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A16 - STARVATION Mod for A16

Quests

Hi ,FYI , I was on the rifles quest and completed 4 of 5 and toggled the 5th stage active and had a Null Ref and locked up the game , ps , first thread ,,not sure if in right place

Also seem to have lost this quest ,,is there anyway to reactivate it cos Im not sure where this quest started from

 
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Just a quick question myself too - I've seen that Rubber recipe has changed and now uses scrap rubber, but the old way of doing it with corn meal and things is no longer there in the most recent update.

Is there any good sources of scrap rubber apart from in junk, which is quite rare? Or can any of the survivors learn how to craft the rubber without requiring scrap rubber?

I'd also like to suggest some other sources of rubber, not sure if these are already implemented just yet...

- Minibike wheels scrap to rubber instead of iron

- Vibrators scrap to rubber - currently have no scrapping recipe

- Rubber in working stiff boxes - would make sense

- Destroying trash bags has a small chance to give you rubber - would represent the trash bag part of the junk item being salvaged.

- Cars give rubber when you take apart the second or final stage, maybe 1-2 scrap rubber, to represent the tires that remain on the car

- Some of the electrical things you find around the world could give rubber when wrenched, to represent the wire insulation

- A new tree that can be found rarely in the forest biome - a rubber tree! Allows you to get latex resin from it that can be turned into rubber on the chemistry station. However it only ever gives 1 tree seed when harvested, so you can't farm them easily unless you find more, and takes 5x longer to grow than other trees so it doesn't become a primary source quickly.

 
Guys I have another problem with game. Zombies killed me and I just left the game (alt+f4) after this I cant respawn because game is crashing when I choose how to respawn... Any ideas?

 
Great job on the New UI guys, much much better, I love having my Hunger/thirst levels on the main screen with my wellness/stamina, and adding the Fatigue/Addiction icons to the top of the UI helps alot. The gold/black detail helps to define each component, especially when harvesting items, much easier to see what you are getting as they pop up.

Keep up the great work guys, Starvation is proving to be a challenging but rewarding Mod. Tbh, I was one of those players requesting a bigger bag, more details on main UI and a few other things but I must admit, as I have given the mod more time, and immersed myself into the realism that the mod brings with it, I wouldnt change a thing (major changes).

For those not using the Mod Launcher, Download it and give it a whirl, it saves sooo much time and effort, I currently have 5 big mods installed like Starvation, WotW, Valmod etc.. and all work as intended.

And, like myself, if you are having trouble locating information on the mod, maybe got lost with the many pages that a few of the starvation threads have,

here is a Google Doc I found that has some basic but very useful information all in one place, Hope it helps those in need:)

https://docs.google.com/document/d/1D1rCZZJ5ffR5E0hEFSc4YAEc-VhSyl4Is0z6vl7pbH8/edit#heading=h.b1k1hzj3h6y3

 
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Nice mod!

Sadly on MP (local as host) I get shutterings. Means that every 3 seconds for 0,5 seconds the environment like moving grass completely seems to freeze. - Even when standing still or on very low details.

Singleplayer doesn´t have these shutterings even on high details it runs on 40-50 FPS. - I ve an i7 Sandy Bridge / 16 GB ram.

Any idea to fix this ?

 
Great job on the New UI guys, much much better, I love having my Hunger/thirst levels on the main screen with my wellness/stamina, and adding the Fatigue/Addiction icons to the top of the UI helps alot. The gold/black detail helps to define each component, especially when harvesting items, much easier to see what you are getting as they pop up.
Keep up the great work guys, Starvation is proving to be a challenging but rewarding Mod. Tbh, I was one of those players requesting a bigger bag, more details on main UI and a few other things but I must admit, as I have given the mod more time, and immersed myself into the realism that the mod brings with it, I wouldnt change a thing (major changes).

For those not using the Mod Launcher, Download it and give it a whirl, it saves sooo much time and effort, I currently have 5 big mods installed like Starvation, WotW, Valmod etc.. and all work as intended.

And, like myself, if you are having trouble locating information on the mod, maybe got lost with the many pages that a few of the starvation threads have,

here is a Google Doc I found that has some basic but very useful information all in one place, Hope it helps those in need:)

https://docs.google.com/document/d/1D1rCZZJ5ffR5E0hEFSc4YAEc-VhSyl4Is0z6vl7pbH8/edit#heading=h.b1k1hzj3h6y3
Don't forget the Official Starvation Wiki

Many questions asked within this thread can be answered in much less time just by visiting the Wiki. Personally, I'd rather the devs be dev'ing than answering questions over and over again when they have already taken the time to make the Wiki for all of us.

 
Nice mod!Sadly on MP (local as host) I get shutterings. Means that every 3 seconds for 0,5 seconds the environment like moving grass completely seems to freeze. - Even when standing still or on very low details.

Singleplayer doesn´t have these shutterings even on high details it runs on 40-50 FPS. - I ve an i7 Sandy Bridge / 16 GB ram.

Any idea to fix this ?
What are the stats on the server for the MP? It sounds like the server might be short on RAM. Remember, MP will need much more RAM to run properly because it has to process more players.

 
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What are the stats on the server for the MP? It sounds like the server might be short on RAM. Remember, MP will need much more RAM to run properly because it has to process more players.
It was started as a local multiplayer game. I think its about my PC because when I join a dedicated server it runs smooth like in as singleplayer game.

