PC A17.1 500 block challenge

Found the time to make a Micro base

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The problem towards the topic is that you simply cant build a ramp based Micro base very different without many drawbacks (well the hole should be one block further away from the safe room)

All you can do is a Maze based base. But i think there is no possibility to make a so small base more effective. Thats why i think the above mentioned "necessitys" spice the challenge up

 
I don't particularly care what qualifications you slap on your challenge. It's your challenge. I was only wondering why those qualifications needed to be part of a first-week horde base. I imagine you could get more creative submissions if those things (which often are extraneous to the first week) were removed.

 
I've done this a few times, I'll get some screenshots at some point. But does it have to be that many blocks? I usually use way less for the first one.

 
I do not think that word means what you think it means.
I guess i know what it means. But i dont want a hardcore Challenge with a jury and a 50 point long checklist.

The task is to have one stack of weak blocks and make something nice with it. (well or 2 stacks of cobblestones for the nitpicker among us)

The challenge is to make a better one than others

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and Jugginator, feel free to use so less blocks as you wish

 
I do not think that word means what you think it means.
A challenge would be meeting multiple different types of zombies that require different methods of destroying, seems trivial when you first meet them, because you do not know how to destroy them, but once you learn, you know what to carry in case you deal with them.

Some only being fire else they regenerate back to life, this would give higher value to incendiary weapons and mods and add some tactical decision making.

The game doesn't simulate challenge very well even from a survival standpoint.

You can't freeze to death, you cant over heat to death, you can't have any of your limbs dismembered, your legs heal in record time, you don't have persistent wounds, your character cant die of old age, you don't get debilitating diseases, food is trivial as fk, game is grindy as hell for all the wrong reasons.

Harder difficulty doesn't really mean "Harder" just means "Grind more, and get hit less."

Harder difficulty should invoke some unique new experiences you don't face in the easier difficulties.

There's a right way and a wrong way to do it, currently TFP do it in a very stale, wrong way.

 
With A17 I have a 300 block idea that might be proof against zombies.

No AI path looping.

No Spikes.

The down side is, although it can fit all that stuff in, its not really livable unless you like hanging on ladders. :)

I'm not showing it until A17.1 is released.

Edit: Never mind, I tested the idea and it turned out to be just another path loop (just a much longer one).

 
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My entry:

I did not count the number of blocks, but it should be less then 500.

It does also have room for the mentioned workstations and storage.

It does not loop the AI. The AI destroys its own path, and pick a new

one.

Since AI pathing was a selling point of A17, i do not consider it cheating

to use it, unless it is looping.

It is scaleable to a certain degree. One may consider moving to a

stronger horde base for the 21th and higher hordes.

Weakness are cops, spiders and birds, and zombies jumping atop of each other.

Can be defended by ranged , melee or by just replacing traps (spikes or barbed wire fences).

Easy to make on the first days.

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Easy to expand. Use your strongest block on the yellow spots.

Don't place traps on the purple blocks.

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edit: The wooden frames i used for "roof" shows the internal space.

 
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And of course, the finger base can have a large middle column, IE 5x5, 7x7 and so on,

with more fingers, or longer fingers.

 
Looks interesting, but i cant imagine how it works. Any chance of 1-2 pictures during a hordenight ?

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And i have not forgetten my own challenge.

I still work on my entry.

My current idea is a small Flagstone start of a huge concrete base.

Means you can evolve your base during you use it.

Means the lower Flagstone part will become a ramp like above (after all other 7 Ramps are finished^^)

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Its not tested with the 7th day horde. But i guess this willbe my entry

(and yes i play a modded game, but thats not the point of the challenge.

Except the Flagstones i used

8 Hatches

6 Iron Poles

28 Flagstone plates

3 Wood bars

some Woodframes (didnt count arround 1 tree))

(have thrown away one flagstone Block from my stack for each Block, except the woodframes)

Arround 500 Blocks (Counted and had arround 490, but +-15 is possible)

The base must be able to hold (accessable) at least


* 1 Bed



* 1 Chemistry station



* 1 Workbench



* 2 Mixer



* 2 Forges



* 1 Campfire



* 6 Boxes/Crates


Bonuspoints (no idea if reachable)

* Inclusive garage


* No AI Cheesing



* PVP safety (rofl)



* RP immersive



* Garden


* Passive Defenses

* ...

