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A16 - STARVATION Mod for A16

It does NOT spawn on all biomes unless you messed with spawning.

If you DO read the patch notes, you would know that at least 1 player needs to stay within 10-15 block of santa at ALL times.

Sometimes it pays up to read the notes.

Merry Christmas

 
Not quite sure what you are getting at but the bedroll and carpet should not cost the same- as they have different purposes and teh carpet is a later game item

- - - Updated - - -

Hello! The Bad mechanic perk is working in this mod??Becouse in vanilla, this perk increase the harvest count and decrease the degradation of the wrench, but this dont happen in starvation...
Starvation does nothing with the Bad Mechanic perk

- - - Updated - - -

1) Spawn all bioms
2) Many spawning

3) 12 waves have passed and nothing

4) Large server load (because of "Player" status)

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Screens:

http://prntscr.com/hruyay

http://prntscr.com/hruxhd

http://prntscr.com/hruyz8

Please fix it(

----

PS: We fixed, but not completely
If you are running starvation and vanilla 7DTD you should not be having these issues. If you have edited any xml or added any mods other then the Starvation Mod you can have issues like this. There are no other mods compatible with Starvation. If you edit the xml files for your own needs and it causes issues with Starvation, you will need to troubleshoot the issues, we can't fix it for you

 
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I haven't really been able to replicate this error in either single player or dedi. Please send me a full operlog and/or the savegame, if at all possible.
1. We haven't tried to play solo for any length of time (just enough to get somewhere safe to shut down the server), but errors have immediately stopped when someone logs out, even if it's not the player who is having the error. It had seemed like it was somehow related to who had joined first, but there has been a single instance where the host (in non-dedi mode) received it (compared to 10+ times where it was the second person or non-host). That was fixed by the other person logging out, so it's possible this can only happen with multiple players.

2. No, though we only replaced them in a non-error state (when the errors are flowing we can just struggle to exit out). We did get errors on new items pulled from the creative menu.

3/4. No custom UI's or other mods, just the version provided by the launcher and the dedicated server from github.

I'll try to gather the logs and save game and send them over. The errors aren't reliable though, so it won't be like you can just load it up and swap around to get it to occur.

 
Zackss: The last patch (16.0.0.28.3) fixed the errors for other players, so make sure all clients are running it before further testing. Thank you

 
lol it's all good. im loving all this stuff, you guys are amazing.. i with TFP would hire mod makers like you guys.. would make vanilla so much better, and content could come out better/ faster.


ps. My group things Hyena & Rhinos need their stats swapped.. OR at least make Rhino's tougher.. they are as weak as a cow :p

pps: Ive just read the entire 78 pages of this thread over the last few days to make a sort of FAQ for my group from things ive seen on here, since we've been asking the same questions.. I see thre that were asked, that wed like to know as well, but i sawn no answer given for them.

Q: I just noticed that i can change the color of the flashlight on the weapon to white with numpad7 and to green with numpad9. I guess there are other keybindings too, like this. Any info?

Q: Turned on the antenna and got as 1st npc the boy..there's anywhere an explanation on what to do with npc? How to train or assign job?

Q: is there any way to give survivors equipment to fight or use. they have an inventory but putting things in there doesnt seem t oeffect them.

Someone tried answering that second one by linking the wiki, but it does not list a job for the BOY. Is he useless? I have not been able to get the BOY to be used for any of the stations.
You will get NPC's that at this time don't have a specific job at this time except to perhaps fight. It might seem pretty cold, but when I get NPC's I don't need and I don't want to feed them I just kill them and let another one take their place. Not all survivors have a job/function or training ability yet. At this time I kill the NPC boy on a pretty regular basis when I am trying to get other survivors that I need to show up. Later on I let him and his twins stay around to just populate the base.

As for the flashlight, I believe that is completely a vanilla item and the only color change it has is white/green but you could check in the main 7DTD support forums and ask there. The other options for the flashlight are just what recipes they can be used in. I believe the only thing that Starvation does with the flashlight is allow it to be attached to some of the starvation items and it maybe part of some starvation recipes.

As for giving items/weapons to survivors I will pass that question along to someone else to answer as I am not sure at this point whether you can or cannot

 
Just asa quick note: flashlight color change works for custom weapons and is indeed bound to keypad. The - (minus) key is also bound to gem managment.

We'll try to make keys customizable.

Finally, yes we intend to have "ranged" non UMA npc. Hopefully sooner rather then later

Ps - @Purgatorywolf, how are things with 16.0.0.23? No more errors?

