BUILD 10 - Known Issues:
Human township does not always spawn - workaround: quit to menu and choose another seed (rw gen is quick, unlike loading to menu) - fix: book2
Notes: There is a single town configured to spawn in the 0,0 cell. There are no towns anywhere else. All other PoI's are from wilderness spawns. If the terrain is to rugged where the town wants to spawn you will not get a town. This system is a placeholder until the a17 rwg features land.
NRE caused by LightProcessor.UnspreadLight - A bug in vanilla code that Medieval mod exposes due to heavy use of deco prefabs in crystal biome - workaround: quit to menu and continue game, or reboot server if chunks stop generating - fix: requires patchscript - WIP
At least one entity is misconfigured and has naughty hands causing an NRE - WIP
Some entities need AI packages to be fixed - WIP
Vial ItemAction needs a bit more work for anims and such - WIP
Horse Saddle may disappear sometimes, like after dying - WIP
Loot is not balanced, at all - WIP
Weapons need a review for balancing - WIP
Recipes ingredients, timers, workstations and tools need balancing - WIP
Many items will have wrong/no descriptions - WIP
Some items will be missing localised names - WIP
Horde / summon groups need filling out more - WIP