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A17 Bigger Backpack Mod!

Maybe but I'm bad at it. ;) I think Sphereii has lost hair trying to teach me how to do it.


I'm not convinced, because I can have 60 slots and all slots actually save. I suspect the XML over-rides it. You could have more than the DLL says in A16, but the slots didn't save.
Yeh fully aware lol of how it worked in a16. Just dont think tfp would make it that easy for us lol

 
Nope you definitely need to edit the dll to save items.

- - - Updated - - -

Ok, both updated and tested with a clean B199 install. Can't see any issues.
Some screenshots to help prove that.

8n3QTtk.png


mqsILvI.jpg


Looting window was 9x10, so I changed it to 10x10. No NRE's, but I did notice warnings if you shift-click clothing as it automatically equips it to your character. Didn't see any other issues though, so bear that in mind.

Also noticed the durability bar is slightly clipping into other cells on the backpack, so I'll look at tweaking that later too. :)
When you tried the exit game did you completely go out of 7 days or just to the menu I fully then go back on and all is gone

 
I completely exited the game because I needed to apply my food/water UI and test.

Logged back in and still had a full backpack.

 
I completely exited the game because I needed to apply my food/water UI and test.
Logged back in and still had a full backpack.
Weird if I grab items out of the cheat menu and fill my backpack up it stays.

However I have a survivors bag I grab the stuff and fill my back pack and it disappears. What the hell

My apologies

 
Just tested again. Laptop has been shut down for about an hour and a half while I played overwatch.

Still have a bag full of stuff.

Going to test something else.

EDIT: That didn't make a difference either.

I was booting WITHOUT EAC to test. Just tried with EAC and still have a bag full of stuff.

 
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Just noticed you already did. If you don't mind. I am going to attempt at converting this over to xpath. :)
Feel free :) Sphereii did it for me too but I haven't tested it yet. Between this + converting my mod, I decided to have a break and play some Overwatch for a bit.

 
Xpath version of the 60-slot backpack is done!

Working on the version with integrated food/water now.

EDIT: Food and water version now done.

 
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Xpath version of the 60-slot backpack is done!
Working on the version with integrated food/water now.

EDIT: Food and water version now done.
Holly cow! I took a look at xpath coding last night. Was planning to do it today. Yet woke up and you got it done already! I'm still going to mess with xpath, but awesome news and thank you.

 
Holly cow! I took a look at xpath coding last night. Was planning to do it today. Yet woke up and you got it done already! I'm still going to mess with xpath, but awesome news and thank you.
Not gonna lie, Sphereii did most of it because I'm SUUUUUUUUPER dumb.

But it was mostly a learning exercise for me anyways. :)

 
And added a couple of 96 slot versions because I got them working. They are ONLY using XPath as that merges better with other modlets. Check the first post if interested. :)

2 minor issues.

1) There seems to be a little inventory lag with the 96 slot version in terms of selecting slots. I'll look at revisiting that later.

2) Don't fill up all the slots without buying the Pack Mule perk or you straight up won't be able to move. I mean, I'm ok with that... but yeah, it's a thing. :)

 
Hey KhaineGB, I love the size of the 96 pack so that I don't have to move the other data panels around.

I was trying to look into the lag issue you mentioned and it actually looks like it is an off set issue not lag for me.

The selection/cell activation appears to be around 17px to the right of where it should be so you are activating the cell to the left before you get to the edge.

I have not been able to figure out how to fix that though.

Also in my resolution the bags content panel sits on top (covering) of the xp bar at the top of the toolbelt bar.

To fix that I added a position to the "panel header", then added 10 to both y positions for header and content panels.

Thanks again for your hard work.

 
I had that with the XP bar too. Moving positioning around didn't help, so I went "Eh, doesn't matter since it's only when the backpack is open." :) That was at 1600x900 resolution though.

Will have to play around with it more later. I really, really suck at UI stuff.

 
Hello KhaineGB!

Much thanks and appreciation to all!

Has this been added to the 7D2DMod Launcher yet?

OH! How about on a server?

 
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Don't think it's on the launcher.

Works fine on servers :) Folks have tested that for me already. If it's on the server, you shouldn't need it locally.

 
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