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[A16] Merry ComSens - A 7 Days to Die Winter Project Mod

sphereii

Surviver
b7fWoPJ.png

by sphereii and xyth

The battle between the Shaman and Survivors escalated to dangerous levels.

Growing stronger in the Burnt Forest, the Shaman and his Nightmares were spreading across the earth unchecked...

The decision to nuke the world devastated the land, creating vast areas of wasteland to stop the spread of the burnt forests.

After your pathetic attempt to assassinate the Shaman, you were recalled to one of the last survivor base camps.

Time passed, with the Survivors leaving the rest of the world for the Shaman.

Nuclear winter has set in, freezing the land and its time in its icy grip.

The Shaman hasn't been seen since winter has set in, but the haunting cries and noise carries over to the mountain range, growing closer to the last camp.

Investigate and destroy those creatures!

*****

Based on the ComSens Mod from CraterCreator, with RainUI from Dust2Death, the Winter Project shoves you into a world generated from one of Tin's special rwg mixer's, which is covered in snow for a unique play style never experienced yet.

See the world from a completely different point of view, and face new and old challenges as you explore and experience a world frozen during the last Christmas Holiday...

Merry "ComSens", welcome to the Winter Project!

-sphereii and xyth

*****

Client Download:

-----------------

7D2D Mod Launcher:

Available through the Mod Launcher under the "sphereii-mental" section, called Winter Project.

Manual Download:

Download and extra over top of a clean version of 7 Days to Die

https://github.com/SphereII/WinterProject/archive/master.zip

Server Download:

Server Download is available in the above link. Copy over the Mods, Data, and 7DaysToDieServer_Data folder.

***

*** Warning! Due to the snow effect, approaching towns or large POIs will lag you out a bit. Slow down and it'll catch up!

***

Update Dec 16th:

* uploaded a new Tornaq model to get rid of null refs (Client-side only)

* adjusted Maw's loot to match the other Nightmare's (XML Client-side for SP / Server-side for MP )

 
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After killing the deer, I've been SUPER weary of killing boars and rabbits but so far so good... saw an airdrop, had hoped to see Santa, but hey, if that's my only disappointment then by the Gods, you guys have succeeded.

Died once to Stompy (hadn't realized I had PvP on) and another time to bleeding out, and 99% of what I'm doing is food foraging. It's a rough world out there, as it should be.

Jax would love this.

Leveling isn't slowed by gating or artificial constructs, it's slowed by fracking starvation, lack of plants in the world, and having to dig out poi's... =)

 
After killing the deer, I've been SUPER weary of killing boars and rabbits but so far so good... saw an airdrop, had hoped to see Santa, but hey, if that's my only disappointment then by the Gods, you guys have succeeded.
Died once to Stompy (hadn't realized I had PvP on) and another time to bleeding out, and 99% of what I'm doing is food foraging. It's a rough world out there, as it should be.

Jax would love this.

Leveling isn't slowed by gating or artificial constructs, it's slowed by fracking starvation, lack of plants in the world, and having to dig out poi's... =)
We had hoped to change the airdrop, but as its a prefab entity, that presented a challenge we just didn't have enough time to solve. Santa is alive and well though, just not airborne currently. Looking forward to watching your day 2 soon.

 
After killing the deer, I've been SUPER weary of killing boars and rabbits but so far so good... saw an airdrop, had hoped to see Santa, but hey, if that's my only disappointment then by the Gods, you guys have succeeded.
Died once to Stompy (hadn't realized I had PvP on) and another time to bleeding out, and 99% of what I'm doing is food foraging. It's a rough world out there, as it should be.

Jax would love this.

Leveling isn't slowed by gating or artificial constructs, it's slowed by fracking starvation, lack of plants in the world, and having to dig out poi's... =)
Thats true enough, couple of us have been alternating between trying not to freeze(the wetness is a killer), not to starve and not to die of thirst. Not to mention the friggin zombies. Having the trader pois the way they are is brilliant. They make for a great base.

 
Thats true enough, couple of us have been alternating between trying not to freeze(the wetness is a killer), not to starve and not to die of thirst. Not to mention the friggin zombies. Having the trader pois the way they are is brilliant. They make for a great base.
That great to hear. On day 4, no deaths but was at 1 hitpoint at 1 point...rarely over 1/2 health..always hungry...got my first farm going...made grassy ground for the harvest of...grass...lol.

 
Just watch a streamer get chased across the map by the SnowGoddess... after getting hit a few times, the streamer eventually starved to death on the run...hahahaha

 
So far I've killed guppy by shooting his foot with an arrow, killed Anabelle with my snow shovel, and killed Anabelle with an exploding barrel (was killing a rad feral cop in the med tower).

People gotta learn not to stand in front of the crazy man with the assault rifle :p

I unlocked concrete last night and the farm is coming along for corn, potatoes, and the underground mushroom farm is expanding. Almost on top of the food shortage :)

Lumberjack gave me a nice yellow steel pick too

 
Just watch a streamer get chased across the map by the SnowGoddess... after getting hit a few times, the streamer eventually starved to death on the run...hahahaha
I killed an Elsa... She only got me once with the twirling.

 
I think weve settled in a little bit, even killed a nightmare. Might make an expedition to gups soon lol. Btw, you got the link for that stream?

 
I think weve settled in a little bit, even killed a nightmare. Might make an expedition to gups soon lol. Btw, you got the link for that stream?
Shouldn't you be on the road collecting 10 of them?

 
I killed an Elsa... She only got me once with the twirling.
Elsa? Ok, we can call her that... :-) Shes not that hard, just relentless. Now that I have 2 weeks vacation and more time I plan to overhaul most of these new entities, redoing some of the wonky animations and adding in Tin's new AI fixes. Some are using vanilla xml, hence the tendency to circle a bit.

 
[video=youtube_share;LsOUuo30JIE]

A bit slow and dark, but it is what it is :p

I guess the nightmares are only biome spawns?

 
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