I've started a few RWG maps and they are all pretty much the same. Towns are laid out the same and in the same area and proximity of other areas. Tons of buildings floating. Some collapse when you go near or walk on them, which causes a horrible FPS drop. I'm really bored with it so far.
Agreed, the more than half the big shops - SGM, P&P, Hardware seem to collapse on sight, or when you move into them, which is a huge loss of loot, not to mention chance of dying if you get inside before the physics kicks in to destroy the building. Mostly it's the big buildings being built on uneven ground that is the problem - the fronts seem to stay up, anchored to the road in front, but the back where the loot generally is found is left hanging and collapses. In some cases entire buildings are floating in the air. It's at the point now where I circle well around the big stores to check if they are floating, and try to approach from the back where the loot boxes are found, so that, if by some miracle the physics engine doesn't collapse it first, I can stick a couple of wood frames under the store to support at least part of the back room in the hope of salvaging the loot crates. If you can't come up with someway of levelling the ground under the buildings, then please add some pads under them so that when they spawn in they aren't floating. a 3-4 deep pad under the large stores would solve it in most cases. I can't say I was fond of the conical mounds or depressions in hill sides that were done to level the ground in earlier versions, but it beats the heck out of floating and collapsing buildings all over the place.
Besides that, while I am generally a fan of realism, it should not come at the expense of gameplay and fun. The new RNG worlds may be more realistic, but they are boring!!! Miles of undifferentiated forest with frequent burnt and rare waste patches. Desrt and snow biomes are hugely useful for water and aloe early on, but they tend to be only way off on the edges of the map, and you can't easily travel there without a vehicle.
And water is too rare, it can be a killer in the early game. All you find is the occassionaly little lakes, which were apparently made by some giant scooping a hole in the ground and dumping the fill right next to them. It seems every pond/lake has a stupidly steep hill next to it.
All in all, I'd say this new RNG is a nig step back in terms of enjoyability and interest.