the meshes, especially the shocks! Chaos might join the vehicle team to help with modeling.

[video=youtube_share;vpqBS0liAQM]

 
Last edited by a moderator:
giphy.gif
 
Sky Update: Helicopter and Jet Pack

New Features:

- A brand new flying vehicle, the Jet Pack!

- A simple version of the A16 Helicopter. It does not have the weapons and does not fly as well as my A16 version, because it is not using my A16 code. It uses the A17 vanilla unused Helicopter controller code, which looks like unfinished code.

- I have defined 4 seats for the Helicopter but I have no clue if it can actually sit 4 players since I am not setup to test with 4 players. It should at least sit 2.

Known issues:

- All vehicles in A17 are shaky, especially flying vehicles when going up or down. Since I am using the vanilla vehicle controllers, they shake like all others. Hopefully TFP will eventually fix that...

- Flying vehicles don't seem to actually require fuel for flying them. When not filling them with fuel, they still fly, but no sound comes out of them.

[video=youtube_share;7U7VUzD9iWM]

 
TERMS OF USE
License:

Creative Commons


Attribution-NonCommercial 4.0



International (CC BY-NC 4.0)


In summary:

- This license lets you remix, tweak, and build upon my work non-commercially, as long as you credit me in your mod.

- You cannot ask for money for downloading your mod, if it includes my mod, or a modified version of my mod. Having a link for voluntary donations for you mod is ok.

Please refer to the 2 links below for more information on the license:

View License Deed

View Legal Code

Additional Restrictions

Some Assets in this mod were purchased from the Sketchfab store.

See the list of purchased Assets and their details on my github readme, under the Terms of Use section.

The following additional restrictions apply for those assets:

- If you include those 3D Assets in your mod along with my mod or a modified version of my mod, you do not need to re-purchase them from Sketchfab.

- You cannot distribute those 3D Assets individually, or as part of your mod, if you are not including my mod or a modified version of my mod.

- Those Assets can only be present in your mod if they are in a binary file, like a .unity3d resource file.

- You cannot extract those Assets from the binary files using Assets extraction softwares, to modify them further, and then add them back to your mod.

- You cannot ask for money for downloading your mod, if it includes my mod, a modified version of my mod, and/or those Assets from my mod. Having a link for voluntary donations for you mod is ok.

- If you wish to include those purchased assets individually, or make modifications to them, you have to purchase them from Sketchfab.
As someone else who has figured out how vehicles work I wanted to ask about your legal notice here before i post them. What do you consider "and build upon my work" to mean? Does this extend to any vehicle mod released, as you could easily argue that any vehicle mod released hence forward could be seen as building upon your work?

In regards to the person sited as needing credit, you state this person must be you (me, my). Later in the thread you make reference to a team that works on the vehicles. Also you do state that many of the models were not created by you. I need a little clarification here, I'm just a little confused to why one should credit only you? In the case someone else use one of the same resources as you use, as they are freely available to anyone, what would be the outcome then? As they technically wouldn't be using anything you created but there would be no way to tell if they extracted from your bundle or not. I don't mind at all giving credit where it's due, my modlets speak that in volumes but it gets a little iffy when you start demanding credit for things you didn't make. I don't think it's fair for you to lay claim to these models, just a personal opinion.

So can you please clear this legal notice up a bit for me?

 
Sky Update: Helicopter and Jet Pack
New Features:

- A brand new flying vehicle, the Jet Pack!

- A simple version of the A16 Helicopter. It does not have the weapons and does not fly as well as my A16 version, because it is not using my A16 code. It uses the A17 vanilla unused Helicopter controller code, which looks like unfinished code.

- I have defined 4 seats for the Helicopter but I have no clue if it can actually sit 4 players since I am not setup to test with 4 players. It should at least sit 2.

Known issues:

- All vehicles in A17 are shaky, especially flying vehicles when going up or down. Since I am using the vanilla vehicle controllers, they shake like all others. Hopefully TFP will eventually fix that...

- Flying vehicles don't seem to actually require fuel for flying them. When not filling them with fuel, they still fly, but no sound comes out of them.

[video=youtube_share;7U7VUzD9iWM]

We love it! Thanks you :D

 
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