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A17 Custom Vehicles Modlet

I took the folder - manux_CustomVehicles_A17_modlet - and dropped it in the Mods folderthen copied the text from your Localization.txt and pasted it in the games Data/Config/Localization.txt at the bottom of the file

I used the Modlet files I believe as well ...

Is that correct?

UPDATE - this is surely something ive not done properly

i am working on adding another modlet and same similar issue

:upset:
Ok but did you download it from my regular modlet or from my sdx modlet version? The folders are named the same, but copying the sdx modlet folder directly won't work.

I also just updated the mod to contain icons for the car chassis and accessories.

Since you don't seem to be using SDX, this is the download link you need to use: regular modlet

Also, just to make sure:

- Your "Mods" folder needs to be placed directly in the 7d2d install folder, where the game .exe is.

- Make sure that inside the modlets folders you have a file called "ModInfo.xml". If instead you have a file called "mod.xml", it means it's and SDX modlet, and won't work.

But if the above were your problems, the mods would not load at all, you wouldn't even be able to add the vehicles.

So if you can add them, then I'm not sure what your problem is. It's very strange.

You might want to delete your 7d2d install completely and then do a "Verify integrity of game files" to re-download the latest A17 version...

 
Ok but did you download it from my regular modlet or from my sdx modlet version? The folders are named the same, but copying the sdx modlet folder directly won't work.
I also just updated the mod to contain icons for the car chassis and accessories.

Since you don't seem to be using SDX, this is the download link you need to use: regular modlet

Also, just to make sure:

- Your "Mods" folder needs to be placed directly in the 7d2d install folder, where the game .exe is.

- Make sure that inside the modlets folders you have a file called "ModInfo.xml". If instead you have a file called "mod.xml", it means it's and SDX modlet, and won't work.

But if the above were your problems, the mods would not load at all, you wouldn't even be able to add the vehicles.

So if you can add them, then I'm not sure what your problem is. It's very strange.

You might want to delete your 7d2d install completely and then do a "Verify integrity of game files" to re-download the latest A17 version...
Thats how i have everything. I downloaded the modlet. ModInfo.xml is in there.

So, my next thought that has dawned on me - is this for a ded server side or local player game ?

im guessing this a local player files.

 
Thats how i have everything. I downloaded the modlet. ModInfo.xml is in there.
So, my next thought that has dawned on me - is this for a ded server side or local player game ?

im guessing this a local player files.
Works for a regular single player game for sure. For a server you need the modlet both on the server and on the clients. And I guess it's the same when playing multi without a dedi. Basically, every 7d2d install needs the modlets in order to load icons and .unity3d files.

I didn't think of asking you about that, I was certain you were on a regular install.

 
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hello manux, really nice mod, but i have a question

could you do, in the future, a sport vehicle, like a old camaro or corvette (but with some customs i think)

or its not possible for you because, you're too bussy?

bests, ruslan

 
hello manux, really nice mod, but i have a questioncould you do, in the future, a sport vehicle, like a old camaro or corvette (but with some customs i think)

or its not possible for you because, you're too bussy?

bests, ruslan
I'm too busy right now, and at least till march.

But Xyth will possibly do some tutorials soon, so that more people can start making custom vehicles...

 
A17.0_2018-12-25_17-01-57.jpg

pulled it off, got it working. also did Manux's Jeep since there are several in our group, and the girls like to ride more then they do driving, (plus it keeps them from wandering off Constantly stopping for every trash-bag even while time is critical.... :cocksure: )

EDIT: if anyone knows how to get the Dixie horn (for ALL vehicles) from https://7daystodie.com/forums/showthread.php?99776-Khelldon-s-Modlets&p=902985&viewfull=1#post902985 mod working on a dedicated server please please let me know.

Using the code from the vehicle.xml inside Xela's https://7daystodie.com/forums/showthread.php?100853-Multipassanger-Vehicles mod, you Basically just add the

Code:
<property class="seat1">
part in.

Then adjust the coordinates in this line

Code:
<property name="position" value="0, 0.1, -0.5"/>
the last part -0.5, is important. -1.0 would place you further back then -0.5 would.

