I solved (most) of our magic animal problems by making the farm walls full solid blocks all the way around then (top open). you can add a ladder (bottom rung missing) to get in and out of the pins. We just use a door, and they seem to be okay for the most part, except the goats, those evil, genius goats.We got a big problem with our animals. They always bug through the walls.... it is impossible to have them inside because when we are gone for 10-15 minutes they are everywhere (or completely gone) again
Congratz to playing good coop and turtling in so successfully. You likely have much experience with fps/survival games. Sadly, I have zero knowledge about xml editing and I'm sure you already researched these keywords in google. I do have a suggestion though: what ever changes you're going to do, it's likely that you will outsmart them again and again with time or that you crank up the levers so much that it becomes just plain unfair. Outsmarting real intelligence is much harder, so you could try and find a server with emphasis on pvp.Hello dear developers and players! I have a question for you. I have survived with my brother for 100 days. Approximately after 80-88 days, at last monsters and other pleasant creatures began to come to us. BUT IN NUMBER, NOT MORE ONE OR TWO! is there any file where we can edit the appearance of new mutants? We want a serious survival, where the slightest error is punishable by death. I really hope for your help. Thank you!
I would also like to know where you can edit the appearance of the bases of bandits and walking bandits. until about the middle of the day there were a huge number of them, both on the bases themselves, and roaming the world. But now there are none at all! help me please!
No, it's not impossible. Mortelentus already gave some hints about how pen design should be made in the last update note posting: few obstacles, enough space, plain walls and floor. A rather safe design would be a 5x5 two deep "swimming pool" with double walls of full cube blocks, the trough placed dead center. Like water, animals will not bug into double walls of full blocks. This does not mean your animals are completely safe from suddenly disappearing entirely, though. That's something that sadly just happens now and then, but rarely enough to not stop you from leaving your base for 10 minutes or have you stop using animals altogether. Always make sure you have a Noah's Ark type of storage box as a backup. Oh, and of course have this indoors or build a good roof, because of the season changes.We got a big problem with our animals. They always bug through the walls.... it is impossible to have them inside because when we are gone for 10-15 minutes they are everywhere (or completely gone) again
Yeah, I totally agree with giving high priority to major bugs, especially if there are simple workarounds in game without editing anything (different weapon, different blocks). I'd also say the steel production I mentioned earlier is nothing of great importance. I guess what's important is also a matter of personal opinion, a little bit. The most important fix for me right now would be the farmer npc.My suggested fix is what works in vanilla. If that doesn't work for custom weapons I will need to look at the C# code to see what it's doing. Lots of Starvation custom code dates back to A14 and doesn't get updated unless issues are found in new game versions. How collision is handled is a combination of the models collider and what base code is hijacked to enable the new projectile. Enabling new features outside of simple xml edits is complex and full of potential for odd incompatibility. Also, as we do this for fun, and bug fixing is not fun, so non critical bugs don't get priority attention, nor does support for non windows platforms. We hope you understand.
Bug fixes submitted for next patch, hopefully drops next weekend:Yeah, I totally agree with giving high priority to major bugs, especially if there are simple workarounds in game without editing anything (different weapon, different blocks). I'd also say the steel production I mentioned earlier is nothing of great importance. I guess what's important is also a matter of personal opinion, a little bit. The most important fix for me right now would be the farmer npc.
No one ever mentions Steel Bars. I made those special for Starvation, and unlike IronBars, they can be looted and repaired "through". This was done by placing the model collider only on the center section of the bars, so there is a gap on each end which doesn't have a collider that impedes looting and fixing blocks below. I use these as a floor on horde nights so i can repair the structural supports below and loot as time allows. They also hold up well to cop vomit, though wont protect you from it. Give them a try.Yeah, you can shoot through trussings with a lot of my preferred weapons, luckily. Iron Bars! They are fantastic, I love them and use them a lot. Sometimes you specifically go for something block-shaped or ramp-shaped though. The trussings are a good option, because they take a lot more hits than scrap frames. They are also very good early on, because you can forge several trussing blocks for the price and time of a single piece of iron bars.
There are two kinds of bandits in Starvation. The old type are not very dangerous and hang out in certain POIs like the church and the Traitor's trader POI. Use cover to approach them and then they are easy kills. The newer "bandits" are a boss with a plasma rifle and his sidekick, a gal with a MP5. They are more dangerous, but only spawn in or near the wasteland. The girl isn't a tough kill, but the boss is a challenge as he can vaporize a rock your hiding behind in 1 hit. I find running away is a good strategy for dealing with him.Hello dear developers and players! I have a question for you. I have survived with my brother for 100 days. Approximately after 80-88 days, at last monsters and other pleasant creatures began to come to us. BUT IN NUMBER, NOT MORE ONE OR TWO! is there any file where we can edit the appearance of new mutants? We want a serious survival, where the slightest error is punishable by death. I really hope for your help. Thank you!
