rentechd
New member
I would disagree with you here.
By nature if you add more "toys" to the inventory/ catalogue you add the "decision" part by "x" factor. At one point it brakes the decision idea and becomes a tedious job. You spend more and more time to organize your limited inventory thus slowing your pace down. More and more- less fun each time.
Did this the first time ok, did that the 50th time -meh; Doing this for the 150th time it gets old fast.
The vanilla inventory space was designed for the vanilla space but even Funpimps will be adding bags and what not to increase the space. Im not sure you have tried playing other mods with the big bag mod.
I boughed this game many years ago and played vanilla since. Only in last 5 months I started to play mods. Big bag mods adds so much fun to the mod you dont go back. The mod Author already stated big bag mod will not work here given the code though he will increase it slightly.
Its not a challenge its a burden. An unnecessary one- coming from a guy who played vanilla for years.
If you want a challenge- build around it.
Actually your assumption is incorrect and I have played several mods with the big bag mod and from that experience is what I base my conclusion on. The reason we added the first time was due to other players on the server thinking that it was hard to have to mess with drop-boxes, or picking and choosing over what was important to bring home and what they had to decided to leave behind, and they did not like having to make multiple runs back to drop-boxes and their main reasons for a ;big bag' was as they stated 'to make it easier to carry everything and not having to mess with inventory so much.
A bag does not "add fun" - things you do add fun, not just being able to haul more stuff around. It does an an ease of living thing but it does not 'add fun' and in most ways removed the challenge of having to think ahead and stay organized. All a big bag does is give the the luxury of just grabbing everything ins site and cramming in your inventory and dealing with it later if at all. Big inventories just allow hit and run looting and really take away from everything about a scavenging game and having to pick and choose what lot you will carry. If you can just gather everything up and run with it a player does not have to stop and think about priorities, needs, and planning ahead.
Yes, TFP are considering adding other bags with more room, and one will have to reach a level to craft them and a level to use them and won't get them just for logging in the game. In that way it is probably more acceptable if its something earned. I have played this game since pre-alpha and have heard all the reasons for an against more inventory room at the start of the game. And I agree with those, including TFP that don't think just giving you more inventory slots to start with is the way to go. Except for the increase in size when the HUD changed in early alpha TFP have not increased inventory size although some have pushed for it a great deal based on the fact that inventory control and management is part of it. Allowing you to have ways to increase it as you progress in the game is a compromise but there is a good reason why they are not just making it easy on themselves and doubling the size of the existing bag but considering adding extensions that you can get later in the game.
There needs to be some inventory control considerations. If you are just going to give every a huge bag to carry them you need to think about implementing other ways to have a player deal with the difficulties of inventory - such as putting weight on all objects and allowing you to only carry what your strength allows, and you can carry more and more as you level up and improve your strength. TFP chose not to use weight as a deciding factor and just went with 'slots'. Simply applying a mod that doubles or triples the slots in the bag for no reason from the start of the game, without adding in some other mechanism to provide a need to do inventory management is circumventing a part of the game.
I know some of our team, like Morte said, would like to see it increased in size, if it could be locked behind a skill or some other function of the game, and as I said I can accept that - but its not a priority and since TFP have now said that that is on their road map to do much the same thing its probably going to end up waiting and letting them do it.
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