We aren't sure why the altitude is broken. The mod shouldn't have touched it, but obviously something has.
It's snowing under 5-10 meters of snow because the snow isn't really snow, and is actually allows light to go through. I think that throws off the weather effect, because it thinks you are on the surface.
We aren't sure why the altitude is broken. The mod shouldn't have touched it, but obviously something has.
It's snowing under 5-10 meters of snow because the snow isn't really snow, and is actually allows light to go through. I think that throws off the weather effect, because it thinks you are on the surface.
yeah the snow covering stuff atm is a little too much for me not to mention it buried my quest trader and i couldnt dig out the trader as its protected area. But all in all its a great mod love the custom mobs and items but i feel hunger and thirst degradation are a little insane as im fighting atm to keep above 0 hunger and thrist been at zero on both 3 times on first day
yeah the snow covering stuff atm is a little too much for me not to mention it buried my quest trader and i couldnt dig out the trader as its protected area. But all in all its a great mod love the custom mobs and items but i feel hunger and thirst degradation are a little insane as im fighting atm to keep above 0 hunger and thrist been at zero on both 3 times on first day
SphereII removed the trader protection from the prefabs xml. Asuming your install worked properly if you are getting that then there might have been one that got missed.
For me the food challenge is entirely what this mod is about ... at least until you get a farm up and running.
yeah the snow covering stuff atm is a little too much for me not to mention it buried my quest trader and i couldnt dig out the trader as its protected area. But all in all its a great mod love the custom mobs and items but i feel hunger and thirst degradation are a little insane as im fighting atm to keep above 0 hunger and thrist been at zero on both 3 times on first day
Thanks for the feed back. There was one trader that was missed; protection is supposed to be removed from all of them. For first release, we missed one, but we did a patch to fix it. Let me know if it's still a problem, and if so, which one, so I can re-check.
Pretty sure that's what caused the elevation to be off. I would just alter the biomes temp and subtract it from the lowest height which gives a +10 degrees. So make the snow biomes max temp based off of that.
(ex: "-80,-70" min/max biome temp change to like "-90, -80") that way you make up the difference. Do something like that and I'm pretty sure you'll get the correct elevation back.
I personally don't think it's a big deal having the elevation off but that's me.
Pretty sure that's what caused the elevation to be off. I would just alter the biomes temp and subtract it from the lowest height which gives a +10 degrees. So make the snow biomes max temp based off of that. (ex: "-80,-70" min/max biome temp change to like "-90, -80") that way you make up the difference. Do something like that and I'm pretty sure you'll get the correct elevation back.
I personally don't think it's a big deal having the elevation off but that's me.
Thanks for the information. I'll adjust it back to vanilla. I don't think it had the effect I wanted. Even with the biomes temperature adjusted to wacky levels, I've seen people overheat. That really shouldn't be possible in this mod
Guppy - I enjoyed watching you try to kill everything with trees on your Day 1 video lol. You make everything look so easy. Thanks for peeking my interest.
Anabella - Not an hour later, I saw you were streaming this, and I popped in right at the tail end of you..
trying to kill the burping-antler-thing through a hole in your igloo, hilarious. And the kitty reveal was what actually sealed the deal for me.
Creators - Just wanted to say I'm having alot of fun. Really like the creative story, holiday and creepy features, the massive digging and the hud! Perfect timing also while we all wait for A17. Anyway, I hope I set this up correctly regarding the ModLauncher. I did an advanced install because I wanted to keep things seperate, and was happy I managed to get a game started.
I have a few questions though, thanks for your patience..
1. Are we able to make snow/ice block ramps? (If yes, I'll figure it out, thanks)
2. Are foods giving a smell buff? I didin't see any but wanted to double-check.
3. Since I already installed this mod, if I wanted to, could I change the destination folder for mods by just deleting the 7D2D folder and/or by File>Clear>etc., and reinstall?
4. I noticed in the 7D2D folder theres an empty saves folder, however my MerryComSens game is saving to my original 7dtd default save folder (appdata>roaming). Is this intended?
5. I always play offline, SP, no need for EAC. So because of this, I'm glad a desktop shortcut from the mod's game folder works. I don't need to have the Launcher running all the time, only for mod updates yes?
Guppy - I enjoyed watching you try to kill everything with trees on your Day 1 video lol. You make everything look so easy. Thanks for peeking my interest.