I would also like to know where you can edit the appearance of the bases of bandits and walking bandits. until about the middle of the day there were a huge number of them, both on the bases themselves, and roaming the world. But now there are none at all! help me please!
If you or someone wants to test a fix for the crossbow, add this property line to Action0 of the smallcrossbow:First of all, thanks for taking a look at the steel crafting.
I'm a total noob at programming, but there's something about the logic that escapes me: if the collision is decided by the missile that's fired at the block and nothing else, how is it possible a standard crossbow can shoot through trussings and the advanced crossbow can't while using the same type of ammo?
Yay to everything except this, lolol... We're 444 days in, and I think me and my room mate have found maybe 4.6. Very slight reduction in gauge drops...
Steel bars?? I'd use them if I had known about them! where to make? how have i missed these? lolNo one ever mentions Steel Bars. I made those special for Starvation, and unlike IronBars, they can be looted and repaired "through". This was done by placing the model collider only on the center section of the bars, so there is a gap on each end which doesn't have a collider that impedes looting and fixing blocks below. I use these as a floor on horde nights so i can repair the structural supports below and loot as time allows. They also hold up well to cop vomit, though wont protect you from it. Give them a try.
Hey, I'd try and test this in an instant, but what's keeping me is that I recently started over and haven't yet acquired an advanced crossbow for testing purposes. Also, I'm a noob at programming to the extent that I don't even know what file you mean. I hope someone else can do this.If you or someone wants to test a fix for the crossbow, add this property line to Action0 of the smallcrossbow:
<property name="Hitmask_override" value="Arrow" />
Let me know if that solves your problem and I'll submit it to the next patch. I just don't have time to test this right now, so thanks in advance for your help.
What? They are great! They are elegant and go well as a hand railing and balconies for a mediterranean style white house with archway entries. They are special in the way they rotate too and make some designs possible, no other block type can do.No one ever mentions Steel Bars. I made those special for Starvation, and unlike IronBars, they can be looted and repaired "through". This was done by placing the model collider only on the center section of the bars, so there is a gap on each end which doesn't have a collider that impedes looting and fixing blocks below. I use these as a floor on horde nights so i can repair the structural supports below and loot as time allows. They also hold up well to cop vomit, though wont protect you from it. Give them a try.
Oh wow, thank you very much!Bug fixes submitted for next patch, hopefully drops next weekend:
1. fix of IcyFarmerstorage, should last about 2 realtime hours before needing more ice (may replace this with another method later),
2. balanced clay usage for smiths crafting of forged steel
3. Rhinos will be tougher to kill
4. Goats give correct meat on harvest
5. Rubber needs less scrap rubber to craft, and XRad items need less rubber to craft
6. Very slight reduction in gauge drops...
7. Doubled change of glands dropping on boss destroy event
There will probably be more fixes but I wanted to list the fixes that are commited for the next patch. We have major new gameplay features in testing as well, so it will be a very cool new release when it happens.
There are two kinds of bandits in Starvation. The old type are not very dangerous and hang out in certain POIs like the church and the Traitor's trader POI. Use cover to approach them and then they are easy kills. The newer "bandits" are a boss with a plasma rifle and his sidekick, a gal with a MP5. They are more dangerous, but only spawn in or near the wasteland. The girl isn't a tough kill, but the boss is a challenge as he can vaporize a rock your hiding behind in 1 hit. I find running away is a good strategy for dealing with him.
If you want to increase monster spawning, that's done in the gamestages.xml, and the entitygroups.xml. There are posts in the modding forum discussing how to edit those.
I just tested it. Now the advanced crossbow is able to shot through trussings.If you or someone wants to test a fix for the crossbow, add this property line to Action0 of the smallcrossbow:
<property name="Hitmask_override" value="Arrow" />
Let me know if that solves your problem and I'll submit it to the next patch. I just don't have time to test this right now, so thanks in advance for your help.
Thanks for validating this. I will commit the change into the next patch.I just tested it. Now the advanced crossbow is able to shot through trussings.
I can't answer all of that for you, but oi can answer the book part. The game is set so you have to use the gun workbench to work with your guns. Gun patterns (iirc) shouldn't be dropping (at least my group has found zero gun patterns), so you probably spawned it into the game.Ok Ive installed this to a server, Server master files & started everything seems fine BUT......
Ive turned off spoilage, Sanity in the correct xml yet there still active on the server ?
Ive read the pistol book yet every time i join the server its saying i havent read the book
Ive shot 20 rounds from a pistol with plenty of health only to find I cant shoot the gun any more, Pressing the trigger does nothing & makes no sound...?
Gun keeps breaking & then cant be repaired even after reading the book ? WTF mechanic is this ?
HOW do I disable whats mentioned above on this MOD so I can enjoy playing it..... ?
any help please as id like to be able to play the mod...
