• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

A17 Bigger Backpack Mod!

Xpath one should work absolutely fine. Last time I checked, which I think is when 17.2 came out, it still worked :)
Thanks - not yet working for me, but I will try again with all sizes starting from smallest to largest and see what happens.

If all fail, I'll get my editor out...

Edit: Okay, it's working, with a new game. Thanks again :)

 
Last edited by a moderator:
Yeah, it seems the problem was using it ona game I'd already started. Thankfully I'd not gone far and still day 1, so no big loss to start again.

 
Absolutely not.

It totally meses with the window layout OR you have tiny icons.

I think someone did a 300-ish slot somewhere.

 
OK, I'm pretty sure nobody has mentioned this. Odd as it's an issue that kinda kills the game. Anyways, the encumbered buff uses a multiplier to slow the character down. It takes the current number of locked slots that are filled and multiplies it by 0.026. The 60 slot backpack probably never ran into the problem, but I know that the 96 slot does. The 96 slot backpack has 51 locked slots for lack of a better term. That multiplied by 0.026 equals ~1.35 which I take to mean a 135% slowdown as my character could not move at all. Actually the screen does a sort of zoom thing like the bow does. If you go into the buffs file and search for the encumbered buff you can change that value to 0.014 which will revert it back to a value much more in line with the original 70% total slowdown though it'll be a couple percent more. Here's the code:

<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$encumbranceEffect" target="self" operation="multiply" value="0.014"/> <!--0.026% X 27 = 0.70-->

 
BUGFIX "Khaine's 96-slot Bigger Backpack Mod" Encumbrance Error

As any edits to the existing Buffs.xml game file will be invalidated with each and every game update a better option to fix the Encumbrance bug is to follow either the Automatic or Manual bugfix to the XPath mod as outlined below.

Bugfix has been testes and confirmed working for Alpha 17.4 Stable

AUTOMATIC Fix

Install the original "A17 - 96 Slot Backpack Mod (Using XPath)" or "A17 - 96 Slot Backpack Mod, with Food and Water indicators on the UI. (Using XPath)".

Download the following BUGFIX patch file...

View attachment 28859

Extract the contents and copy the "KHA17-96BBMFW" folder into your "\Steam\steamapps\common\7 Days To Die\Mods\" folder choosing yes to overwrite.

Done.

MANUAL Fix

Install the original "A17 - 96 Slot Backpack Mod (Using XPath)" or "A17 - 96 Slot Backpack Mod, with Food and Water indicators on the UI. (Using XPath)".

Browse to your "\Steam\steamapps\common\7 Days To Die\Mods\KHA17-96BBMFW\Config\" folder.

Create a new text document called Buffs.xml in this folder (Remember you need to have 'view file extensions for known file types' activated in windows explorer in order to rename an existing files extension).

Open this new blank Buffs.xml file and copy the following code into it...

Code:
<configs>
   <!-- Make Encumberence Debuff percentage lower to accomodate more locked inventory slots -->
<set xpath="/buffs/buff[@name='buffEncumberedInv']/effect_group/triggered_effect[@cvar='$encumbranceEffect'][@value='0.026']/@value">0.013</set>
</configs>
Save the file.

Done.

All thanks go to original author KhaineGB.

KhaineGB please feel free to include this bugfix in an updated version of your mod at your earliest convenience and thanks for the cool Mod.

Cheers,

Daede.

BUGFIX patch for KhaineGB - A17 96 Slot Backpack Mod XPATH.zip

 

Attachments

you must edit the progression.xml packmule perk.I use a 144 inventory mod and the 2 things i edit to fit my backpack (with the packmule perk) are from entities.xml:

Code:
<passive_effect name="CarryCapacity" operation="base_set" value="54"/>
So i start with 58 non-enc slots and in progression.xml in the packmule perk :

Code:
<passive_effect name="CarryCapacity" operation="base_add" value="18" level="1"/>
<passive_effect name="CarryCapacity" operation="base_add" value="36" level="2"/>
<passive_effect name="CarryCapacity" operation="base_add" value="54" level="3"/>
<passive_effect name="CarryCapacity" operation="base_add" value="72" level="4"/>
<passive_effect name="CarryCapacity" operation="base_add" value="90" level="5"/>
so with each perk i add i ended with a +1 line in my inventory (8x18)

Here is a screenshot

OFC for the 144 inventory to fit i moved around some elements that got in the way like the output of workstations, fuff list in character window etc.

Cheers

Edit: I'm a hoarder so i changed the vehicle slots too and the player made chest ;p
you have the modlet from 120 slot backpack?, i needed i try to search a modlet but nothing, only 96 slots or 375 slots please helpme!!

 
No-one has made a 120 slot publically available.

Here's a crazy idea... now bear with me....

Learn inventory management, especially since there's a rumour TFP are planning to DECREASE stack sizes in either A18 or A19. Either scrap stuff you don't need or use drop chests.

Also, added that encumbrance fix to the modlet.

 
you must edit the progression.xml packmule perk.I use a 144 inventory mod and the 2 things i edit to fit my backpack (with the packmule perk) are from entities.xml:

Code:
<passive_effect name="CarryCapacity" operation="base_set" value="54"/>
So i start with 58 non-enc slots and in progression.xml in the packmule perk :

Code:
<passive_effect name="CarryCapacity" operation="base_add" value="18" level="1"/>
<passive_effect name="CarryCapacity" operation="base_add" value="36" level="2"/>
<passive_effect name="CarryCapacity" operation="base_add" value="54" level="3"/>
<passive_effect name="CarryCapacity" operation="base_add" value="72" level="4"/>
<passive_effect name="CarryCapacity" operation="base_add" value="90" level="5"/>
so with each perk i add i ended with a +1 line in my inventory (8x18)

Here is a screenshot

OFC for the 144 inventory to fit i moved around some elements that got in the way like the output of workstations, fuff list in character window etc.

Cheers

Edit: I'm a hoarder so i changed the vehicle slots too and the player made chest ;p

So i question is this a mod or you just change the values in the files to get more inventory slots

 
Back
Top