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A17 Bigger Backpack Mod!

Alright...

60 slot backpack (both xpath versions) now has durability bar in the right place and numbers no longer slightly edge into the next cell.

96 slot backpack has better reaction for selecting items. It's still a LITTLE off, but it is better. :)

 
I'm playing on a server with a few Friends. It's not working for us. We got it on the server + on our machines. It's the vanilla Backpack . Is there anything else we gotta do besides creating a MODS folder and putting the KHA17-96BBMFW in it ?

 
I'm trying to get the 96 slot with UI version working and theres alot of conflicting information on this thread.

I have unzipped it to my MODS folder but the backpack size is the same when i start a new game and I have no additional UI.

If somebody could explain exactly what additional XML edits I need to make that would be much appreciated. I'm not really that knowledgeable on how all this code works and all I can really work out is I need to go into progression.xml or entityclasses.xml and edit something.... but its not very clear what and I dont want to mess anything up.

The 'original style' 60 slot one worked great so I thought I'd give the bigger pack a go.

Just to confirm I did restore the vanilla files before adding this mod in.

I just wanna play 7 days rather than inventory management simulator haha

 
As I suspected, the problem was my end haha.

I don't know what the issue was, but i just removed the mod, restored the original game files, put the mod back and loaded up again.

All working fine now! :D many thanks for the larger backpack!

 
I just deleted my install of the game so I could test it out too. :)

However I DID notice going from 60 slot to 60 slot with food/water on it, I had to actually start a new SAVE for it to show up.

But then going from 60 slot with food/water to 96 slot didn't need a new save. So at this point I'm tempted to just say "Experimental is experimental." ;)

 
I just deleted my install of the game so I could test it out too. :)
However I DID notice going from 60 slot to 60 slot with food/water on it, I had to actually start a new SAVE for it to show up.

But then going from 60 slot with food/water to 96 slot didn't need a new save. So at this point I'm tempted to just say "Experimental is experimental." ;)
Damn sorry dude haha. Well at least it wasn't all for nothing! I think it was just a case of everything needing to start fresh!

Oh well, i'm happily on my way now with my backpack full of useless items i'll definitely need one day!

 
If it's not working on a server, then that means xpath apparently doesn't work on servers.
It works now. Server owner wrote "congif" instead of "config" as folder name :D

Cheers . Love the backpack mod . If the cursor thing will be fixed so its not too off anymore , then its perfect. Great work mate

 
Hi is there a way to just have it unlock all the extra slot and bypassing the perk thing, plan to use on lan with nephew for a bit

thanks

 
Hi is there a way to just have it unlock all the extra slot and bypassing the perk thing, plan to use on lan with nephew for a bit thanks
Yes, but I'm not releasing a version with that.

Open up entityclases.xml that you get in the mod and look for these lines.

Code:
<set xpath="/entity_classes/entity_class[@name='playerMale']/effect_group/passive_effect[@name='CarryCapacity'][@value='18']/@value">32</set>
<set xpath="/entity_classes/entity_class[@name='playerMale']/effect_group/passive_effect[@name='BagSize'][@value='45']/@value">60</set>
Change the first value so it's the same as the second value. So in this instance, you would set the 32 to 60. That will unlock all slots. :)

 
Ah, my apologies. I fixed the Xpath one, not the normal one.

I'll get that done today!

EDIT: Done on both versions of the non-XPath mod. :) Was a simple copy/paste of code. Tested and working.

 
Last edited by a moderator:
Thank you, I try it, but I think the items thumbnails are too small...

Is it possible to keep the original size ?

 
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