I think the rest of the bandits are just fine as they are - none of the others have instakilled me ever, even with no or low armour and aimbot. I thin the AK guy 5 shot me from 120HP when I first died to bandits, the magnum guy probably does more damage than that, but I think good armour can mitigate most of it. I was just lucky I'd only taken some tools with me to breach into the POI.
I think where my main issue comes in is I don't mind getting shot, but I'm thinking even 500+ steel armour isn't going to mitigate the damage enough to not get instakilled, even if you got a steel helmet on which may get pierced but hopefully stop the damage being fatal.
So I was thinking either have a special PSG1 for the bandits that does less overall damage and headshot damage, but then I had an idea... what if the helmet type items gave you a headshot protection buff? I know full radiation suits gives you a buff so this is surely possible. They could possibly go in this order (for quality 600 items)
- X-rad hood: 3% reduction
- Hazmat hood / Gas mask: 5% reduction
- Mining helmet: 20% reduction
- Football helmet: 30% reduction
- Team Z helmet: 35% reduction
- Iron helmet: 50% reduction
- Exo-helm (unpowered): 55% reduction
- SWAT helmet: 60% reduction
- Bandit gas mask: 65% reduction
- Military helmet: 75% reduction
- Steel helmet: 90% reduction
- Exo-helm (powered): 95% reduction
- Exo-helm (powered with rez gland): 99% reduction
This would give encouragement to craft the steel helmet as well even if you have a mining helmet, or keep better helmets as you find them. Currently there's no real incentive to use any other type of helmet other than a mining helmet and hazmat hood for the rad zone, so this could change that quite a lot!