I still want to mess with it (positions) some more to get it even better looking. but i cant find documentation for the

Code:
<property name="rotation" value="0, 0, 0"/>
line, so i have to edit and test and edit and test.

working version of code.... VVVVVVVVVVVVVVVVV

Code:
        <vehicle name="manux_vehicleQuad">

           <property name="cameraDistance" value="3.5, 5"/>
           <property name="cameraTurnRate" value=".2, .35"/>
           <property name="motorTorqueMinQ" value="5500"/>
           <property name="motorTorqueMaxQ" value="8000"/>
           <property name="brakeTorque" value="5000"/>
           <property name="upAngleMax" value="90"/>
           <property name="upForce" value="1"/>
           <property name="steerRate" value="150"/>
           <property name="steerCenteringRate" value="100"/>
           <property name="tiltAngleMax" value="80"/>
           <property name="tiltThreshold" value="3"/>
           <property name="tiltDampening" value=".22"/>
           <property name="tiltDampenThreshold" value="8"/>
           <property name="tiltUpForce" value="0"/>
           <property name="hopForce" value="0"/>
           <property name="unstickForce" value="5"/>
           <property name="velocityMax" value="12, 18"/>
           <property name="waterDrag_y_velScale_velMaxScale" value="1.8, .9, .1"/>
           <property name="wheelPtlScale" value="1"/>


           <property name="hornSound" value="vehicle/minibike/minibike_horn"/>


           <property class="battery">
               <property name="class" value="Battery"/>
               <property name="slot_type" value="battery"/>
               <property name="mesh" value="battery"/>
               <property name="transform" value="battery"/>
               <property name="parent_part" value="chassis"/>
           </property>


           <property class="chassis">
               <property name="class" value="Chassis"/>
               <property name="display_name" value="chassis"/>
               <property name="slot_type" value="chassis"/>
               <property name="mesh" value="chassis"/>
               <property name="transform" value="Origin"/>
           </property>


           <property class="engine">
               <property name="class" value="Engine"/>
               <property name="slot_type" value="engine"/>
               <property name="mesh" value="engine_small"/>
               <property name="transform" value="engine_small"/>
               <property name="particle_transform" value="engine_small/MinibikeParticles/p_engine_fire"/>
               <property name="fuelKmPerL" value="2"/>
               <property name="gear1" value="
                                   500,2500, -1400,800,0, 700,2000,900,
                                   Vehicles/Motorbike/motorbike_accel_1,
                                   ,
                                   0, .7, 1, .1, -9, .15, .1, Vehicles/Motorbike/motorbike_idle_lp,
                                   -.3, .1, .1, .4, -.05, 9, .2, Vehicles/Motorbike/motorbike_run_lp
                                   "/>
               <property name="gear2" value="
                                   500,2500, -2000,1000,2000, 620,2200,800,
                                   Vehicles/Motorbike/motorbike_accel_2,
                                   Vehicles/Motorbike/motorbike_decel,
                                   -.2, -.02, .1, .2, -1, 1, .1, Vehicles/Motorbike/motorbike_run_lp
                                   "/>
               <property name="gear3" value="
                                   500,2500, -2000,1000,2000, 570,2200,1000,
                                   Vehicles/Motorbike/motorbike_accel_3,
                                   Vehicles/Motorbike/motorbike_decel,
                                   -.21, -.05, .1, .2, -1, 1, .1, Vehicles/Motorbike/motorbike_run_lp
                                   "/>
               <property name="gear4" value="
                                   500,2500, -2000,1000,2000, 500,9999,9999,
                                   ,
                                   Vehicles/Motorbike/motorbike_decel,
                                   -.25, -.08, .55, .45, -1, 1, .1, Vehicles/Motorbike/motorbike_run_lp
                                   "/>
               <property name="sound_start" value="Vehicles/Motorbike/minibike_start_"/>
               <property name="sound_shut_off" value="Vehicles/Motorbike/minibike_shutoff_"/>
               <property name="sound_no_fuel_shut_off" value="Vehicles/Motorbike/motorbike_empty"/>
               <property name="parent_part" value="chassis"/>
           </property>


           <property class="fuelTank">
               <property name="class" value="FuelTank"/>
               <property name="parent_part" value="engine"/>
               <property name="capacity" value="15"/>
           </property>


           <property class="handlebars">
               <property name="parent_part" value="chassis"/>
               <property name="class" value="Steering"/>
               <property name="slot_type" value="handlebars"/>
               <property name="transform" value="Origin/steering_joint"/>
               <property name="steerMaxAngle" value="60"/>
               <property name="IKHandLPosition" value="-0.3010845, 0.291624, -0.06293825" />
               <property name="IKHandRPosition" value="0.2905408, 0.2912554, -0.06402154" />
               <property name="IKHandLRotation" value="29.228, -7.0849, 4.5489" />
               <property name="IKHandRRotation" value="18.282, 4.6082, 3.9647" />
           </property>


           <property class="seat0">
               <property name="position" value="0, 0.1, -0.2"/>
               <property name="rotation" value="0, 0, 0"/>
               <property name="exit" value="-1.08,0,0 ~ 1.08,0,-1 ~ -.4,0,-1.6 ~ -.4,0,1.5 ~ -.4,1.6,0"/>
           </property>