 
Just a quick question myself too - I've seen that Rubber recipe has changed and now uses scrap rubber, but the old way of doing it with corn meal and things is no longer there in the most recent update.
Is there any good sources of scrap rubber apart from in junk, which is quite rare? Or can any of the survivors learn how to craft the rubber without requiring scrap rubber?

I'd also like to suggest some other sources of rubber, not sure if these are already implemented just yet...

- Minibike wheels scrap to rubber instead of iron

- Vibrators scrap to rubber - currently have no scrapping recipe

- Rubber in working stiff boxes - would make sense

- Destroying trash bags has a small chance to give you rubber - would represent the trash bag part of the junk item being salvaged.

- Cars give rubber when you take apart the second or final stage, maybe 1-2 scrap rubber, to represent the tires that remain on the car

- Some of the electrical things you find around the world could give rubber when wrenched, to represent the wire insulation

- A new tree that can be found rarely in the forest biome - a rubber tree! Allows you to get latex resin from it that can be turned into rubber on the chemistry station. However it only ever gives 1 tree seed when harvested, so you can't farm them easily unless you find more, and takes 5x longer to grow than other trees so it doesn't become a primary source quickly.
I just got to the point where I needed rubber. I got the 20 I needed off junk items I needed to make the Big Generator, but I can see it will be an issue trying to make a few rad Suits. I will add some more options to find rubber/scrap rubber. It wont be tires though, way too many, and rubber needs to be somewhat rare

 
Hi ,FYI , I was on the rifles quest and completed 4 of 5 and toggled the 5th stage active and had a Null Ref and locked up the game , ps , first thread ,,not sure if in right placeAlso seem to have lost this quest ,,is there anyway to reactivate it cos Im not sure where this quest started from
Fixed in next patch. The quests start at the game beginning when you set down a bedroll. Without admin access you cant restart it. The quest ID is <quest id="Q_WRI"

 
Hi do you know if somehow strawberries have been disabled? I'm well over 120 days and haven't even found a single strawberry/seed. Traders don't have them and I've killed over 3K zombies. Perhaps I'm not looking in the right places?

This is SP.

Thanks.

PS - I'm still using 16.0.0.29.

 
Hi do you know if somehow strawberries have been disabled? I'm well over 120 days and haven't even found a single strawberry/seed. Traders don't have them and I've killed over 3K zombies. Perhaps I'm not looking in the right places?
This is SP.

Thanks.

PS - I'm still using 16.0.0.29.
StrawberrySeeds are in the loottable. Sounds like bad luck.

 
Hello, small question, how do we update the mod, cause on the mod launcher it still shows 16.0.0.29, is there an external way to do it?

Thanks

 
16.0.0.31

CLIENT / SERVER 16.0.0.31




Custom Bandits




  • Due to the problems with UMA roaming bandits, we added custom bandits for that effect. We hope you like them
  • Added rubber to loot
  • Fixed rifle quest


I hope you guys have fun and enjoy this changes and, as always, keep us informed of problems, balancing issues or bugs. We'll get to them IF and WHEN possible, without overlooking our own fun!

PS - For people playing on official servers, they should already be updated.

PS1- Public Server repo is already updated

 
Hello, small question, how do we update the mod, cause on the mod launcher it still shows 16.0.0.29, is there an external way to do it?
Thanks
What are yu looking at that is hsowint 16.0.0.29? Did you resync/refresh the mod?

 
I detected error in Items.xml.

<item id="833" name="saltedFishFillet"><property name="CustomIcon" value="fishFillet" />

<property name="CustomIconTint" value="a0a0ff" />

<property name="DescriptionKey" value="foodSaltedGroupDesc" />

<property name="Meshfile" value="#fishes?rawFish" />

<property name="Material" value="organic" />

<property name="HoldType" value="3" />

<property name="Stacknumber" value="500" />

<!-- STK food -->

<property name="CraftingIngredientTime" value="15" />

<property class="Action1">

<property name="Class" value="Eat" />

<property name="Delay" value="1.0" />

<property name="Use_time" value="..." />

<property name="Gain_health" value="2" />

<property name="Gain_food" value="10" />

<property name="Gain_water" value="0" />

<property name="Gain_stamina" value="0" />

<property name="Gain_sickness" value="30" />

<property name="Buff" value="foodPoisoning" />

<property name="Sound_start" value="UseActions/player_eating" />

</property>

<property class="Action0">

<property name="Class" value="ExchangeItem" />

<property name="Delay" value="1.0" />

<property name="Change_item_to" value="fishFillet" />

<property name="Focused_blockname_1" value="water" />

<property name="Focused_blockname_2" value="waterMoving" />

<property name="Focused_blockname_3" value="waterStaticBucket" />

<property name="Focused_blockname_4" value="waterMovingBucket" />

<property name="Focused_blockname_5" value="waterSource8" />

<property name="Focused_blockname_6" value="cntCabinetOldSink" />


<property name="Focused_blockname_
6" value="cntGraniteSink" />

<property name="Sound_start" value="UseActions/bucketplace_water" />

</property>

<property name="foodSpoilImmune" value="90" />

<property name="Smell" value="ExLargeSmell" />

<property name="Group" value="Food/Cooking" />

<property name="EconomicValue" value="20" />

</item>

I think the correct thing would be not to repeat the number, so the second would be 7:

<property name="Focused_blockname_7" value="cntGraniteSink" />

I have seen it repeated 4 times.

Is it wrong or have I been wrong?

 
What are yu looking at that is hsowint 16.0.0.29? Did you resync/refresh the mod?
It was weird, launcher had previous version on the window but when i loaded after our server got updated to .30 it loaded fine, thanks for the help!

 
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