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A16 - Medieval Mod (SDX)

A17 offers so many features that would ridiculously benefit this mod, it almost caused us to not bother...

...instead, we decided to split the mods into books (parts), where the a16 version (book 1, blight) introduces the player to a world where magic is new, and not readily useable.

Book 2 will be a bit into the future, on a17, and will have player useable magic, and it will take advantage of the features a17 will bring.

The good news is that a lot of the work has already been done, and simply not used in book 1 because it doesn't fit thematically (elves, dwarves, spells).

 
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I'm pushing for the next day or so, but it'll really be up to when we can tidy a few small things. My to do list is trifling stuff.

 
I'm pushing for the next day or so, but it'll really be up to when we can tidy a few small things. My to do list is trifling stuff.
Friday seems like "A good day to die" :D

 
Sounds like it. Stomp is testing the dedi now, a few fresh faces have given some testing feedback...

Experimental should be out tomorrow or the next day.

 
The is a bug in vanilla code that is resulting in an nre due to the quantity of prefabs used in one biome, and it needs a patchscript to prevent it (light updates not being thread safe and crashing the chunk generator thread). Other than that I think we've sorted most of the nres in code and just need a small adjustment to the horse to prevent the saddle from bugging out sometimes when you die.

Outside of that there are plenty of bits that need work in the xmls, but nothing that is preventing it from being playable :)

a17 will change large parts of the mod so even after a17 drops it will take a while to get it back up to speed, so consider this first book to be very much a test of all the parts but in no way streamlined or balanced :)

I've discovered no issues so far with the dedi build, so should be as stable as the SP version; )

It's a big beast tho... 4gb ram just to hold all the assets after server finishes loading ;)

 
I can't begin to thank the large number of people who assisted with this mod. But I will try, but I wanted to make it abundantly clear this is not my mod. It was a community effort, with stompyNZ and I making the final calls.
In no particular order other than guppy memory:

StompyNZ

TormentedEmu

Xyth

Sphereii

Alexsanderr

Darkstardragon

Sphereii

Tin

Mortenlantus

Dust2Death

Korgak

TheAverageGamer

Anabella

Telric

...more to come.

I always knew sphereii put in the extra effort when he works on something, you can just tell...

Sounds like it. Stomp is testing the dedi now, a few fresh faces have given some testing feedback...
Experimental should be out tomorrow or the next day.
Just so we are clear on release date could you possible add something to the first post....maybe a pie chart.....or a HP Bar.....

 
I think all of us doing the mod are interested in Blazer's ability to play it...

#blazerwatch2018 #blazergate #blazerRAMgofundme

 
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