The right question is how to set the zombie to perceive the heat at a distance, reading a little about the subject each object generates a certain heat and when it reaches 100% ends up generating a horde or a screamer. I thought I would be able to modify that part of the distance of perception of the zombies with the heat would end up going to its base.
I think if you connect the forge, generate 25 to 50 squares of heat and whoever is inside that force perimenor will be attracted to the place.
Changing + heatSource to 50, will it generate a tension of 50 square of heat?
<block id="556" name="forge">
<property name="Class" value="Forge"/>
<property name="Material" value="Mstone_scrap"/>
<property name="MaxDamage" value="800"/>
<property name="StabilitySupport" value="true"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="Entities/Crafting/forgePrefab"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="OnlySimpleRotations" value="true"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="ParticleName" value="forge"/>
<property name="ParticleOffset" value="0.5,0,0.5"/>
<property name="ImposterDontBlock" value="true"/>
<property name="Stacknumber" value="1"/>
<property name="HeatMapStrength" value="3"/> <!-- было 1.5 -->
<property name="HeatMapTime" value="1200"/>
<property name="HeatMapFrequency" value="25"/>
<!-- <property name="BuffsWhenWalkedOn" value="burningSmall"/> dont think the forge class supports this -->
<property name="ActiveRadiusEffects" value="+heatSource(50)"/>
<property class="Workstation">
<property name="CraftingAreaRecipes" value="forge"/>
<property name="Modules" value="tools,output,fuel,material_input"/>
<property name="InputMaterials" value="iron,brass,lead,copper,glass,stone,clay"/>
</property>
<property class="RepairItems"> <property name="rockSmall" value="30" /> <property name="clayLump" value="30" /> <property name="animalHide" value="5" /> </property>
<drop event="Harvest" name="rockSmall" count="4,8" />
<drop event="Harvest" name="" count="0" tool_category="Disassemble" />
<drop event="Destroy" name="rockSmall" count="10"/>
<drop event="Destroy" name="bellows" count="1" tool_category="Disassemble" />
<property name="Group" value="Tools/Traps" />
<property name="TakeDelay" value="15"/>
<property name="DescriptionKey" value="forgeDesc"/>
</block>
I think if you connect the forge, generate 25 to 50 squares of heat and whoever is inside that force perimenor will be attracted to the place.
Changing + heatSource to 50, will it generate a tension of 50 square of heat?
<block id="556" name="forge">
<property name="Class" value="Forge"/>
<property name="Material" value="Mstone_scrap"/>
<property name="MaxDamage" value="800"/>
<property name="StabilitySupport" value="true"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="Entities/Crafting/forgePrefab"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="OnlySimpleRotations" value="true"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="ParticleName" value="forge"/>
<property name="ParticleOffset" value="0.5,0,0.5"/>
<property name="ImposterDontBlock" value="true"/>
<property name="Stacknumber" value="1"/>
<property name="HeatMapStrength" value="3"/> <!-- было 1.5 -->
<property name="HeatMapTime" value="1200"/>
<property name="HeatMapFrequency" value="25"/>
<!-- <property name="BuffsWhenWalkedOn" value="burningSmall"/> dont think the forge class supports this -->
<property name="ActiveRadiusEffects" value="+heatSource(50)"/>
<property class="Workstation">
<property name="CraftingAreaRecipes" value="forge"/>
<property name="Modules" value="tools,output,fuel,material_input"/>
<property name="InputMaterials" value="iron,brass,lead,copper,glass,stone,clay"/>
</property>
<property class="RepairItems"> <property name="rockSmall" value="30" /> <property name="clayLump" value="30" /> <property name="animalHide" value="5" /> </property>
<drop event="Harvest" name="rockSmall" count="4,8" />
<drop event="Harvest" name="" count="0" tool_category="Disassemble" />
<drop event="Destroy" name="rockSmall" count="10"/>
<drop event="Destroy" name="bellows" count="1" tool_category="Disassemble" />
<property name="Group" value="Tools/Traps" />
<property name="TakeDelay" value="15"/>
<property name="DescriptionKey" value="forgeDesc"/>
</block>
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