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A16 - STARVATION Mod for A16

I just updated. I got into my 16.3 game and the only thing wrong is all my generators are missing their engines. (Edit: also shotgun traps missing ammo)All crafting stations loot chests etc were unaffected. Is it recommended to start a new game with this version?

 
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This has nothing to do with the modders. This is something you need to take up with Pimps. That said usually you do not have to wipe. But with SDX sometimes a new version number does require it. You can turn off automatic mod updating in the launcher.
That's who I meant by "They". Sorry, reading it back I see it wasn't very clear.

 
Fun math

I know this is starvation mod and I love it to death, and I'm having an amazing time. But let's look at the altered cost of forged steel. A stack of forged steel costs 37,500 iron at 75 per piece. That's 6300 raw iron which takes over 500 minutes to forge in without splitting it up.

So let's say you want to make 150 forged steel spikes, it costs 12000 iron to make them and upgrade them to the second level, and 112,500 in iron for the 1500 forged steel. That's almost 21 stacks of 1200 raw iron at 6000 per stack. And remember that it takes a 100 mins per stack to forge it in. I'm also not looking at the coal or the clay required. And the that it's 33% cheaper to turn it into scrap steel then forge it back in and use the scrap steel to make forged steel.

 
Hey guys, I'd like to congratulate the team for such an amazing mod, I've been having a blast, the game is hard and exciting all over again, hehe. I love all the different features and ideas, thanks a lot for your hard work. :smile-new:

I would like to report what seem to be bugs, although they may belong to the game itself or I may be just wrong, but in the spirit of helping out:

1- Food, tea and other edibles don't seem to spoil on the campfire.

2- There's a quest that involves crafting a Chemistry Station, however, it happened to me that since I wasn't watching it getting crafted on the workbench, it did not count. I crafted a second one, this time watching it, and it worked. Perhaps this could be changed to "grab" instead of "craft"? I know they can be bought, I think, but since they can't be obtained by disassembling anymore, the chances of getting one instead of crafting one from scratch are rather small.

3- I keep running into this issue where zombies hit me and I instantly get Infection level 2. I noticed this only happens after: I had been infected, and I cured myself using honey or antibiotics... even if I have the infection immunity that antibiotics provide for a while, there's a chance of getting an infection again, and directly at level 2. Has anybody else had this happen to them? It's been about 4 or 5 times for me.

4- I am probably doing something wrong, but I can't smelt sand anymore in the forge, but the glass recipe is there. What am I missing?

A couple of questions regarding feeding yourself, will the number of friendly animals be reduced? My base is set up near the desert, and it's crawling with pigs, which means a lot of meat and also leather for selling.

And, will fruit trees get a disease or pest eventually? I find it's too easy to obtain food from them currently. Just an idea though.

Thanks for taking your time reading this.

 
With 3-4K hours into 7D2D with half being in SDX, I think I have largely perfected base design.
First rule for me is NO underground bases. I dig mines for the resources but my base is usually above ground.

That being said, with A16 you simply have to build some sort of killing defense or you get overrun with the endless Scout hordes.

I like smart perimeter designs that control and funnel the zombies rather than simply create obstructions for them to destroy and die on.

I found that a moat perimeter allows the best control of where zombies go as zombies will generally avoid a hole they cannot climb out of. So a moat usually 2 blocks in depth will do, and then just a couple points where the zombies can get through to your base are best. They will funnel right to a killing point.



I set up this killing pathway on all four sides and had zero zombies get past it on horde night 21, hardest difficulty.



Links to pics wont load

 
Hey guys, I'd like to congratulate the team for such an amazing mod, I've been having a blast, the game is hard and exciting all over again, hehe. I love all the different features and ideas, thanks a lot for your hard work. :smile-new:
I would like to report what seem to be bugs, although they may belong to the game itself or I may be just wrong, but in the spirit of helping out:

1- Food, tea and other edibles don't seem to spoil on the campfire.

2- There's a quest that involves crafting a Chemistry Station, however, it happened to me that since I wasn't watching it getting crafted on the workbench, it did not count. I crafted a second one, this time watching it, and it worked. Perhaps this could be changed to "grab" instead of "craft"? I know they can be bought, I think, but since they can't be obtained by disassembling anymore, the chances of getting one instead of crafting one from scratch are rather small.

3- I keep running into this issue where zombies hit me and I instantly get Infection level 2. I noticed this only happens after: I had been infected, and I cured myself using honey or antibiotics... even if I have the infection immunity that antibiotics provide for a while, there's a chance of getting an infection again, and directly at level 2. Has anybody else had this happen to them? It's been about 4 or 5 times for me.

4- I am probably doing something wrong, but I can't smelt sand anymore in the forge, but the glass recipe is there. What am I missing?

A couple of questions regarding feeding yourself, will the number of friendly animals be reduced? My base is set up near the desert, and it's crawling with pigs, which means a lot of meat and also leather for selling.

And, will fruit trees get a disease or pest eventually? I find it's too easy to obtain food from them currently. Just an idea though.

