• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

A16 - Zombie Transmogrifier

Hello. I'm trying to install this mod for the ABetterLife mod. I tried installing it using SDX Launcher 0.7.3 but it says "Zombie Transmogrifier requires Hal's DLL Fixes installed and enabled", however, I can't seem to find these DLL fixes. Can anyone point me in the right direction?

I also tried using the new DMT tool, but it throws an error with that too.

Thanks for all the work, I've browsed a lot on this forum and there are so many mods I want to try.

 
Hello. I'm trying to install this mod for the ABetterLife mod. I tried installing it using SDX Launcher 0.7.3 but it says "Zombie Transmogrifier requires Hal's DLL Fixes installed and enabled", however, I can't seem to find these DLL fixes. Can anyone point me in the right direction?I also tried using the new DMT tool, but it throws an error with that too.

Thanks for all the work, I've browsed a lot on this forum and there are so many mods I want to try.
Sorry for the confusion: https://github.com/7D2DSDX/Mods/tree/master/HalDllUpdates

The folder is called Hal's DLL Updates, although the mod is called Hal's DLL Fixes :)

 
Sorry for the confusion: https://github.com/7D2DSDX/Mods/tree/master/HalDllUpdates
The folder is called Hal's DLL Updates, although the mod is called Hal's DLL Fixes :)
Thanks. Now SDX says it can't find csc.exe

Google said this file is in C:\Windows\Microsoft.NET\Framework\<version>\ where <version> is the version of .NET Framework I believe (indeed, csc.exe is in there). I added the folder for version 4.0.30319 (this is the folder name) to PATH and executing csc.exe from the command line works.

This turns out to be harder than I thought...

Edit: I also tried using DMT. It says "The namespace '<global namespace>' already contains a definition for 'HalDllFixesPatcher'" when trying to build Hal's DLL fixes.

Edit 2:

I believe that mod comes WITH sdx. Like, 87.4% sure.
I'm not sure what you mean with this

 
Last edited by a moderator:
Thanks. Now SDX says it can't find csc.exeGoogle said this file is in C:\Windows\Microsoft.NET\Framework\<version>\ where <version> is the version of .NET Framework I believe (indeed, csc.exe is in there). I added the folder for version 4.0.30319 (this is the folder name) to PATH and executing csc.exe from the command line works.

This turns out to be harder than I thought...

Edit: I also tried using DMT. It says "The namespace '<global namespace>' already contains a definition for 'HalDllFixesPatcher'" when trying to build Hal's DLL fixes.

Edit 2:

I'm not sure what you mean with this
Do you have .NET 3.5 installed? I think that's what SDX Launcher uses.

 
Is this mod working on 17.4? I have all .net versions installed and it does same error as Jijelinios

 
Last edited by a moderator:
Is there any chance to give zombie a chainsaw?
Yes. It would need to be a custom zombie. Check out the ashcop bandit in the bandits modlet. Basically, you attach a chainsaw weapon model to the zombies hand in Unity and add sounds.

 
Hi sphereii. With DMT Tool, is Zombie Transmogrifier still need to be compiled through SDX or can it be done through DMT?

I tried compiling this and Hal's DLL Fixes through DMT Tool, but I got this error:

Code:
Compile errors
d:\Program Games\[]Modding\7 Days to Die\CompileDMT\ZombieTransmogrifier\PatchScripts\PatcherHalDll.cs(12,14): error CS0101: The namespace '<global namespace>' already contains a definition for 'HalDllFixesPatcher'
Failed to compile PatchMods
Build failed

process exited with error code -1
I tried compiling them both with and without DMT mods, the result is still the same. Screenshot attached of the window: https://i.imgur.com/A7eFPKJ.png

 
Last edited by a moderator:
Hi sphereii. With DMT Tool, is Zombie Transmogrifier still need to be compiled through SDX or can it be done through DMT?
I tried compiling this and Hal's DLL Fixes through DMT Tool, but I got this error:

Code:
Compile errors
d:\Program Games\[]Modding\7 Days to Die\CompileDMT\ZombieTransmogrifier\PatchScripts\PatcherHalDll.cs(12,14): error CS0101: The namespace '<global namespace>' already contains a definition for 'HalDllFixesPatcher'
Failed to compile PatchMods
Build failed

process exited with error code -1
I tried compiling them both with and without DMT mods, the result is still the same. Screenshot attached of the window: https://i.imgur.com/A7eFPKJ.png
With DMT, you'd want to use the 0-SphereIICore from https://github.com/SphereII/SphereII.Mods/ for it.

This version you are trying to use needs the SDX Launcher and Alpha 16.4 and earlier.

 
Back
Top