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A16 - Medieval Mod (SDX)

Will he know? :D
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One major showstopper left to sort, and content and balance adjustments.

Got the fps issue (fricken wheat) sorted :)

 
...it was a weird one (for me). Unity doesn't have a Properties section (as far as I know) so I don't know how many tri's are in a model... but the LoD maker I have tells me.

It had 10 pieces, each with 9 children, and each of those had over 40k tri's. Or something like that, memory fading fast...

Lol. Who knew.

 
Amazing job sorting out the fps issue! Thank you thank you! :glee:

Looking forward to playing and making a video on this mod:love_heart:

 
Updated a fix to help the FPS drop in the crystal biome as well.

Horses are more prevalent (too, if you ask me).

Still a weird NRE in the Crystal Biome, but like the Human biome NRE, only a few are seeing it; but that one turned out to be real, so...

Bug reports are getting more... balancy, which is good. Need to make a serious pass at trader costs, but recipes, quests and loot are beginning to make more sense.

Time frame? Who knows.

 
curious guys could my comp run this mod on minimum settings?

Operating System

Windows 10 Home 64-bit

CPU

Intel Core 2 Duo E8400 @ 3.00GHz 64 °C

Wolfdale 45nm Technology

RAM

4.00GB Dual-Channel DDR3 @ 531MHz (7-7-7-20)

Motherboard

Hewlett-Packard 3048h (XU1 PROCESSOR)

Graphics

DELL 1704FPV (1280x1024@60Hz)

DELL 1704FPV (1280x1024@60Hz)

2047MB NVIDIA GeForce GT 610 (ZOTAC International) 62 °C

Storage

465GB Seagate ST3500413AS (SATA) 39 °C

465GB Seagate ST3500630NS (SATA) 45 °C

 
curious guys could my comp run this mod on minimum settings?
Operating System

Windows 10 Home 64-bit

CPU

Intel Core 2 Duo E8400 @ 3.00GHz 64 °C

Wolfdale 45nm Technology

RAM

4.00GB Dual-Channel DDR3 @ 531MHz (7-7-7-20)

Motherboard

Hewlett-Packard 3048h (XU1 PROCESSOR)

Graphics

DELL 1704FPV (1280x1024@60Hz)

DELL 1704FPV (1280x1024@60Hz)

2047MB NVIDIA GeForce GT 610 (ZOTAC International) 62 °C

Storage

465GB Seagate ST3500413AS (SATA) 39 °C

465GB Seagate ST3500630NS (SATA) 45 °C
All you can do is try. It would be an interesting experiment either way.

My gut tells me "No, probably not" but you never know. At least you don't need to buy it, before you try it ;)

 
well i can run undead legacy for about 4 hours before that lags out so
This mod has a large number of assets that load into memory, so that will be your biggest issue. I didn't even know you could run the game on 4gb ram.

To be honest I'm surprised you can run 7days in vanilla, and will likely not have a lot of luck with medieval... but you can always try :)

 
oh ive also ran undeadlegacy on max settings so i think im good :)
The concern wouldn't be CPU or GPU speed, but rather your total memory. This mod will load a lot of unity assets into RAM. If you run out of RAM, you'll start swapping, and this will drastically hurt your performance.

The other mods you've mentioned change a lot, and add a fair amount of content, but they wouldn't add the sheer number of assets that need to be loaded into memory. It will take more memory than nearly any other mod out there. Other intensive mods out there use UMA zombies, and you take a memory hit there. However, once generated, they aren't that bad, and can be unloaded as the game progresses. The unity assets will not be so kind, and will stay in memory.

By all means, give the mod a try when it gets released. However, don't be surprised if you start having issues with memory; You may not even be able to finish loading into the menu, honestly.

 
I play it on a laptop with an nvidia gpu, but it's 12gb ram and a decent processor on an ssd. We group the spawn groups so you're not being slammed with 10 entity types... No more than 3, 4 types at a time.

And, it makes sense.

 
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