 
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So we saved Santa went home with our presents then I lost sync it seemed (other players stopped moving on my screen I could not interact.) The wife fell through the landscape into the void, and my friend was no longer targeted by NPC bandits. We logged off tried to rejoin could not get back in. I have redownloaded the starvation master and we have wiped our clients and reinstalled with no luck. I looked through the logs and found this.

2017-12-25T10:01:04 209.367 INF Created player with id=171

NullReferenceException: Object reference not set to an instance of an object

at ItemClassAR1.OnHoldingUpdate (.ItemInventoryData _data) [0x00000] in <filename unknown>:0

at Inventory.OnUpdate () [0x00000] in <filename unknown>:0

at EntityAlive.OnUpdateEntity () [0x00000] in <filename unknown>:0

at World.TickEntities (Single _partialTicks) [0x00000] in <filename unknown>:0

at GameManager.PA () [0x00000] in <filename unknown>:0

at GameManager.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object

at ItemClassAR1.OnHoldingUpdate (.ItemInventoryData _data) [0x00000] in <filename unknown>:0

at Inventory.OnUpdate () [0x00000] in <filename unknown>:0

at EntityAlive.OnUpdateEntity () [0x00000] in <filename unknown>:0

at World.TickEntities (Single _partialTicks) [0x00000] in <filename unknown>:0

at GameManager.PA () [0x00000] in <filename unknown>:0

at GameManager.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

 
What patch? 16.0.0.28.3 ?

That log is from a client?

Only that patch seem to have fixed those errors

If that is the patch, can you find a way of sending me the savegame folder?

That's a server log or a client log?

 
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16.0.0.28.3 and we have force mod download checked in the launcher which should gives us newest version correct?
It should. You can try starting a sp session to make sure. Version on top right corner

Can you share the save game with me? As i said i haven't been able to replicate

 
Server 16.0.0.28.3

SERVER PATCH 16.0.0.28.3




Server optimizations, trying to mitigate reported errors. Thanks to jasonsaffle13 for the help provided. Self hosters can download it from the Server GitHub link provided in op.

ONLY SERVERS NEED UPDATE!

Clients do NOT need new update.




Official servers are being updated

CLIENT / SERVER 16.0.0.28




Christmas Update








  • MINER EVENT
    You can now craft a miner:
    Miner Base (crafted in Mill)
  • Miner Blade (crafted in Lathe)
  • Miner Arm (crafted in Mill)
  • Control Box (crafted in Science Workstation)

[*]You should then find a suitable place to mine. The miner actually mines world mineral (3 block radius straight down). So placing it in a place with a lot of ore blocks will grant the higher results

[*]Keep in mind that it "depletes" the blocks it mines, so you can't camp a single spot, but it MIGHT last for more then 1 run.

[*]Once you find a suitable spot:

  • Place the miner base. Make sure the spot is able to support it, you don't wanna loose it.
  • Open the tool box of the miner (click and hold for options).
  • Place the miner control box, arm and blade inside the tool box. This field assembles the miner.
  • Place a failure relay near the base.
  • Power up the failure relay
  • You will see a console coming up, and a booting up sequence
  • The event itself happens in 4 increasingly harder waves
  • Each wave will go deeper and deeper (10blocks, 20blocks, 40blocks, down to bedrock). Use common sense to understand your returns: if the closest ore is at 41 depth, waves 1 and 2 may return only a few things!
  • The deeper the miner goes, the higher the probability of finding rare gems and minerals, but the waves will also be harder.
  • You can interrupt the event at any time, by cutting off the power.
  • You can open the miner inventory at any time (click and hold for options)
  • You can pick up the miner, once you repair it and disassemble it by removing all tools and loot.
  • Failure Relay and Small Diesel Generators are now pickable EVEN WITHOUT LAND PROTECTION!
  • NOTE: some gems can drop anywhere, others only drop out of specific minerals.

[*]The event will error (stop) or reset if:

  • No player stays within 10-15 blocks of the miner. At least one player should always be near. If no player is present, the current wave will reset.
  • Too many man made blocks near the miner, will trigger a failure protection and the miner will stop, so that you can't put blocks around it.
  • Having no open sky above will trigger a failure protection and the miner will stop.
  • Having no suitable place to spawn enemies will cause the miner to stop
  • Any missing miner tool will cause it to stop

[*]NOTE: repair hit box of the base is a bit "odd", so you need to move around it. We'll fix that asap.



[*]ORE SCANNER

  • Using old Domonix ore scanner code, I improved it and made the brand new MinScan 1000
  • This rare loot device will allow you to scan the terrain under you for ores, in a radius of 3 blocks, making it an invaluable tool to use with the Miner.
  • The scanner can be found anywhere that drops "rare tools" in loot.
  • The scanner will display the quantity and mineral value of ores found, and well as the depth of the closest ore block.
  • NOTE that it will not tell you which ores are there.
    The mineral value is a weighted sum of all ores available.
  • Based on current biome, ore quantity and mineral value, you'll have to use your wits to have an idea of what can be down there.




