Additions for v0.1.1:
- Unified times for zeds to convert to gore blocks.
- Roads fixed and will mostly not dead end now. Thanks Dracos99 for showing me the fix
- Change some of the meats (grilled no longer requires 2 raw meat to make)
- Tools/Weapons Are now = to vanilla 300 Quality in damage.
- Quality now only increases durability instead of damage.
- Melee weapon Damage increases are based Types and skill level and certain perks. Spiked Club is greater than Iron Club which is greater than Club in damage etc,.
- Readjusted loot from gore blocks (again)
- Knife Guy Perk now give a 10% harvest increase at lvl1
- Melee/ Mining/ Construction skills: now lower stamina drain as you level, up to 25% @max skill level.
- The rest of the 25% you gain from perks to be most efficient.
- You now get 6 perk point upon completing the beginner quest instead of 5.
- 'Clay' redone in biomes to be less resource intensive. Now more like ore deposits.
- BloodMoon horde redone GL!
- Ghoul and zed biome spawn tweaked.
- Redid some of the ghoul textures to be less resource intensive *Clients must have the uma texture folder to get the results*
- Many other adjustments done.
*Special Thanks to: ConZ for bringing to my attention the oops! on the quest AND for providing the fixed file TYVM
and a TY as well goes to zootal for keeping me informed about the Linux naming issues
- My personal TY list: (in no particular order)
- Sphereii
- Guppycur
- StompyNZ
- Darkstartdragon
- Conz
- zootal
- Xyth
- and to All the people trying this mod out TYM!
Note: The quest Fixes are now in the Launcher (current with dl link) TYVM sphereii
Tips,Tips,Tips and more Beginner Tips!
- Use the beginning safe time to finish your beginner quests and get the 5 perk point upon completion.
- Don't move far from the starting point in the beginning to collect beginning resources.
- The initial safe time will end at 12noon (game time) unless you travel to far away from the starting point then it's "Game On!"
- It's Not a good idea to enter cities until you're ready to throw down and fight.
- Use the wilderness pois to build up supplies till you're ready (ware the ranger station pois).
- V0.0.8 Don't eat canned goods unless you really need to and are willing to take the risk of taking a wellness hit.
- The only way to 'Sneak' during the day is to loos the zed's LoS for more than 30seconds.
- You Can 'Sneak' during the night but is much more difficult than vanilla.
- *Vultures* Do Not register if you're in 'Sneak' mode (vanilla thing, can't control it).
- Blood Moon nights.. make sure you have at least a stack of arrow ready to go.
Files that have been altered:
*Lots of new comments. Some comments may not be 100% accurate in my way of describing or thinking but just giving a little insight on how I went and thought about it. So, srry if they are not..*
biome.xml - Major overhaul
blocks.xml - Minor tweaks
buffs.xml - Minor tweaks
entitygroups.xml - Moderate overhaul
entityclasses.xml - Major overhaul
gamestages.xml - Major overhaul
items.xml - Minor tweaks
localization.txt - Very minor tweaks
rwgmixer.xml - Major overhaul
weathersurvival - Minor tweaks
xui.xml - Very minor tweaks
Prefab Folder - Minor addition and tweaks to existing and new prefabs.
*This Mod was developed and tested using*
i7- 5820k CPU @ 3.3ghz 6cores 12 logical.
32gb Ram
1070 GTX gpu
Nothing was OC'd
This is all a xml driven mod.
So forgive me if I made it a touch demanding for some as I don't really have a smaller rig to test it on.
Pretty sure I got it OK for most ppl though.
Adding to servers:
Just copy/past the config and prefab folder and done!
Just an FYI the Clients will need to do the same in order to get and see everything like it should be as well.
If the clients don't it's nothing major as you can still play just fine. The server just doesn't carry over all the extra effects I've added.
The fine print stuff:
Things I will not do to this Mod:
I will not be adding any other additional mods.
This is just for me personally and I thought I would let you know. I don't have the extra time to do so and keep track of every other mod addition and every time they update it etc,.
'IF' you want to add in the "compo pack" or the "Bigger back pack" or the "X" mod to this! You are more than welcome to do so. I like playing those mods as well so it's not about not liking any particular mod.
'IF' you want to take portions of this mod and put it into other mods Knock yourself out!
'IF' you do end up taking portions of this mod and adding it to your mod just a friendly tip of the cap mention is all I ask... If you remember