• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

A17 Custom Sounds

zocElectrode

New member
I had several sound files I had used in A16 with the help of the SDX tool. Now I'm using DMT, but the method of pathing to the custom sound seems to be different. What is the new way to do this?

 
I use this to create custom sounds in Modlets, but it may help you

1° You will add your sounds to Unity3D and export them as a ".unity3d" file

2° Create a "sounds.xml" file, and add it to your "Config" folder

3° The path you will use is gonna be something like this (example)

<AudioClip ClipName="#@modfolder:Resources/SOM1.2.1.unity3d?AK74"/>

Resources: The folder where your "Sounds.unity3d" will be placed

SOM1.2.1: The name of the folder in Unity that contains your sounds

AK74: Name of the file contained in "SOM1.2.1" folder in Unity

Hope i helped.

 
I use this to create custom sounds in Modlets, but it may help you
1° You will add your sounds to Unity3D and export them as a ".unity3d" file

2° Create a "sounds.xml" file, and add it to your "Config" folder

3° The path you will use is gonna be something like this (example)

<AudioClip ClipName="#@modfolder:Resources/SOM1.2.1.unity3d?AK74"/>

Resources: The folder where your "Sounds.unity3d" will be placed

SOM1.2.1: The name of the folder in Unity that contains your sounds

AK74: Name of the file contained in "SOM1.2.1" folder in Unity

Hope i helped.
That worked! That's the same way I pointed to meshes, but I didn't even think to use that. Thank you so much!

 
Back
Top