• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

A16 - STARVATION Mod for A16

Nice update! I have a question. Is there an easy way to remove all the extra sounds? I see the sounds.xml, I tried setting the noisescale and range to 0, but I still hear the sounds! =/ I just can't bear it with the sounds. Sorry.

 
Trying to make some sunflower oil and when I put the mortar and pedestal thing down only option I have is E to pick it up what am i doing wrong ?

 
Trying to make some sunflower oil and when I put the mortar and pedestal thing down only option I have is E to pick it up what am i doing wrong ?
put them in ur toolbar and either right click or left click on the mortar n pestal I forget which it is.

 
so, i've updated the server and client abd sow every time i go to access a box etc I get pretty red writing in the console... I also tried starting a new character thinking that aybe it was a character based error and with the second charachter I don't even get the option to search anything, press E to access does'nt even appear... what the hell have I done?

 
Trying to make some sunflower oil and when I put the mortar and pedestal thing down only option I have is E to pick it up what am i doing wrong ?
Put the mortar and pestle on your tool bar, place it on the ground or some surface.

Place the sunflower seeds on your toolbar, only as many as you want to convert.

Point at the mortar and pestle and left-click. The entire stack will be converted.

Same process as cutting up fish, and making flour.

 
Warning on DS With 16.0.0.26

Thanks guys!

Noticed this warning starting my DS after updating to 16.0.0.26, A16.4. Haven't noticed any issues ingame yet.

Code:
2017-11-01 17:51:29	69.908	Warning	Sprite chains has incorrect resolution 80*116, expected 116*80
 
I'm still pretty new to modding 7DTD. I have a Bluefang server I'm running the mod on. Was using the 16.3 version but wanna update since the mod updated.

Is there anything special I need to do? Just update my server to 16.4 and then let steam update my game? Don't wanna screw anything up.

 
With 3-4K hours into 7D2D with half being in SDX, I think I have largely perfected base design.

First rule for me is NO underground bases. I dig mines for the resources but my base is usually above ground.

That being said, with A16 you simply have to build some sort of killing defense or you get overrun with the endless Scout hordes.

I like smart perimeter designs that control and funnel the zombies rather than simply create obstructions for them to destroy and die on.

I found that a moat perimeter allows the best control of where zombies go as zombies will generally avoid a hole they cannot climb out of. So a moat usually 2 blocks in depth will do, and then just a couple points where the zombies can get through to your base are best. They will funnel right to a killing point.



I set up this killing pathway on all four sides and had zero zombies get past it on horde night 21, hardest difficulty.





 
I'm still pretty new to modding 7DTD. I have a Bluefang server I'm running the mod on. Was using the 16.3 version but wanna update since the mod updated.
Is there anything special I need to do? Just update my server to 16.4 and then let steam update my game? Don't wanna screw anything up.
This is a me-too; I have a 16.3 server that was working with the 16.3 version of starvation, and want to update it to the 16.4 version. I'm also hosting at bluefang, which provides ftp access only (can't run the launcher).

I guess the safest thing to do is to wipe the install, update to 7dtd 16.4, then install the latest version of starvation fresh. But I'm hoping there is a better/easier way? Any hints would be appreciated.

 
Well, I don't wanna wipe the server.

Does the 7DTD mod launcher auto update mods? I didn't mess with my server and when I tried to join it said the server was 16.3 but my game is 16.4. It was working this morning before the mod updated.

 
Well, I don't wanna wipe the server.
Does the 7DTD mod launcher auto update mods? I didn't mess with my server and when I tried to join it said the server was 16.3 but my game is 16.4. It was working this morning before the mod updated.
Running SDX from the spireli launcher automatically updates your client to the latest SDX build. And in this case it was the 16.4 compliant release. Which is Client 16.0.0.26. it now requires the server to be at 16.4.

2017-11-01_205925.jpg

So your server needs to be updated to 16.4. Updating a server files should do zero to any saved world.

If you do not understand how to update the server then you need to dig deeper.

If you have a hosted server, that you can FTP to, get the latest game files from the github location (click the green "clone or download" link) then FTP them to your server. Only the three folders included in the download ZIP file from Github.

2017-11-01_210545.jpg

 
Last edited by a moderator:
I know how to update it. But once I updated it now it doesn't seem to wanna launch. Probably gonna have to wipe it and start over.

They really need to work on their modding set up. Haha.

 
I know how to update it. But once I updated it now it doesn't seem to wanna launch. Probably gonna have to wipe it and start over.
They really need to work on their modding set up. Haha.
This has nothing to do with the modders. This is something you need to take up with Pimps. That said usually you do not have to wipe. But with SDX sometimes a new version number does require it. You can turn off automatic mod updating in the launcher.

 
Zewtastic -------

Wow that's an impressive compound you have there!

I not got around making such a indeph base myself, I tend to find it tricky to find one good location as I tend to keep on the move and exploring my environment for loot.

Probably just my style of play.

 
Last edited by a moderator:
Thanks Zewtastic for the update instructions; my server and its users are happy. :) I wish I didn't have to re-upload the entire mod (my upstream bandwidth is pretty bad), but that's just my own fault for not knowing git well enough to make it fetch only the changed files for me. I'll learn one of these days. :)

 
Zewtastic -------
Wow that's an impressive compound you have there!

I not got around making such a indeph base myself, I tend to find it tricky to find one good location as I tend to keep on the move and exploring my environment for loot.

Probably just my style of play.
Thanks jay.

I have about 3000+ hours in, and at least half with SDX so hopefully I would eventually learn something. :)

That location was extremely lucky. Next to a Trader with a working forge and mixer, next to a water source, near a town and a 2nd biome with Nitrate and Lead. The build is actually a retrofit of a house that used to be there. In Starvation I always find a safe house to kill stuff from height. Zero deaths is always the goal. :)

- - - Updated - - -

Thanks Zewtastic for the update instructions; my server and its users are happy. :) I wish I didn't have to re-upload the entire mod (my upstream bandwidth is pretty bad), but that's just my own fault for not knowing git well enough to make it fetch only the changed files for me. I'll learn one of these days. :)
Great Strask.

I have the luxury(well it costs me $100/mo.) of a lot of bandwidth up and down, which is why I run my dedicated servers from home. :)

 
Back
Top