You have to talk to TFP about that - that is not a starvation thing but how the game is reacting and computing your game stage and what you have configured on your game/server for how many can be alive . With the default setting the hordes are very small and as soon as they are all sent out you get no more. Even ir you up your bloodmoon setting to something higher then 8 if you have been living at home and not killing a lot of zombies and just prepping for day 7 your game stage number is going to be pretty low and therefore the game is going to send you a very easy horde - thinking that you are not prepared. Game stage is a computation that takes into consideration how many z's you have killed, how many times you have die, how many skills you have, what level you are and a bunch of other things. That and the configuration set on your game or server can determined how many zombies you get in a horde. That given horde 7 and 14 are always going to be easy because it takes into consideration the game has just started - not that it is started by seasoned players.
You can have the potential for hordes that last all night - but it won't happen on day 7 or 14 and it will depends on your settings and on your game stages. If you stay at a default of 8 for bloodmoon you will always have a very small pool for your bloodmoon horde and you will exhausted it easily and then maybe get a dribble of one or two zombies on and off the rest of the night - if anymore come at all. There is not a bunch of editing that has to be done - its a matter of simply knowing how to handle you serverconfig file and how to configure your game/server. This is vanilla level stuff - had nothing to do with starvation and does not require editing the game. The other thing it requires is that people have to play the game and build up good game stages. Your game stage depends on how you play the game and its very possible that someone that spends more time building an crafting will have a much lower game stage then someone out there fighting and looting and dying. You could spend 21 weeks building a fantastically fortified base that you would not need because your game stage is low enough since you were not out fighting that you are not going to see a tough horde.
The only difference that Starvation makes to the bloodmoon is the addition of the bosses (one per bloodmoon until higher level). Otherwise bloodmoons use the same calculations as vanilla for the bloodmoon or wandering horse
>>> That's the only thing I'm worried about. I would just remove and replace the gamestages of starvation with guppycurs blood moon fix. But it would remove bosses. I already have the hordes at 64 and changed the config to this
<config startingWeight="1" scavengerGameDifficultyBonus="0" adventurerGameDifficultyBonus="0.1" nomadGameDifficultyBonus="0.2" warriorGameDifficultyBonus="0.6" survivalistGameDifficultyBonus="1.0" insaneGameDifficultyBonus="1.5" daysAliveDifficultyBonus="0.10" daysAliveChangeWhenKilled="0" diminishingReturns="0.0" />
So I was jut curious if there was a line/s I can find in the game stage folder to increase without having to remove the bosses. But make it so theres alot more zombies and theres no trickle but a constant horde all night.