Any fix or news on gas system?
Why does it tell after certain length "Parent not defined" when placing according the rule: 9 pipes and a valve?
And some sections working some not.
Update:
Alright Played with these system enough- Here's my feedback:
Its a very interesting concept when it works! The 10 pipe limitation has to go. Electricity(vanilla) has no such limitation and therefore its very unintuitive to place this as you have to always count- you can adjust- that's not the problem- but why not update to how electricity works. The limits may explain why these systems have so much bugs and often fail- random tiles go on and off. Game moves on as development goes- and these system have to have an update as well.
After a horde night 49 max difficulty 64 Here are the results:
1. Heat system. Good for machinery not so good for traps. I would say spike traps are the weakest- they can kill a dog but anything bigger than a dog gets free pass.
2. Gas system is far my favorite. burn traps!- very cool effect at night however medium+ Zombies only get roasted. So far the most durable system. Is it horde proof? Definitely no. Is it fun? Oh yes!
3. Tested value. Good old boring static spikes. Not only did they survive 4 Horde Bosses they survived the whole 49 Day Horde. They can take quite a beating but they do kill some of the zombies not to mention they are ideal for cutting their legs off.
Sum-up:
Gas and Heat systems are essential for their original purpose- for machines that require them. They are fun to play with base defense(roaming hordes) but they are very expensive to build- involve lots of time and patience- however their practical use at Horde nights is very low. Zombies brake them easily and once a line is cut a whole section goes dark. Nothing beats good old spikes- for now....