Odin79
Refugee
Disclaimer: All of this was done using creative tools and a player level of 300.
In an effort to find a viable A17 horde night base defense I have come up with 2 ways to survive.
Way #1 - Late game killing tunnel.
So this setup uses four rooms to help you survive. I found this setup is quite effective and expensive to build. I have tested this setup against a game stage 500ish horde.
Room breakdown
First room
This room uses 14 blade traps (Can be expanded to have more) attached to the wall with a one block gap at the bottom. There is a couple reasons for the gap; 1. so the blade hits mostly heads and 2. the zombies don't attack and destroy the blade traps. This room will take care of most zombies with the exception of spiders and dogs. There is a switch in the second room that turns the blade traps on.
Entrance and first room pics


Second Room
This room will take care of most dogs and spiders and whatever zombies may get through the blade traps (Some will get through because the blad trap durability is not infinite. This room has 10 dart traps in a checker pattern to take care of any zombies that are low to the ground and ones that are still walking. Each "row" is attached to a 1x1 pressure plate which activates the traps. This reduces dart ammo consumption to only the one side the zombie are on. There is a switch in the third room to turn the pressure plates on.

Third Room
Simple, two auto turrets connected to a motion sensor. The motion sensor is pointed down so only the zombies that survive the second room get fired on. And of course there is another switch to turn the motion sensor on.

Last Room
This is your room, any zombies that survive the last 3 rooms will have to be killed by you. This also has the 2 generators required to power the whole thing.

Some Notes
You have to be present in the last room for the zombies get into this tunnel, hiding in your base will not work because they will find a shorter path.
In my tests roughly 2-3 zombies made it past the first 3 room for you to kill.
Roughly 500 darts usually get used up per horde night.
Roughly 40-60 rounds of 9mm will get used up.
Since I can't find a nice way of combining the power output of generators two power grids are required. One for the blade traps alone and another for the rest.
Put your wire relays on the outside of the tunnel since there is a chance a cop may explode and take them out. No power, no blade, more zombies get through.
The tests were done on normal difficulties since I need some sort of baseline for further tests on harder difficulties.
Way #2 - The early game chicken-♥♥♥♥ way
This is the method I use early in the game and in involves the all-mighty bicycle. It's simple, get a bicycle (I know it's possible before day 7 since I managed to do it in two games so far) and run. Wait for the horde night to start and ride away, you don't have to go fast just keep moving.
Critiques are welcome, next time I am going to experiment with a one block width tunnel instead of two.
In an effort to find a viable A17 horde night base defense I have come up with 2 ways to survive.
Way #1 - Late game killing tunnel.
So this setup uses four rooms to help you survive. I found this setup is quite effective and expensive to build. I have tested this setup against a game stage 500ish horde.
Room breakdown
First room
This room uses 14 blade traps (Can be expanded to have more) attached to the wall with a one block gap at the bottom. There is a couple reasons for the gap; 1. so the blade hits mostly heads and 2. the zombies don't attack and destroy the blade traps. This room will take care of most zombies with the exception of spiders and dogs. There is a switch in the second room that turns the blade traps on.
Entrance and first room pics


Second Room
This room will take care of most dogs and spiders and whatever zombies may get through the blade traps (Some will get through because the blad trap durability is not infinite. This room has 10 dart traps in a checker pattern to take care of any zombies that are low to the ground and ones that are still walking. Each "row" is attached to a 1x1 pressure plate which activates the traps. This reduces dart ammo consumption to only the one side the zombie are on. There is a switch in the third room to turn the pressure plates on.

Third Room
Simple, two auto turrets connected to a motion sensor. The motion sensor is pointed down so only the zombies that survive the second room get fired on. And of course there is another switch to turn the motion sensor on.

Last Room
This is your room, any zombies that survive the last 3 rooms will have to be killed by you. This also has the 2 generators required to power the whole thing.

Some Notes
You have to be present in the last room for the zombies get into this tunnel, hiding in your base will not work because they will find a shorter path.
In my tests roughly 2-3 zombies made it past the first 3 room for you to kill.
Roughly 500 darts usually get used up per horde night.
Roughly 40-60 rounds of 9mm will get used up.
Since I can't find a nice way of combining the power output of generators two power grids are required. One for the blade traps alone and another for the rest.
Put your wire relays on the outside of the tunnel since there is a chance a cop may explode and take them out. No power, no blade, more zombies get through.
The tests were done on normal difficulties since I need some sort of baseline for further tests on harder difficulties.
Way #2 - The early game chicken-♥♥♥♥ way
This is the method I use early in the game and in involves the all-mighty bicycle. It's simple, get a bicycle (I know it's possible before day 7 since I managed to do it in two games so far) and run. Wait for the horde night to start and ride away, you don't have to go fast just keep moving.
Critiques are welcome, next time I am going to experiment with a one block width tunnel instead of two.