Awesome work with the mod so far guys! I got some potential bugs and also some requests!
Potential bug: Newbie farmer quest that asks you to fill a bucket with water auto-completes without the player having a full bucket in the inventory. When I checked the quest entry it also had no text or goals listed inside the quest description so maybe a reference error of some kind? I have been using the launcher and auto-updating so believe I have had this happen in the latest version.
Potential bug: Are hyenas meant to be so tiny now? I seem to remember them being a little taller than the grass in the plains biome, but now they seem REALLY tiny. Like SUPER small, and I can't even see them when they go in the grass. If this is intended, no problem, as I actually kinda like it making the plains even more deadly than before. Just thought I'd mention it, just in case. Had a HORRIBLE run-in with 2 of them yesterday on route to the traders... Why he had to set up right in the middle of the plains in amongst those tiny terrors is beyond me
Potential bug: Spider nests in the world show a green rad-spider inside it but produce brown spiders when approached. Maybe have 2 nest models that have a brown and green one, for each of the different spider types so at least we know what type of spider is living inside. You could also make the rad spider nests spawn in the wasteland biome too, just to add a little more danger to that biome, in place of regular spider nests. Currently I feel the wasteland is easier than the plains biome, which I think is the hardest outside of the rad-zones.
Potential bug: All Starvation animals seem to use old A15 mechanics, i.e. if you shoot an A16 vanilla bear from far away it may not find you immediately and run around looking for the source of the shot, but shoot a tiger from far away and it immediately knows where you are and GPS locks to you. Again not game-breaking, just something I noticed
Potential bug: Rad-bosses no longer puke green goo. Intended?
Potential bug: Bandits have superhuman aim and will not fail to headshot you, every time. Again not gamebreaking if you know where they are and where to avoid but can see it becoming frustrating for some.
Some (or actually a lot of) requests and ideas - I understand many of these are much work to do, but maybe things to consider, and throwing ideas around... I know some will also make the game harder which I also understand may not be the direction you guys want to go with this mod, as it already adds some nice challenge. Requests are what I feel would benefit the game as it currently stands, and ideas would be 'nice to have' type things or nice changes.
Idea: Shorten the time that bites last, but instead make their effects more diverse with faster drains.
- Snake bites cause you to lose stamina as they do now, but drain health faster, but less wellness drain.
- Spider bites cause hallucinations, your sanity drops quickly. They have less stamina drain than snake bites but more wellness drain.
- Scorpion stings cause a blurred vision for about a minute, then slowness for a short while.
Idea: When your sanity is below 10%, your wellness starts to drop, and your vision becomes a little clouded. Going insane should be more punishing than having a stamina drain and occasional weapon swings or fires. I love sanity in Starvation but find it's so easy to manage as soon as you find a picture or plant. Would also love some jump scare moments when sanity is low, make some gruesome things appear on screen with occasional loud sounds... That would also make the rad zone even more terrifying, knowing that after a short time in it, you're going to start seeing horrible things, what's real? Give some horror elements
Request: Less flies, but make the sanity drop from them more severe. I'd reduce the probability of getting flies to appear in junk just a bit. I find it funny but I know a lot of people don't like the flies too much. If it's rarer, it would make for better effect. Or, have a bug spray that you can spray on trash bags to make it safe to loot without getting them.
Request: Make more junk items scrap-able. Some items have nothing to scrap into so it's more for filler rather than anything else. Making some junk items usable too would be good, example is the butter knife could be a really bad melee weapon, the steel fork could be made into a fork knuckle like the other fork, or you could have different types of spears with different things on the end. A bone shiv spear, machete spear, forked spear, nailed spear... I love the idea of being able to use what you find in the world to fight with, and that would also mean you could limit the crafting of some better weapons including better clubs and knives until you get proper metalworking equipment like the lathe. Make it punishing, make us fight for our lives with kitchen utensils, or smack that stripper with the vibrator you found... could be super funny too!
Idea: Allow the player to throw meat to distract animals. Let's say you're being chased by a couple hyenas, do you try to fight them off, chug a beer and hope you can outrun them, or do you give up your last scraps of meat and risk starving slowly to death instead? Would be such a good thing to add more choice to the game. You could even do that to lure them in traps - put a couple mines down, chuck some meat nearby and hide. Animals come running to it, BOOM! Now he's easier to kill after being severely wounded by a mine explosion, and you can hunt it easier. As a consequence, you could increase the speed of some animals like bears, tigers and cougars for balance, so you can't hope to hunt them until you have some better firepower.
Idea: Allow barbed wire to only be crafted on the workbench or lathe, BUT also allow barbed wire fences in the world to be picked up and reusable so we can still get some if we scavenge tooth and nail for it. I am guilty of using it to escape animals and have it on my hotbar as soon as I get a bit of iron on day 1. It's also OP on horde nights even with the nerf, so might be better suited as a mid-game defense or to force you to find army bases with tougher zombies to get a few fences. This would also work in tandem with the previous idea, making throwing away my only food to save myself the only real means of outrunning fast animals early on. Punish me!
Request: More quests (no pun intended) to help new players to Starvation and getting to know the workbenches and new equipment that has been added. For example a quest to get the kitchen workbenches, the big anvil and forgestone quests to make the nail pistol and shotguns (using nail pistols in early game is hilariously amazeballs and awesome if you struggle to get arrows, as I do).
PS: I have played A15 quite extensively and so I know the progression quite well - so if you ever need a hand getting quest entries written, I'd be happy to write all the descriptions and goals for new quest ideas.
Idea: That fallen motorcycle I see around in some parts... Any chance you could... ya know... make it... DRIVEABLE?

I'd love to be able to beast through the map end-game with my exosuit and a beast bike like that. I think it should be real endgame item, so maybe the only way to get that is to find a quest-giver somewhere in the deep rad zone, or to have an extremely rare motorcycle schematic drop from the rad-bosses.
Idea: In later gamestages, allow your boss zombies to spawn in buildings as sleepers, like in the rooms in the Higashi building would be super cool to see a rez boss and a couple of nasties in the tanks just waiting to suddenly burst out... A rez + parasite would be... actually let's not go there
Idea: Being near to a radiated zombie raises your radiation level. Cop puke that hits you also increases your radiation level. Could be super nasty until you get those iodide pills or wearing a full hazmat suit and would make later hordes especially deadly if you're unprepared. Do you wear your best military armour for more protection, or that hazmat suit that's as good as a wet paper bag against physical hits? Would add a good choice element to the game and also make you think twice about raiding larger skyscrapers early on.
Idea: Jumping boss zombie! Maybe the radiated gorilla boss could have the ability to jump high up over walls or onto towers as well as climb walls, and could appear as a mid to late-game boss on horde nights to be super nasty. Or, maybe that clown you added could have this ability... OR, give the rad gorilla the ability to pick up zeds and fling them over walls to get to you. Or all of the above... would make later horde nights super punishing.