Full log: https://pastebin.com/9HPFddKu2018-01-30T23:44:32 55.082 INF createWorld: Random Gen, My Game, GameModeSurvivalMPException: Block with name 'lootRad' not found!
at WorldBiomes.KH (System.String ) [0x00000] in <filename unknown>:0
at WorldBiomes.NH (Byte , System.String , System.Xml.XmlElement , Boolean ) [0x00000] in <filename unknown>:0
at WorldBiomes.NH (Byte , System.String , System.Xml.XmlElement , Boolean ) [0x00000] in <filename unknown>:0
at WorldBiomes.AH (System.Xml.XmlDocument , Boolean ) [0x00000] in <filename unknown>:0
at WorldBiomes..ctor (System.Xml.XmlDocument _genxml, Boolean _instantiateReferences) [0x00000] in <filename unknown>:0
at GameManager+BI.MoveNext () [0x00000] in <filename unknown>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
My server owner went through last night and deleted 32,000 animal files 9basically anything older then jan 14). We'll see how it goes.<saves>/<gamename>/MorteAnimals
Remove your .anm files (there should be quite a few). Worst that can happen is that your animals will lose some progression. That means it will take a bit for them to start breeding again and to stop running away from you, but it's possible that wont even happen.
I'll make another animal review soon, after I get pass yet another tough work period.
Difficulty is linked to your GameStage. You can increase your gamestage difficulty bonus for your chosen difficulty level, which is in the first line of gamestages.xml. For example, if you are playing on the warrior level, change warriorGameDifficultyBonus="0.6" to warriorGameDifficultyBonus="1.0" or more. You can also add to the bonus for daya alive, and reduce the number that makes it easier after you die. Once you gamestage is greater than 1000, the game starts getting difficult.Good morning, STARVATION is currently having what kind of difficulties, what I have to do inside the game, I talk about survival, Boss, Zombie, Horde, new monsters and mission, I played for weeks and did not find many difficulties, the Boss did not come to attack me yet, is there some kind of configuration to increase the difficulty?
We do have some ideas...Hello, is there any chance of creating hordes of bandits?
I would like to see a group of bandits against the players from time to time, just like the roving zombies do.
Did you test to confirm that fixes it?On quest id="quest_militaryAid"<objective type="ZombieKill" id="radApe" value="1"
It must be changed to:
<objective type="AnimalKill" id="radApe" value="1" />
You only get 6 difficultty levels, but each one is customizable. If you want to play super insane, pick 5 and change insanegamedifficulty bonus to a larger number, like 3.0 or 4.0. You can also increase the days alive bonus, and change the killed bonus to 0Is there any way to increase the zombie's radius of vision? Do you know how I can do this?
How to set up a way to be INSANE?
<gamestages>
<config
startingWeight ="1"
scavengerGameDifficultyBonus="0"
adventurerGameDifficultyBonus="0.1"
nomadGameDifficultyBonus="0.2"
warriorGameDifficultyBonus="1.0"
survivalistGameDifficultyBonus="1.5"
insaneGameDifficultyBonus="2.0"
daysAliveDifficultyBonus="0.1"
daysAliveChangeWhenKilled ="2"
diminishingReturns ="0.2"
/>
only goes until 5?
serverconfig.xml
<property name="GameDifficulty" value="5"/> <!-- 0 - 5, 0=easiest, 5=hardest -->
I just tried the blade weapon 4/5 quest again, spawning in the animals needed for completion and killing them. Same issue as before, null reference spam locking my game. Since I have admin-access I could recreate my Player file so no harm done this time, and this time around I didnt buy the machete recepie beforehand. I hope this gets fixed, I really miss my machete from vanilla.<item id="797" name="Q_FinalExam"><property name="Extends" value="challengeQuestMaster" />
<property class="Action1">
<property name="QuestGiven" value="FEX" />
</property>
<property name="DescriptionKey" value="Q_FinalExamDesc" />
</item>
I don't see the problem. Should work.
When does it null ref? Exactly after the final kill?I just tried the blade weapon 4/5 quest again, spawning in the animals needed for completion and killing them. Same issue as before, null reference spam locking my game. Since I have admin-access I could recreate my Player file so no harm done this time, and this time around I didnt buy the machete recepie beforehand. I hope this gets fixed, I really miss my machete from vanilla.
For single player this is what I did:So what I'm getting here is you download the Alpha 15 version and use that modded launcher to run it into Alpha 16? you gave only instructions to get that launcher and nothing else.
Where do you get the starvation mod component I see no download in the top page?For single player this is what I did:
1. Log into steam and download/get the most recent 7D2D version 16.4
2. Download and run the modded launcher.
3. Select Starvation mod component.
4. Select copy from existing copy *. At this point you'll have to point to the steam 7D2D vanilla folder on your hard drive.
5. Select the folder where you want starvation mod to be installed.
6. Click 'Install Game Copy'.
As for options I just have 'Refresh Mods Automatically' and 'Update Registry' checked.
Make sure when you run the 7D2D Mod Launcher you run it as administrator. Also the steam client must be running in the background.
Yes, I tested it. (Maybe you need to find a new MilitaryGuy to finish the quest, the Guy who gave me the first mission did not have the option of "I've got it", but a new one yes)Did you test to confirm that fixes it?If so, i'll add to next patch.
No problem with <item id="Q_FinalExam"> reguard, in mission 5/5 you ask us for 10 different objectives, divide it into 2 missions or ask us for a maximum of 8 objectives and the error will stop coming.When does it null ref? Exactly after the final kill?
File | Load DefaultsWhere do you get the starvation mod component I see no download in the top page?