           <property class="seat1">
               <property name="position" value="0, 0.1, -0.5"/>
               <property name="rotation" value="0, 0, 0"/>
               <property name="exit" value="-1.08,0,0 ~ 1.08,0,-1 ~ -.4,0,-1.6 ~ -.4,0,1.5 ~ -.4,1.6,0"/>
           </property>


           <property class="wheel0">
               <property name="parent_part" value="chassis"/>
               <property name="steerTransform" value="Origin/frontLeftWheelStear_joint"/>
               <property name="tireTransform" value="Origin/frontLeftWheelStear_joint/frontLeftWheel_joint"/>
               <property name="tireSuspensionPercent" value="1"/>
               <property name="torqueScale_motor_brake" value=".15, .5"/>
           </property>


           <property class="wheel1">
               <property name="parent_part" value="chassis"/>
               <property name="steerTransform" value="Origin/frontRightWheelStear_joint"/>
               <property name="tireTransform" value="Origin/frontRightWheelStear_joint/frontRightWheel_joint"/>
               <property name="tireSuspensionPercent" value="1"/>
               <property name="torqueScale_motor_brake" value=".15, .5"/>
           </property>


           <property class="wheel2">
               <property name="parent_part" value="chassis"/>
               <property name="tireTransform" value="Origin/backLeftWheelJoint"/>
               <property name="tireSuspensionPercent" value="1"/>
               <property name="torqueScale_motor_brake" value="1, 1"/>
           </property>


           <property class="wheel3">
               <property name="parent_part" value="chassis"/>
               <property name="tireTransform" value="Origin/backRightWheelJoint"/>
               <property name="tireSuspensionPercent" value="1"/>
               <property name="torqueScale_motor_brake" value="1, 1"/>
           </property>


           <property class="storage">
               <property name="class" value="Storage"/>
               <property name="display_name" value="basket"/>
               <property name="slot_type" value="basket"/>
               <property name="mesh" value="basket"/>
               <property name="transform" value="basket"/>
               <property name="parent_part" value="chassis"/>
           </property>


       </vehicle>
 
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Now I just need to get the Dixie aka Dukes of hazard horn from the "get horny" mod working on ALL vehicles. But that one is eluding me.

 
Now I just need to get the Dixie aka Dukes of hazard horn from the "get horny" mod working on ALL vehicles. But that one is eluding me.
That would be cool :) I havent learned how to use unity engine yet so cant help with that unfortunately. I just use the Get Horny horns on Manux's vehicles. The truckhorn on the 4x4 and motorcycle horn on the two motorcycles and the quad. Added them via the Get Horny vehicles.xml and made it so the custom vehicle modlet loads first, so Get horny have something to apply the changes too. (Don't ask why I didnt just edit the vehicles.xml in custom vehicles xml directly.... :p )

 
hmm.... did i do anything wrong? The vehicles don't have lights.

I just checked our modfiles and i see the vehicles don't have headlights specified.

Im using the modlet version.

Greetz Tom

 
hmm.... did i do anything wrong? The vehicles don't have lights.
I just checked our modfiles and i see the vehicles don't have headlights specified.

Im using the modlet version.

Greetz Tom
No you have not done anything wrong the fun pimps fixed the lights for the vanilla vehicles but I think you are right that they need specifying in the modlet.

The fun pimps added code in the new vehicles.xml file on the b240 stable

example below is from the minbike properties

Code:
<property class="headlight">
		<property name="class" value="Headlight"/>
		<property name="parent_part" value="handlebars"/>
		<property name="transform" value="Origin/handlebar_joint/headlight"/>
		<property name="bright" value=".65"/>
	</property>
It is sandwiched between storage and fuel tank properties code

So with some xpath tweaking for different vehicles it should work

 
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I've tried that an Quad and The Beast and nothing worked. Maybe there must be some editing in the mesh files too. But thats nothing of my business of modding. :D

 
I've tried that an Quad and The Beast and nothing worked. Maybe there must be some editing in the mesh files too. But thats nothing of my business of modding. :D
Maybe you are right I have tried to add code but no way im going any further than modlet xml edits either its probably some simple to fix but i am new to this lol , love the learning curve of this way of modding god bless modlets and xpath appending :)

 
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the vehicles all had lights, i think by the time manu released the first a17 update lights feature was not working yet in the game version, thats probably an easy fix now whenever hee has time. beast and heli required some hard work codding i think so not sure when that's gonna happen. also another beast incoming as soon as posible.

 
thanks,Your mod is great. can not wait to see the Helicopter in A17。 :smile-new:

 
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can you consider to make the UH1GUNSHIP Helicopter,M35Truck,Stryker Armored fighting vehicle mod in A17? That's going to be great, just like The Walking Dead. can not wait to see the Helicopter in A17。 :smile-new:

 
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