sphereii
Surviver
The Zombie Transmogrifier shakes things up in the apocalypse by adding a random twists to the spawned in zombies. Hal9000's Run in Dark mod has been expanded to include more random elements in the world.
Heavily commented code allows and encourages for more community expansion ideas and tweaks.
This mod extends the EntityZombie, EntityZombieCop, and EntityZombieCrawler classes. It includes a part of Hal9000's Helper, in order to properly extend the classes.
Browser the Mod Here:https://github.com/7D2DSDX/Mods/tree/master/ZombieTransmogrifier
Or Download the complete set of mods here: https://github.com/7D2DSDX/Mods/archive/master.zip
- Random Walk Types - No more adding the same zombies in the entityclasses; This mod randomizes all spawned in zombies to various Walk Types
- Random Approach Speeds - Everyone walks, shuffles and runs at different speeds. Did the apocalypse change that? Hell no!
- Random Heights - Was the apocalypse based in Kamino? Hell no! Random sizes for all the zombies
- Random Run in Dark - There's a small chance the next zombie you meet in the burnt out house can run... Will you be ready for them?
- Head Shots matter - This feature enables bonus multipliers to head shots, and reduces damage done to the body. <property name="HeadShots" value="true" />
- HandItem Support - Similar to the zombie vomit, we can now equip weapons through the GetBareHndItem()
Heavily commented code allows and encourages for more community expansion ideas and tweaks.
This mod extends the EntityZombie, EntityZombieCop, and EntityZombieCrawler classes. It includes a part of Hal9000's Helper, in order to properly extend the classes.
Browser the Mod Here:https://github.com/7D2DSDX/Mods/tree/master/ZombieTransmogrifier
Or Download the complete set of mods here: https://github.com/7D2DSDX/Mods/archive/master.zip
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