What do you folks think?
My attempt at a pure melee base.
Only traps were a double row of barb wire flat on the ground in front.
Day 28 horde, GS=120. No rads, only a couple cops.
Even though base was designed for a fallback, I didn't get to use as they didn't breach first wall.
Melee damage output not nearly enough to keep up with zeds; which, in general, is expected, but by this much?
Wasn't even close if there were more than about four. At 4 they'd do a lot of damage to pole blocks while I was trying to kill them w machete. Combine the very slow repairing of a claw hammer w their dps vs. my dps & no choice but to go to guns.
Start_Day28_Lvl-58__GS-120__Kills-737
End_________Lvl-61__GS-126__Kills-853
Three groups of 42 each, so at 116 kills I got almost all of the kills.
Went through 100rds shotgun, 206rds 9mm & 10rds 7.62 (cops)
Zeds almost made it through the first pole wall. After they'd broken out a couple of the outside poles, I had a couple dicey moments when the remaining pole was below ~1000hps.
I actually should have retreated if for nothing more than to test out my fall back idea while under pressure.
Fall back is that the ladder inside the fighting area is hanging from a 1/2 block scrap iron frame.
When zeds are getting close to breaking through, climb up ladder and 'pull it up after you' by picking up the frame, which drops (destroys) the ladder.
Then can hop down into the 2nd fighting room, which also has rows of double reinforced concrete poles to fight through. And it's own ladder hanging off of a frame if the zeds start to break through it's pole wall.
If zeds made it through both pole walls then it's just a basic tower base (though U shaped) where you're above shooting down. The three sides making up the U are full blocks on outside with 1/4 blocks on inside.
Figured if outside were solid they'd hopefully come to the front where you're visible. And the 1/4s allow repairing the outside full blocks while inside the fighting rooms.
Full skirt of iron bars & a birdcage for vulture protection.
**This was a lot more fun, to me, than the tower bases I've mostly been using in A17.
--after testing it I wouldn't recommend attempting this design w cobblestone, not even for the very first bloodmoon.



My attempt at a pure melee base.
Only traps were a double row of barb wire flat on the ground in front.
Day 28 horde, GS=120. No rads, only a couple cops.
Even though base was designed for a fallback, I didn't get to use as they didn't breach first wall.
Melee damage output not nearly enough to keep up with zeds; which, in general, is expected, but by this much?
Wasn't even close if there were more than about four. At 4 they'd do a lot of damage to pole blocks while I was trying to kill them w machete. Combine the very slow repairing of a claw hammer w their dps vs. my dps & no choice but to go to guns.
Start_Day28_Lvl-58__GS-120__Kills-737
End_________Lvl-61__GS-126__Kills-853
Three groups of 42 each, so at 116 kills I got almost all of the kills.
Went through 100rds shotgun, 206rds 9mm & 10rds 7.62 (cops)
Zeds almost made it through the first pole wall. After they'd broken out a couple of the outside poles, I had a couple dicey moments when the remaining pole was below ~1000hps.
I actually should have retreated if for nothing more than to test out my fall back idea while under pressure.
Fall back is that the ladder inside the fighting area is hanging from a 1/2 block scrap iron frame.
When zeds are getting close to breaking through, climb up ladder and 'pull it up after you' by picking up the frame, which drops (destroys) the ladder.
Then can hop down into the 2nd fighting room, which also has rows of double reinforced concrete poles to fight through. And it's own ladder hanging off of a frame if the zeds start to break through it's pole wall.
If zeds made it through both pole walls then it's just a basic tower base (though U shaped) where you're above shooting down. The three sides making up the U are full blocks on outside with 1/4 blocks on inside.
Figured if outside were solid they'd hopefully come to the front where you're visible. And the 1/4s allow repairing the outside full blocks while inside the fighting rooms.
Full skirt of iron bars & a birdcage for vulture protection.
**This was a lot more fun, to me, than the tower bases I've mostly been using in A17.
--after testing it I wouldn't recommend attempting this design w cobblestone, not even for the very first bloodmoon.