Enityclasses.xml
<property name="sanity" value="False" />
<property name="quests" value="true" />
<property name="spoilage" value="False" />
<property name="disease" value="False" />
Yet still active
Can someone let me know how to disable the stupid mechanic that breaks my gun & insists I re read the same book again ? thnks
yayThanks for validating this. I will commit the change into the next patch.
I'll backout the gauge reduction. Apparently I'm the only one that has too many of them.
Adult Goats that your breed yourself, were giving Rotten meat, instead of raw meat.Hey, I'd try and test this in an instant, but what's keeping me is that I recently started over and haven't yet acquired an advanced crossbow for testing purposes. Also, I'm a noob at programming to the extent that I don't even know what file you mean. I hope someone else can do this.
What? They are great! They are elegant and go well as a hand railing and balconies for a mediterranean style white house with archway entries. They are special in the way they rotate too and make some designs possible, no other block type can do.
I will NOT use them for my bloodmoon tower platform, however. I tried them out and the way all the fine bars' edges appear with their shadows when moving. It's busy. They can't be painted either, so they are very dark if you have no light, making it hard to see if they are still there. This is no problem though, I'm perfectly fine with the iron version. They are a lot cheaper and the additional hitpoints of the steel bars are just not necessary. Iron bars as a platform don't die because they are hit, they die because the supporting blocks get hit.
Of course if you use them in a way to loot through them, in arm's reach of the zombies or maybe as a "wall", then all their benefits will make them the better choice. It's just that I personally don't build like that.
Oh wow, thank you very much!
1. Awesome! Thank you thank you thank you!
2.Thanks for investing the time into this
3. Oh... oh... time to stock up on splints!
4. Wasn't meat always the same type no matter what animal you harvested? Is chevon the only special type of meat added and are there recipes for that?
5. This is great news and a very welcome balancing change. Rubber has been difficult to get in quantities required for the x rad gear even before the addition of the beekeeper outfit. I can see people more likely to invest here
6. Why, what was the issue? People spamming small generators or people getting enough for the moonshine too easily? Look, the generator quest is an obstacle in the quest chain that leads up to building a beacon and farmer npc. People not wanting to build those things more than once will wait till they got the quest for that, leading to less games where survivors are actively used. If the early moonshine was the issue, how about leaving gauge drops the same and just increase the gauges required for the moonshine to 4?
7. So 2x0 is still 0 right? Hahaha, just kidding. The year is young, maybe someone will get a gland in 2018, we'll see. The hunt is on!
I'm presuming you mean plenty of 'ammo' not health. Your pistol is most likely broken and needs to be repaired with a repair kit.Ok Ive installed this to a server, Server master files & started everything seems fine BUT......Ive shot 20 rounds from a pistol with plenty of health only to find I cant shoot the gun any more, Pressing the trigger does nothing & makes no sound...?
Gun keeps breaking & then cant be repaired even after reading the book ? WTF mechanic is this ?
I hope you are also doing your own testing (with regards to the advanced crossbow) to see that nothing is broken after the change among other thingsThanks for validating this. I will commit the change into the next patch.
I'll backout the gauge reduction. Apparently I'm the only one that has too many of them.
I totally got that wrong then, lol. Yeah, living goats not giving rotten meat makes sense.Adult Goats that your breed yourself, were giving Rotten meat, instead of raw meat.
You actually don't really need a ton of them, one for the quest, three for the moonshine and you're done. But they are already not exactly a very common drop and it's totally fine if you desperately search for something and then, once you found it, you're good (see minibike book, garlic seed...). You sure know the locations to look for gauges? I don't want to fill this thread with spoilers but it would make me happy to be able to help, because you're such a kind and helpful person always paying attention to someone's question.yayi'll take some of them gauges! lolol
1. Sounds good.Bug fixes submitted for next patch, hopefully drops next weekend:
1. fix of IcyFarmerstorage, should last about 2 realtime hours before needing more ice (may replace this with another method later),
2. balanced clay usage for smiths crafting of forged steel
3. Rhinos will be tougher to kill
4. Goats give correct meat on harvest
5. Rubber needs less scrap rubber to craft, and XRad items need less rubber to craft
6. Very slight reduction in gauge drops...
7. Doubled change of glands dropping on boss destroy event
There will probably be more fixes but I wanted to list the fixes that are commited for the next patch. We have major new gameplay features in testing as well, so it will be a very cool new release when it happens.
I have this too. The good news is, this only appears to be a visual glitch for me. The blue light emission stops, the rodent repeller's light turns red BUT they are actually still working. Switching them off and on in your game will fix it instantly, but if you just relog or leave the place to return later, you will find they actually continued working without intervention, it just didn't look like it.I am still experiencing automatic turnoff of insect/rodent lights if they are attached to solar and battery banks. They turn off at 6AM or whenever the night cycle ends and morning cycle begins in your world. You must be in the area to witness this.