• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

A16 - STARVATION Mod for A16

I have a quick question. I love Starvation just as it is, but I want to install another copy on my machine. I want to keep everything just as is with the exception of wanting to do away with enemy animals. I am doing this for a couple of younger kids who want to play. I figure leave in the zeds, food spoilage, taming, etc... but cut them a break by removing enemy animals. Anyone know a quick, easy way to do that?

 
Best thing would be to find them in the entitygroups.xml and remove their entries there, rather than doing it via entityclasses.xml. That way you can turn them off with much less risk of running into nullrefs and things :)

 
Quick question: I used the launcher to install this mod, and chose to copy into a separate folder so Vanilla was not affected. With A17 coming, does this mean that I can still play Starvation under 16.4 build and also play vanilla A17? If not, does it mean we have to wait for a new version of starvation after the A17 launch?

 
Just WHat I Needed To Know

Best thing would be to find them in the entitygroups.xml and remove their entries there, rather than doing it via entityclasses.xml. That way you can turn them off with much less risk of running into nullrefs and things :)
Thanks so much! That is exactly what I was wondering. I should have been more specific with my original question, but you nailed it. Thanks so much!

 
One Last Question

Best thing would be to find them in the entitygroups.xml and remove their entries there, rather than doing it via entityclasses.xml. That way you can turn them off with much less risk of running into nullrefs and things :)
I have tried setting the probability to 0 for each of them, & I have also tried just completely deleting them, but either way, the game won't load afterward. Any suggestion? Thanks!

 
I have a feeling it's not going to be dynamic as 'we' would think but more that points outwards from 0,0 would be chosen to become '0,0' Maybe a bit more than 'feeling'

Link

 
I have noticed that when day 7 ends the counter resets to Month January Week Day 1, is there something I need to modify to fix this? It should progress on the months weeks and days right?

 
Always loving playing this mod. So I wanted to mod a couple files to make the game a little different. Like gathering animals for my farm but hate listening to the cow moo all the time. Anyone know how to remove mooing?

Also love the exosuit and would really love to remove fall damage when wearing and powered up. Anyone know how to mod the fall damage when wearing the suit?

Any help would be appreciated. Thanks guys!

 
No one is going to help me???? :upset:

I guess I will go back to killin zeds and listening to that maddening moooooooooooooooooooo all the freakin time. HAHAHA!!!

 
You will find the custom Starvation sounds in the sounds.xml file. For example

Code:
 <SoundDataNode name="cowMoo"><AudioSource name="Sounds/AudioSource_Creatures" /><AudioClip ClipName="#husbandry?cowMoo" /><LocalCrouchVolumeScale name="1.0" /><CrouchNoiseScale name="0.5" /><NoiseScale name="1" /><MaxVoices name="1" /><MaxEntities name="10" /><MaxRepeatRate name="0.01" /></SoundDataNode>
is the moo sounddatanode. In the entities.xml, there is a call to this sounddatanode called cowMoo.

Code:
 <property name="SoundRandom" value="cowMoo" />
Remove that call to the sounddatanode if you dont want random moos.

 
Just wanted to let you guys know you are doing awesome and have been meaning to donate to you guys for some time and just decided to do so right now. So I did and thanks again.

 
Hi there! I'm really enjoying this mod, thank you for all the work that's been put into it! I was wondering, is there a picture out there someplace that explains the UI icons on the top center of the screen? I can't find anything about them in the mod wiki.

 
I have tried setting the probability to 0 for each of them, & I have also tried just completely deleting them, but either way, the game won't load afterward. Any suggestion? Thanks!
Send some output log and I maybe be able to help :D

 
Hi there! I'm really enjoying this mod, thank you for all the work that's been put into it! I was wondering, is there a picture out there someplace that explains the UI icons on the top center of the screen? I can't find anything about them in the mod wiki.
Hi, hope this helps.

I am guessing you mean the icons directly beneath the compass. From left to right they are, Sanity, Radiation, Addiction and Fatigue.

Descriptions for each are here: http://starvationmod.wikidot.com/heal

 
Does anyone else experience this? I set my electric fences all nice and straight and then after a while some of them reset themselves to be at an angle. Anyway I can fix that?

 
Does anyone else experience this? I set my electric fences all nice and straight and then after a while some of them reset themselves to be at an angle. Anyway I can fix that?
I have had the same issue. I modified my fence building so the poles lay horizontally

 
Current Starvation mod information??

I am having a HECK of a time finding current starvation mod information. The WIKI sites are not correct (the nuclear information on the main starvation wiki has not been updated in over a year!).

Is there a current page somewhere on this mod? It is very frustrating trying to learn the mod when even the in-game content is not updated, and no wiki.

Help? Particularly, the nuclear information.

 
Back
Top