• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

A16 - STARVATION Mod for A16

We have not looked at A16.4 yet, but I doubt all of our custom code would work against a different binary without at least some issue. Give it a try and let us know how that works out. We only build against stable versions of the game.

Hmm, been trying to test but after installing the Starvation Mod on top of Alpha 16.4 experimental the game top left says Alpha 16.3 (b12) again so not sure what version I am actually playing with. :distrust:

If it is 16.4 (b8) so far I not seen any immediate issue, that to report.

For fun I will keep playing/testing and let you know.

 
Hmm, been trying to test but after installing the Starvation Mod on top of Alpha 16.4 experimental the game top left says Alpha 16.3 (b12) again so not sure what version I am actually playing with. :distrust:
If it is 16.4 (b8) so far I not seen any immediate issue, that to report.

For fun I will keep playing/testing and let you know.
Starvation replaces some dlls with the modified ones. Modified ones were compiled over 16.3. So it will always be basically A16.3, with some possibility of something breaking with mismatching files :)

 
before i forgot, there is one more "tiny" problem..... SNAKES, well a15 u could sneak up behind em and catch em with a stone axe.Now, when u get closer than 3 squares they turn around chasing you. U can only kill em and get an animal hide.

How are we supposed to fetch a rattlesnake to squeeze the poison for snake-antidote?

One idea, not all birds nest are "birds-nests" some may have snake eggs inside. U can hatch them and use the snake (maybe a few times) for crafting snake-venom
I agree. The snakes are WAY too aggressive and fast. I know some other posts you've said you're looking at this. Maybe you can just slow the snakes down a little, and maybe up the chance of them dropping a snake body ... more like at least 50% chance ... maybe 75% chance. Because I mean really ... if you kill a snake you're going to have a snake body. It might be a bit mangled, depending on how you killed it ... but there will be a snake body there. Maybe make it so they don't provide meat or hide or whatever ... but only provide dead snake bodies.

 
It is what it is... It's made of scraped material, don't have high hopes to see it changed...
As for the rain, much depends on your biome and ... luck?

But you can take a look at biomes.xml and tweak to your liking... if you can.
Can you maybe add so we can paint it? Yes, I know it's the end of the world, and all that ... but there's no reason we can have pretty stuff. :D

Also ... is there anyway to add the PaintAllSides function from creative to the base game?

 
I am playing on a buddy's server and we are not getting random spawns, als ono spawn on 7th days. What should we bew looking at to help resolve this. It was working then it just stopped.
You will need to post a link to the server log for us to have any idea what happened.

 
It is what it is... It's made of scraped material, don't have high hopes to see it changed...
As for the rain, much depends on your biome and ... luck?

But you can take a look at biomes.xml and tweak to your liking... if you can.
Oh i thought it would look the same as the vanilla fridges oh well time to hide that bad boy in the back :p .

Ya the we are in the Pine Forest biome, guess it's bad luck. I will look into the xml file.

 
I agree. The snakes are WAY too aggressive and fast. I know some other posts you've said you're looking at this. Maybe you can just slow the snakes down a little, and maybe up the chance of them dropping a snake body ... more like at least 50% chance ... maybe 75% chance. Because I mean really ... if you kill a snake you're going to have a snake body. It might be a bit mangled, depending on how you killed it ... but there will be a snake body there. Maybe make it so they don't provide meat or hide or whatever ... but only provide dead snake bodies.
Dead snakes have a chance of giving you a snake back... Not all, but some. I do like the egg idea though :)

 
As I recall in A15, the Rain Collector didn't work with dedi. Is that still the case with A16 Starvation?
Strange, my rain collector worked fine in forest blome on singleplayer.

xY8Z7y3.png


 
Zombie Attack Range

How far has the zombie attack range been increased? They seem to hit from 15 ft ( in game looks that far) away.

I liked melee in the game, and it seems to be a bit in impractical now. You can run through them and circle back, but it seems a bit cheese that way.

 
How far has the zombie attack range been increased? They seem to hit from 15 ft ( in game looks that far) away. I liked melee in the game, and it seems to be a bit in impractical now. You can run through them and circle back, but it seems a bit cheese that way.
Starvation has not changed the attack range of vanilla zombies.

 
I think stress resistance (spelled wrong in the game btw, should be resistance not resistence) needs some re-balancing. I've been playing alot, level 81, have been meditating whenever I lose sanity, and I'm still at 1/7 stress resistance, and about 2/5ths of the way through that first level.

 
So I've been playing and I encountered bosses in certain POI's, a four legged creature that looked like something from a nightmare, and a zombie clown that my wife refused to even look at (she hates clowns HA!) I absolutely love it. The swapped around zombie animations along with a surprise at the air drops is absolutely brilliant. I'm sure I still have plenty to discover and I can't wait to see all the changes/ new stuff added. Awesome job fellas. Keep up the good work!

 
Another bug: quests involving crafting done at machines don't recognize the completion unless you have the machine window open at the time the craft completes. Just pulling the item out of the machine is not enough. perhaps these quests could be changed to "Gather" instead of "Craft"? It really sucks using all those resources and finishing the radio tower only to find that your quest does not advance. :(

 
Another bug: quests involving crafting done at machines don't recognize the completion unless you have the machine window open at the time the craft completes. Just pulling the item out of the machine is not enough. perhaps these quests could be changed to "Gather" instead of "Craft"? It really sucks using all those resources and finishing the radio tower only to find that your quest does not advance. :(
Working on workstations is just like that (just as with skill, as far as i know). They only give credit if the player is present. Unfortunately, for some things (like blocks), we do need to use craft because nothing else seems to work properly.

We maybe missing an alternative. Suggestions?

- - - Updated - - -

So I've been playing and I encountered bosses in certain POI's, a four legged creature that looked like something from a nightmare, and a zombie clown that my wife refused to even look at (she hates clowns HA!) I absolutely love it. The swapped around zombie animations along with a surprise at the air drops is absolutely brilliant. I'm sure I still have plenty to discover and I can't wait to see all the changes/ new stuff added. Awesome job fellas. Keep up the good work!
Thank you, glad you're enjoying :)

 
Working on workstations is just like that (just as with skill, as far as i know). They only give credit if the player is present. Unfortunately, for some things (like blocks), we do need to use craft because nothing else seems to work properly.
We maybe missing an alternative. Suggestions?

- - - Updated - - -

Thank you, glad you're enjoying :)
with blocks such as the radio tower, you could change "craft" to "place"

 
Back
Top