I think the big+ of this base is that it can be more or less easy upgraded

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Looks interesting, but i cant imagine how it works. Any chance of 1-2 pictures during a hordenight ?

And i know, i'm terrible with the magnum. But the point is to show how the base works, and it

kinda does.

 
I'm confused....you have no AI cheesing as part of your first post, but your bases have loop falls...

Why not a 20 long bridge with barbed wire fences? leading to a 6x6 interior tower (built on an outcropping if you really feel like it).

Takes very little comparative time to build, defensible with arrow, shotgun and pistol, using only the ammo you find in the first 7 days. Lasts ~28 days until you start getting a large amount of irradiated zombies each night. You're just firing straight down a 20-block single-file line, getting headshots 80% of the time while the zombies painstakingly slowly move down the path.

 
I'm confused....you have no AI cheesing as part of your first post, but your bases have loop falls...
Why not a 20 long bridge with barbed wire fences? leading to a 6x6 interior tower (built on an outcropping if you really feel like it).

Takes very little comparative time to build, defensible with arrow, shotgun and pistol, using only the ammo you find in the first 7 days. Lasts ~28 days until you start getting a large amount of irradiated zombies each night. You're just firing straight down a 20-block single-file line, getting headshots 80% of the time while the zombies painstakingly slowly move down the path.
"Bonuspoints (no idea if reachable)"

I play death is death, and i wanted a Melee defense.

I see no way to make this without a falltrap and no too high risk.

If you are able to make one, its a challenge, build one, make some screens and beat me

 
My 7th night is over

During the week i added a few things to the base

4 Reinforced Concrete pillars

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A Eletric fence (i switched off during hordenight until it was safe to say the defense work without)

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It started with a surprise

Somehow my ramp was damaged during the week and i wondered why the horde didnt came up.

So i was forced to jump down and repair it during the Bloodmoon

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And this nearly had cost me my defense (only a few seconds and 2 Pillars destroyed and 3 damaged)

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But finally the Defense worked as intended

Without e fence

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With e fence

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Harvesting during the fight

(if a dog is too far away and there is a break at the incoming zombies i can switch both hatches and move nearer)

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Mainroom

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Here is my submission.

Entrance/Kill Zone

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Interior of base

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Outside view of base

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Aftermath of 500 GS 7 day horde battle

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My goals:

Make a "Normal" ish base (no cheesing) - no offense to cheesing, just wanted to see if a fairly normal base was viable.

Make it mind numbingly easy to defend (though I think most have this goal?)

Actually look like a base (alongside goal #1)

Have some fall back "Panic" room or two

I think I've accomplished it. I used a few more than 500 (I wanna say like 520?) blocks but I basically met the criteria. All it is is a single file death trap (10 barbed wire) for the zombies, wood shoot through grates (though probably won't really be used much since you can't really get in there with the traps), and not one but two panic room fall backs. One thing to do might be replace some of the walls in the panic rooms with gratings to shoot through also. Put most of your stuff up top on the third room for maximum security. I was getting every zombie in the game just about including Irradiated cops, and yet nothing got through, except once or twice a spider almost got me because they are sneaky and really low to the ground. I was actually surprised this design worked as well as it did. I have no doubt it would work even more amazingly at lower game stages although you wouldn't have an AK47 (well, you might) that early.

Note that the whole structure is Double walled. I found out through testing that double walling prevents zombies from being interested in attacking your walls.

Tested it on a ~500 game stage horde, on default difficulty, with very little damage to the base, with nothing but an AK with infinite ammo (Quality 1, at that). NOTE: My game is lightly modded though, with some more higher level perks that's why I have 400 HP and 400 stamina, and used 200% block HP so the blocks did have more HP. 90% of the damage that was incurred was my own friendly fire spray damage from my AK to the ceiling blocks (lol oops).

Really the only main drawback of this design is that you basically need good ranged power, which may be challenging by day 7 unless you got lucky with some guns. Melee won't really work on this. Though one thing you could do is replace the barbed wire with spikes, if you need the extra damage assistance, and maybe throw up some spikes immediately outside as well. Also the way its set up you can't readily repair the wires farther away, which is also one unfortunate aspect to the design. However even on GS500, 2 or 3 wires remained at the end. Without a single repair.

 
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