Thanks for taking your time reading this.
1- yeah, the campfire is a safe place from spoiling.

2- Have not had this issue.

3- Have not had this issue.

4- New Ceramics Station is required now. No more making glass in the forge.

As you kill the friendly animals their numbers will decrease. Some will re-spawn eventually, but never in the numbers you saw in the start.

Fruit trees do not get disease or pests. But Bamboo trees will.

Fruit trees may be easy to get fruit from, but it gets to be a chore and they are not very filling. Eventually as your skills increase other food sources will provide greater sustenance.

 
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Collars problem

Not sure where else to ask so ill try here :)

Im running a server hosted by BF, everybody can tame animals, no issues there but when anybody uses collar on tamed animal nothing happens... strange thing is it does work for me without any problems (with all admin rights) but when i make anybody else admin with all rights it still doesnt work for them at all... we tried with different people, different areas, different items, rights,etc... nada... any help would be most welcome :)

 
I'm in the process of restarting my server and getting it set up, but I wanted to ask a question I forgot about.

Is this mod supposed to remove vanilla recipes? The reason I ask is because I remember there being multiple recipes for the same item, such as an iron pickaxe. Is this intended or a bug of some sort? Or does the Starvation recipe, which requires a station to craft, make a better pickaxe?

 
I seem to have no problem, and others can see them. Maybe an adblocker? or other browser plugin. or even the DNS to the image site.
No Biggie. When i click on a link, new tab opens, wiht text saying "Postimage error: Internal Server Error"

 
Not sure where else to ask so ill try here :)
Im running a server hosted by BF, everybody can tame animals, no issues there but when anybody uses collar on tamed animal nothing happens... strange thing is it does work for me without any problems (with all admin rights) but when i make anybody else admin with all rights it still doesnt work for them at all... we tried with different people, different areas, different items, rights,etc... nada... any help would be most welcome :)
Oh, nice report there... i'll check asap if admin rights are needed or anything like the that, and if they are, will try to fix it

 
Chains seem to be missing there icon.
Probably related to my earlier post.

Thanks guys!
Noticed this warning starting my DS after updating to 16.0.0.26, A16.4. Haven't noticed any issues ingame yet.

Code:
2017-11-01 17:51:29	69.908	Warning	Sprite chains has incorrect resolution 80*116, expected 116*80
 
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First: Thanks for the wonderful mod. I really enjoy it. But could it be, that no special zombies are currently into bloodmoon hordes? I've looked into entitygroups.xml and gamestages.xml and think, they might not be included yet. Am I right?

The reason is: Days 28 horde and nothing but normal zombies around. Was too easy compared to the A15 Starvation :) .

Thanks for any answer to this problem.

Latest available version of Starvation for A16.4.

greetings

 
No Biggie. When i click on a link, new tab opens, wiht text saying "Postimage error: Internal Server Error"
It did that for me earlier but seems to be resolved now.

 
i know how much you hate traders but compressed fuel can be sold to traders for an base value of 1500. if i would sell the raw materials for the trader i would make 10% of what i would get for an single compressed fuel craft cell. seems like an major exploit in your current build

 
I'm still pretty new to modding 7DTD. I have a Bluefang server I'm running the mod on. Was using the 16.3 version but wanna update since the mod updated.
Is there anything special I need to do? Just update my server to 16.4 and then let steam update my game? Don't wanna screw anything up.
I am not sure how BlueFang has it set up for you to remove the 16.3 but you should remove it so that any files no longer needed from the mod are removed and don't remain when you update. if you can't remove it I would suggest a re-install and having it put in 16.4

Otherwise once the mod is removed then do a steam update so that 16.4 is in and the apply the Starvation 16.0.0.26 to that directory

 
Any issues with the files on Git currently?

Just tried downloading the 16.4 version and the mod downloads instantly (ie. says downloaded but nothing was actually downloaded).

Checked the xml's and all are still vanilla etc.

It may be Git is playing hard to get ;)

 
With 3-4K hours into 7D2D with half being in SDX, I think I have largely perfected base design.
First rule for me is NO underground bases. I dig mines for the resources but my base is usually above ground.

That being said, with A16 you simply have to build some sort of killing defense or you get overrun with the endless Scout hordes.

I like smart perimeter designs that control and funnel the zombies rather than simply create obstructions for them to destroy and die on.

I found that a moat perimeter allows the best control of where zombies go as zombies will generally avoid a hole they cannot climb out of. So a moat usually 2 blocks in depth will do, and then just a couple points where the zombies can get through to your base are best. They will funnel right to a killing point.



I set up this killing pathway on all four sides and had zero zombies get past it on horde night 21, hardest difficulty.



Interesting setup, but I don't get why your spikes are facing down like that? Is that some sort of exploit I don't know about?

 
Interesting setup, but I don't get why your spikes are facing down like that? Is that some sort of exploit I don't know about?
Yeah the zombie heads don't end up hidden by the spike but the spikes work fine...

So yes it is an exploit you don't know about lol ;)

 
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