[*]RARE MINERALS/GEMS AND SOCKABLE UPGRADES

  • With the miner, you can now find rare gems and rare minerals
  • Those can be used to either:
    Increase max item quality, up to 650 (consumes the rare minerals)
  • Repair items without quality loss (consumes the rare minerals)
  • Increase entity damage (takes one slot)
  • Increase block damage (takes one slot)
  • If this feature has acceptance and works well, more combinations will come

[*]The following items are currently upgradable:

  • Iron Armor
  • Steel Armor
  • Exo Suit
  • All ranged weapons
  • Iron and Steel tools
  • Machete, Iron Club, Sledgehammer, Hunting Knife, Saw Bat, Electric Speer, Lightsword

[*]How to upgrade:

  • Hold the item
  • Press the - (the dash/hyphen/minus key)
  • Make the desired changes to the available gem sockets
  • Press ESC to apply the configuration
  • Invalid items will be returned to the inventory
  • You will be notified if there are useless gems for the current item in your configuration, but you wont be told which one
  • If any gem is consumed, you will be informed but you wont be told what it did.
  • If no warning messages appear it means your gem is doing something.
  • There is a small chance of failure, which causes the loss of the gem
  • It's up to you guys to figure out what does what to what.
  • I'll give you some pointers though, about previously existing ores. Some of them are now usable to repair or increase durability of certain items
    Gold is now usable
  • Silver is now usable
  • Diamonds are now usable
  • Uranium is now usable
  • Depleted Uranium is now usable






[*]SANTA RESCUE EVENT

  • Santa Claus is a random snow biome spawn
  • When a player gets close to it, a rescue event will be triggered and Santa will call out for help
    10s after the event is triggered, a first wave of enemies will spawn
  • The event consists of 4 increasingly harder waves, adding harder enemies then culminating with a boss
  • If you pay attention, Santa will give you a pointer that a wave spawn is incoming.
  • Player NEEDs to stay close to Santa (at least 1 player), and keep him alive
  • Santa will not accept dialogs for the duration of the event.
  • If all players leave Santa vicinity the event will reset.
  • If Santa survives the full event, he will be available to talk for 60 seconds. You will hear him thank you as a pointer, and dialogs will be available.
  • To open Santa presents, hold the item in hand and press right mouse button. Press ESC to close the Gift Box.






WORD OF ADVISE: do not engage on this new events alone, unless you're very well geared up and are not affraid of a challenge!

NOTE: if you guys find a way to "cheat" these events (which I know you will!), I ask you to contact us directly :)




I hope you guys have fun and enjoy this changes and, as always, keep us informed of problems, balancing issues or bugs. We'll get to them IF and WHEN possible, without overlooking our own fun!

So Merry Christmas, and go grab your presents!

PS - For people playing on official servers, updates should already be applied.

PS1- Public Server repo is already updated
 
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Just asa quick note: flashlight color change works for custom weapons and is indeed bound to keypad. The - (minus) key is also bound to gem managment.
We'll try to make keys customizable.

Finally, yes we intend to have "ranged" non UMA npc. Hopefully sooner rather then later

Ps - @Purgatorywolf, how are things with 16.0.0.23? No more errors?
Ranged npcs? Last thing in starvation i was hoping for, now mod will be complete for me, dont need to dabble in any others:tickled_pink:

 
Zackss: The last patch (16.0.0.28.3) fixed the errors for other players, so make sure all clients are running it before further testing. Thank you
We played for quite some time yesterday (on a local dedicated server) and encountered no errors on the new version. Thanks and Merry Christmas to you and the rest of the team!

(Also we found Pacco's home and it's really beautiful.)

 
quest id="Q_WSH" ....<requirement type="Holding" id="nailShotgun" />

Isn't any NailShotgun on ITEMS.xml
That was identified by Xyth and will be fixed before auto quests are enabled again.

Thank you for reporting, though.

Merry Christmas and Happy New Year!

 
That was identified by Xyth and will be fixed before auto quests are enabled again.
Thank you for reporting, though.

Merry Christmas and Happy New Year!
On server files still enabled.

Also Quest" id="Q_WPI" Have GunNail instead NailGun.

 
Yes indeed, as I said it will be fixed on later patch. Right now they're not being called until they're reviewed.

Again, thanks for reporting though!

Happy Holidays!

 
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