Anabella - Not an hour later, I saw you were streaming this, and I popped in right at the tail end of you..
trying to kill the burping-antler-thing through a hole in your igloo, hilarious. And the kitty reveal was what actually sealed the deal for me.
Creators - Just wanted to say I'm having alot of fun. Really like the creative story, holiday and creepy features, the massive digging and the hud! Perfect timing also while we all wait for A17. Anyway, I hope I set this up correctly regarding the ModLauncher. I did an advanced install because I wanted to keep things seperate, and was happy I managed to get a game started.
I have a few questions though, thanks for your patience..
1. Are we able to make snow/ice block ramps? (If yes, I'll figure it out, thanks)
2. Are foods giving a smell buff? I didin't see any but wanted to double-check.
3. Since I already installed this mod, if I wanted to, could I change the destination folder for mods by just deleting the 7D2D folder and/or by File>Clear>etc., and reinstall?
4. I noticed in the 7D2D folder theres an empty saves folder, however my MerryComSens game is saving to my original 7dtd default save folder (appdata>roaming). Is this intended?
5. I always play offline, SP, no need for EAC. So because of this, I'm glad a desktop shortcut from the mod's game folder works. I don't need to have the Launcher running all the time, only for mod updates yes?
1) There is only snow and ice blocks. I don't think xyth made any ramps.
2) Food buffs are broke in A16 vanilla, and this mod does not re-introduce them
3) Click on the Starting Splash Screen, and change the path there, by the blue Folder.
4) If you click on "Save All Games Local to Mod", it should store your save games under C:\7D2D\Saves\<ModName>
5) That's correct. YOu only need to use the Mod Launcher to keep updated
6) The mod has Alpha 16.4 baked into the mod, which is where all the changes from the last experimental was placed. This mod will also replace nearly all the files, except for the zombie re-texturing, if it was applied to a different version of the game.
Guppy - I enjoyed watching you try to kill everything with trees on your Day 1 video lol. You make everything look so easy. Thanks for peeking my interest.
Anabella - Not an hour later, I saw you were streaming this, and I popped in right at the tail end of you..
trying to kill the burping-antler-thing through a hole in your igloo, hilarious. And the kitty reveal was what actually sealed the deal for me.
So cool that you are trying this out. It's more fun than it was seeming last night too. The lack of stamina wore me down a bit and I was starting to drag by the end of the stream. That kitten is so freaking cute!!!
After killing the deer, I've been SUPER weary of killing boars and rabbits but so far so good... saw an airdrop, had hoped to see Santa, but hey, if that's my only disappointment then by the Gods, you guys have succeeded.
Died once to Stompy (hadn't realized I had PvP on) and another time to bleeding out, and 99% of what I'm doing is food foraging. It's a rough world out there, as it should be.
Jax would love this.
Leveling isn't slowed by gating or artificial constructs, it's slowed by fracking starvation, lack of plants in the world, and having to dig out poi's... =)
I think Stompy likes to kill people....just saying. LOL I am enjoying the mod a lot. Though we did get lucky with so many of us and finding a good city. My SP I am still looking for one and those snow storms are making it a huge hardship on it.
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So far I've killed guppy by shooting his foot with an arrow, killed Anabelle with my snow shovel, and killed Anabelle with an exploding barrel (was killing a rad feral cop in the med tower).
People gotta learn not to stand in front of the crazy man with the assault rifle
I unlocked concrete last night and the farm is coming along for corn, potatoes, and the underground mushroom farm is expanding. Almost on top of the food shortage
IF some modder would fix the chat so it could stay up for more than a second I might have seen the wanting that you were going to "gas barrel" the feral. *hint* *hint*
I'm really glad folks are enjoying this "Proof of Concept". I am surprised at how few unbalances there are, considering we did almost no modification of the Comsence mod. I hope someone decides this mod is worth refining and expanding on. SphereII and I have too many things we want to work on, so like Valoween, this won't get a lot of attention from us unless there are major bugs found. Maybe others can tweak and enhance the game play in the future based on player input.
LOL, yeah. I used to enjoy playing True Survival for its difficulty, but frankly this mod is the hardest yet. Good thing the minimum cap is 70 health, i'd be 10 health by now. It makes me want to restart and see if I can do better each time.