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A17 Bigger Backpack Mod!

Should the "A17 - 96 Slot Backpack Mod, with Food and Water indicators on the UI. (Using XPath)", and the others noted on the first page, still be working fine with the latest experimental....?

Thanks, and thanks for creating and sharing this :)

 
Hello guys, I was wondering if someone could help me Im using this mod via xpath, It seems to be working as i have the bigger back pack and so on but the console keeps opening saying 'Null Reference Exception, Object reference not set to a instance of an object' Is this normal? I have only the bigger back pack mod running also changed the progression slightly so it didnt feel as grindy as i dont have much time on my hands anymore : <progression>

<level max_level="300" exp_to_level="6000" experience_multiplier="1.0149" skill_points_per_level="2">

<!-- A15 : This is all ive done, Is there something im doing wrong? any help would be appreciated.

 
Hello guys, I was wondering if someone could help me Im using this mod via xpath, It seems to be working as i have the bigger back pack and so on but the console keeps opening saying 'Null Reference Exception, Object reference not set to a instance of an object' Is this normal? I have only the bigger back pack mod running also changed the progression slightly so it didnt feel as grindy as i dont have much time on my hands anymore : <progression><level max_level="300" exp_to_level="6000" experience_multiplier="1.0149" skill_points_per_level="2">

<!-- A15 : This is all ive done, Is there something im doing wrong? any help would be appreciated.
Check loot.xml make sure backpack player dropped is backpack size + toolbelt+clothing. Also check in Windows.xml Windows looting is able to hold the extra storage

 
Hello guys, I was wondering if someone could help me Im using this mod via xpath, It seems to be working as i have the bigger back pack and so on but the console keeps opening saying 'Null Reference Exception, Object reference not set to a instance of an object' Is this normal? I have only the bigger back pack mod running also changed the progression slightly so it didnt feel as grindy as i dont have much time on my hands anymore : <progression><level max_level="300" exp_to_level="6000" experience_multiplier="1.0149" skill_points_per_level="2">

<!-- A15 : This is all ive done, Is there something im doing wrong? any help would be appreciated.
That doesn't help. I need the error from your output_log.

That'll state exactly what the NRE is.

 
Where is the output_log file location? Im in the 7daystodie_data folder there is a output_log file but its only showing a log from the 2019-01-07, cant seem to find one from last night or today? am i in the right folder

 
Where is the output_log file location? Im in the 7daystodie_data folder there is a output_log file but its only showing a log from the 2019-01-07, cant seem to find one from last night or today? am i in the right folder
Look in appdata-locallow-thefunpimps-7daystodie

 
Search for these in your entityclasses.xml and make they are set to 18 and 45. If they are not then the mod won't modify them properly.

<passive_effect name="CarryCapacity" operation="base_set" value="18"/>

<passive_effect name="BagSize" operation="base_set" value="45"/>

Odds are you had a non modlet mod that changed them at some point.

Edit:The one in your data folder not the mods

 
Do as scwanobi said. But the modlet isn't applying. Going by your output.log.

Not at puter atm so can't check the modlet itself but khaines pretty spot on with his stuff.

If what scwanobi mentioned isn't it I would validate files and try again on fresh files in case something got warped.

 
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Khaines xpath is like this for the 60 slot pack.

<set xpath="/entity_classes/entity_class[@name=playerMale]/effect_group/passive_effect[@name=CarryCapacity][@value=18]/@value">32</set>

<set xpath="/entity_classes/entity_class[@name=playerMale]/effect_group/passive_effect[@name=BagSize][@value=45]/@value">60</set>

I think you could also remove the [@value=18] and [@value=45] parts from his mod and that should make it modify the carry capacity and bag size regardless of the current values.

 
I changed this :

<passive_effect name="CarryCapacity" operation="base_set" value="32"/>

<passive_effect name="BagSize" operation="base_set" value="60"/> <!-- number of slots on the inventory UI -->

to this :

<passive_effect name="CarryCapacity" operation="base_set" value="18"/>

<passive_effect name="BagSize" operation="base_set" value="45"/> <!-- number of slots on the inventory UI -->

still getting the same error.

cant paste bin as the file is too big.

 
Looks like his progression.xml also looks for default values. Here is the values that it is looking for. He didn't modify level 3 or 4

<passive_effect name="CarryCapacity" operation="base_add" value="4" level="1"/>

<passive_effect name="CarryCapacity" operation="base_add" value="9" level="2"/>

<passive_effect name="CarryCapacity" operation="base_add" value="27" level="5"/>

If you haven't changed much in the data folder than as stallionsden said, it might be easier to verify file integrity in steam so that it can restore all the files to default. I mutilate my files pretty bad so its generally a last resort for me. As for the file being too large, search for the mod name in the log and that should bring you to the first instance of the error. Copy several lines before and after that and it might give us an idea if it is the same nre or if it hit a different snag in the mod. I really wish there was a way to tell the game to halt all operations if it hits the same error 3 or 4 times. That would make the logs a lot less massive.

 
Last edited by a moderator:
Sorry took so long to reply, first day back at work from the Christmas break! :upset: , Right i reinstalled 7 days to die, installed the mod again and it works.. Have no idea what was going on first time round but it works now, thanks for both your help.

 
I literally only just saw these replies despite checking... wow I'm blind.

GLad you got it sorted though. :) The NRE was due to an attack anim, which I hadn't changed so I would've suggested a reinstall as well.

 
I noticed while playing that I couldn't move at all anymore when having like maybe 20 items into the encumbered slots, eventho I still got plenty of rows of slots open. So I feel like some values need to be changed? Using the 96 xpath mod with ui

 
Thanks for your efforts.

Is this one (on OP) still valid? I used the first link and added it to my install, but got a lot of errors on start-up and repeated errors during play - it was impossible to continue.

I used the backpack mods since about A12, so I'm used to editing the files myself - just wanted to try this ready made one first.

I'll try the x-path one before I do my own editing.

 
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