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A17 Custom Vehicles Modlet

I installed and tried all the vehicles out. They're all amazing, thank you for sharing! I loved them so much, I introduced them on my blog. I now get about 3000 to 5000 views a day on my blog. I hope you don't mind me writing about your modlet.
Glad you like it!

No problem for talking about them on your blog, more people need to be able to enjoy this :smile-new:

I'd be curious to see your blog... can you send the address (PM it if you prefer).

 
Works fine on Dedicated Server, tested with 10 players online, You just have to make sure the Clients have the Mod as well as it contains Resource files that they need in order for them to use them.
Good news, thanks FastBurst.

The only problem I can see is that some of the vehicles are pretty heavy (big triangle count on the meshes especially). So if some of you want to have a mad max style battle royale with 16 vehicles, frame rate may drop a bit more than usual. I'll try to make them lower-resolution in the future...

 
A mod requires editing of the game xmls and files.
A modlet simply inputs the edits to the game and no physical editing of the vanilla files are required. Swap and change em as you wish.
so to remove a modlet from your game is just a matter of removing the modlet from the mods folder?

 
My blog is all in Japanese, but maybe you can google translate it. I translate and write about 7 days to die vanilla and some mods for it. I hope google does an okay job at translating it. Here's the link to the page that I wrote about your mod. https://ameblo.jp/chikorina0529/entry-12422820994.html
Nice! I tried to learn Japanese many years ago but never got really far, so I used the google translation.

I like all the details you put for the installation, and the snapshots of the vehicles in-game. 3000-5000 views a day is huge, you must be a star or something. :smile-new:

 
Nice! I tried to learn Japanese many years ago but never got really far, so I used the google translation. I like all the details you put for the installation, and the snapshots of the vehicles in-game. 3000-5000 views a day is huge, you must be a star or something. :smile-new:
No, no, 7 Days to Die is the one has a lot of Japanese fans, not me:playful: Yesterday, a Japanese youtuber who has 64000 subs said that he saw my article and was very interested in your vehicles. He said that he is planning on installing and playing it sometime. He and a lot of other people are looking forward to your other vehicles, like the boat. I hope A17 stable comes soon:welcoming:

 
No, no, 7 Days to Die is the one has a lot of Japanese fans, not me:playful: Yesterday, a Japanese youtuber who has 64000 subs said that he saw my article and was very interested in your vehicles. He said that he is planning on installing and playing it sometime. He and a lot of other people are looking forward to your other vehicles, like the boat. I hope A17 stable comes soon:welcoming:
That's a lot of people. Nice to see the so much interest in the mod, thanks for the publicity! :smile-new:

 
That Powerpuff Girls car is the best thing ever.
Lol, I guess you're talking about the Cicada car, it does look like it, ah ah! :smile-new:

It was the first 4 wheels test car I implemented on A16, and decided to keep it, cause it was cute, and player looked funny when driving it.

 
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Could this be implemented with one of the in-game sedans as the asset? Then the client wouldn't need to add any resources, and everything would still be server-side?

Or am I missing something?

 
Could this be implemented with one of the in-game sedans as the asset? Then the client wouldn't need to add any resources, and everything would still be server-side?
Or am I missing something?
I don't think the in-game sedans are rigged to be driveable vehicles, they're more like loot container blocks. We would still need to add unity resource files in order to make them driveable.

The resource files would actually be replicas of the vehicles using their mesh and texture assets, with the addition of a vehicle Unity rig on them.

 
i have to admit i would love to salvage bits and peaces of the sedans to build my own Mad-max-alike rat sedan. If you could get the mesh and textures implemented that would be awesome. as long as they aren't clean and shiny that is :)

 
i have to admit i would love to salvage bits and peaces of the sedans to build my own Mad-max-alike rat sedan. If you could get the mesh and textures implemented that would be awesome. as long as they aren't clean and shiny that is :)
Being able to create custom vehicles in-game from salvaged pieces would indeed be pretty cool.

I currently don't have much time to work on the mod. I started a new interesting vehicle a week ago, I hope to be able to work more on it this weekend. It is along the lines of a mad max vehicle... ;)

 
I just loaded in these modlets - they look awesome - however, and maybe its just like this or maybe i missed something,

but in the crafting menu when I pull them up I dont see any icon, or discrip, I see what I need to craft the vech

and the name looks like - manux_CicadaCar - or rather a file name.

is this norm ?

 
I just loaded in these modlets - they look awesome - however, and maybe its just like this or maybe i missed something,
but in the crafting menu when I pull them up I dont see any icon, or discrip, I see what I need to craft the vech

and the name looks like - manux_CicadaCar - or rather a file name.

is this norm ?
I just verified, and I get both the icon and the proper name for the Cicada Car.

But thanks for pointing this out, because it made me realize that I had no icons for the Car Chassis and Car Accessories! :smile-new:

So, about your problem, how did you install the modlet? I have 2 versions, the regular modlet and the SDX version of the modlet.

For the Vehicle icons, you need the ItemIcons folder with all its icons for icons to work.

And for the names, as stated in the OP, if you are using the regular modlet, you need to manually copy the content of the Config/Localization.txt file into your game install Config/Localization.txt file.

Let me know if you are still having issues after checking those.

 
I just verified, and I get both the icon and the proper name for the Cicada Car.But thanks for pointing this out, because it made me realize that I had no icons for the Car Chassis and Car Accessories! :smile-new:

So, about your problem, how did you install the modlet? I have 2 versions, the regular modlet and the SDX version of the modlet.

For the Vehicle icons, you need the ItemIcons folder with all its icons for icons to work.

And for the names, as stated in the OP, if you are using the regular modlet, you need to manually copy the content of the Config/Localization.txt file into your game install Config/Localization.txt file.

Let me know if you are still having issues after checking those.
I took the folder - manux_CustomVehicles_A17_modlet - and dropped it in the Mods folder

then copied the text from your Localization.txt and pasted it in the games Data/Config/Localization.txt at the bottom of the file

I used the Modlet files I believe as well ...

Is that correct?

UPDATE - this is surely something ive not done properly

i am working on adding another modlet and same similar issue

:upset:

 
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